Flash - AS3 Font Embedding From Parent To Child SWF
Jan 10, 2012
I have a parent swf with fonts embedded in the library, which have export for actionscript set and a class name assigned. The patent swf loads a number of child swfs to which I'm trying to pass a textformat object using a desired font from the parents library. How can this be achieved. I have tried Font.registerFont(font class) and created a new instance of the font before setting the textformat, but this only works on machines with the font installed. In the child swf, the textfield text is set, then the textfomat applied with setTextFormat();
Embedded some characters using embed tag in flash CS3 (font.swf). 2 separate swf (a.swf,b.swf) loads the font.swf on runtime. These 2 swf are being called from a container (parent) swf. It looks find locally and not time consuming to load. But when I view it from a server, computer lags after a while.... (all file sizes are relatively small.around 160kb) What needs to be done in order to prevent computer from lagging? Is it better to load font.swf not in separate swf but directly in container(parent).swf?
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I need to present chemical formulas with subscripts and superscripts in a dynamic text box. To do this, I've downloaded and embedded the GG Subscript and GG Superscript fonts, created a dynamic text box with Arial as the font, and added ActionScript code to change the font when I need subscripts and superscripts. the following is a simplified version of my code.
[Code].....
I get a compiler error 1119 Access of possibly undefined property html through a reference with static flash.text:TextField. The text box is a dynamic text box, not static, so I'm puzzled.I don't get this error with the GG Subscript code above.
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
This is what I am trying to do, but I am not sure if this ispossible with the constrains of AS3.I am trying to embed the font outlines to be used fordynamically created textfields by creating (using the Flash IDE) adynamic text field off of the stage, embedding the fonts in it andthen refer to the font when creating a TextField using code.
Here is some quick sample code... //////////////////////////////////////////////////// var tNew:TextField = new TextField();
I need access to a range of font glyphs for a localized flash application. I am using Myriad Pro which supports character sets such as Greek and others. Is it possible to embed all font glyphs by simply adding the font to the library and checking the option Export for Actionscript?
I'm using Flash CS5 and I have a problem with my exported SWF file: it's over 100kb in size. I have 2 vectorial symbols and 4 dynamic text with embed Calibri font boxes which are displaying information from an external XML file. These text boxes are the ones which are generating the most size of my swf file. I need to cut down somewhere, I've searched but I haven't came across a "best practices guide to embedding fonts in a flash file". I find it hard to believe that if you only embed alphanumerical characters of 1 single font your file size reaches >100kb..
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, dropIt); function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
I've searched the web and tried a number of different approaches to embed a font in my Flash movie but each has ended in frustration. I have created several buttons with dynamic text fields that use the font I need. I have added the font to my library, given it a unique name, exported for actionscript and then used the unique name when selecting the font in my dynamic text fields. I am probably not using the right AS code to embed and use the font. What's the easiest way to embed the font? I am also using the same embedded font in a around 5 flash movies on the site.
I have written a simple label class that works fine when not pointing to my embedded font. When using the embedded it fails to render the text on screen.
I am working on my portfolio website in Flash. I have few text areas where I need to set CSS formatted text. Can someone point me on how to use the style sheets and embed my fonts, so that they show up properly everywhere?
I have a AS3 project in Flash CS4 in which I am dynamically loading in a font whose location is passed in via XML. It works when I write in the font name (here EASTERAR.TTF). However, if I replace it with a variable, I get an invalid metadata error.
Works fine
[Embed(source='C:/fonts11/EASTERAR.TTF', fontFamily="xyz")] var xyz:Class; var arialEmbeddedFont:Font = new xyz(); var textFormat:TextFormat = new TextFormat();
I'm trying to create dynamic textfield with font embedding. Embeding is dynamic like this: public class TextFormats extends TextFormat { private var TF:TextFormat = new TextFormat(); [Embed(source = "/fonts/tahoma.ttf", fontWeight = "normal", fontFamily = "tahomaNormal")] var fontTahoma:Class; private var fTahoma:Font; [Code] ..... When I compile it in flash CS4, embeded text appears on stage fine! But, when I tried to compile it with flash CS5, the text do not appear and no error warnings. What is the reason? Should I use another methods for font embedding?
I have seen this somewhere, people make a swf just for the fonts, import fonts they need into the library (and embed just the wanted characters) and they probably load this swf somewhere....
Does anybody know how to force Flash to embed all neededcharacters when creating font symbol? When embedded font is used in textfields instead of device fonts a lot of characters stop to be accessible. IsFlash limited to use only with a couple of languages? What about rest of them?
I've embedded a font in a flash based website. The site loads external swfs which also contain content in that font. Can these external swfs make use of the font without it being embedded in them?
This is a rather advanced problem but apparently I'm not the only one having it.So far I've been using external font loading in all my projects. A Tahoma.swf with a Tahoma Font library item and basically two lines of code:ActionScript Code:import flash.text.Font;Font.registerFont(TahomaSmooth);As soon as I load the font in my application it's ready for use. This is Jesse Freeman's method, in case it looks familiar.The problem is Flash CS4 doesn't embed polish fonts. And clients dnt lke t read tet that hs mssng chrcters. Unfortunately for anyone who isn't english Adobe didn't forsee that people might actually want to specify the character set when embeding Fonts. This strikes me as odd, as supposedly the whole font was supposed to be imported, at least that's how it originally worked, AFAIK.
I have textbox on stage, but when start my applicacion, show me following message: "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts." i don't do. becouse i need this text box.
I am facing a problem while embedding font(Arial) in as3. Please check the attached fla. Here the text is "Press â–²+â–¼ to reset it to default." But when I set testTF.embedFonts = true; up and down arrow is not shown in output. If you set the value to false, characters are shown.