Flash :: Manipulate UI Elements Via DispatchEvent()?

May 13, 2010

I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.

I've written a test to experiment with this phenomenon:

package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;

[Code].....

As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.

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