Flash :: DispatchEvent To Fire MouseEvent Not Working
Dec 1, 2011
I am adding the same image (play button) to a movie clip those images later when pressed toggle states and play a video.What I am trying to accomplish is automatically toggle the default image since that video is playing automatically.[code]So this does the same thing as click the first image but it happens automatically.[code]
View 1 Replies
Similar Posts:
Nov 3, 2010
I have attached a fla file where I am trying to fire an event when an animation of a car has finished.
View 1 Replies
Mar 6, 2009
I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.
View 1 Replies
Apr 23, 2010
i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left.
<mx:Canvas id="wrapper" height="80" width="750">
<mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" />
</mx:Canvas>
My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event.
View 1 Replies
Feb 1, 2010
I have a flash banner that rotate 6 images(slides). and it includes 6 buttons to navigate in to each image. Also images are rotates automatically every 10sec.But these buttons are not clickable in FF/Chrome, but work fine in IE with wmode: transparent. Also these buttons work fine in all browsers with wmode: opaque.Also there is drop down menu on top of the flash movie(a separate menu not included in the flash). In wmode: opaque dropdown part of the menu goes behind the Flash. In wmode: transparent that want happen.
View 1 Replies
Oct 10, 2011
I created a simple video and I tried attaching a mouse click event to it but the event doesnt fire. Here is my code:
var connection:NetConnection;
var stream:NetStream;
var video:Video;
[code]....
why wont the mouse event work?
View 1 Replies
Feb 5, 2009
I have movie A which loads in movie B.I then add movie C to movie B
PHP Code:
//from my movie B when a button is clicked I say
this.dispatchEvent(new Event("Home_Off"));
//in movie C I have
[code]....
I know the function with the dispatch is triggered, other things in that function happen.why would my hideHome function not get run?
View 9 Replies
Sep 3, 2010
I'm working in this website so to avoid getting an error for adding event listeners to the buttons when they are not on stage i dispatch and event in the last frame of the animation, event that is going to be listened by the document class. Until there everything works great but when I try to dispatch an event from the document class to the sound class, it doesn't work.
FLA file
stop();
dispatchEvent(new Event(BUTTONS_DOWN));
View 9 Replies
Sep 9, 2009
As I'm working on a simple XML photo gallery, I am having a bit of trouble making my Slide class successfully dispatch an MOUSE_OVER and MOUSE_OUT event to the Main class.
Main.as
Code:
// add a new slide
var slide:Slide = new Slide(_slideHolder, "slide_" + no, _xml.img[no], x, no);
slide.addEventListener(Event.COMPLETE, imageLoaded);
[Code]....
When I hover over my sprites, the functions inside Slide.as gets triggered - but they don't pass the event to Main.as as I would have expected.
Strange thing is that the Event.COMPLETE gets triggered inside Main.as.
View 1 Replies
Jan 11, 2011
I have a problem where I dispatch an event in a model class which is dispatched correctly. When trying to listen to this in the client, nothing is listened to. Client.as instantiates all MVC elements such as:[code]A user click invokes an 'update' method within 'BiosPanelModel.as' like so:[code]
View 1 Replies
Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
View 1 Replies
Feb 7, 2010
I have a simple rectangle square that changes color when mouse over and it should gotoAndStop(1) which is frame 1 when I Mouse Out but I noticed if you Mouse Out very fast over a handle of the squares by dragging the mouse really fast over a bunch of them, sometimes they get stuck in the Mouse On state(as though the Mouse Out) event didn't get to fire. How can I fix this prob?
View 4 Replies
Aug 11, 2009
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
//Sample XML:
HTML Code:
<Projects>
[code]......
View 2 Replies
Dec 13, 2011
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
View 2 Replies
Oct 21, 2010
Trying to use the MouseEvent.Mouse_Move event. Simply, there's one 300 x 20 line which the event is assigned and another line (100x20) is top of the first line. But if mouse moves over the second line, the event is not working... The same event could be assigned on the second line but it seems a bit waste and I'm sure there must be a way to trigger the event through the other object.
View 2 Replies
Aug 27, 2009
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
[Code]...
View 6 Replies
Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
View 2 Replies
Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 Replies
Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
View 6 Replies
Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
View 3 Replies
Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
View 2 Replies
Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
View 3 Replies
Dec 6, 2009
i want to know what is dispatchEvent in AS3.
[Code]...
View 3 Replies
May 13, 2010
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
View 1 Replies
Aug 29, 2010
I have two frames with as3 code:
// frame1:
gotoAndPlay("show controls");
// frame2 - have movieclip with name slide0
[Code]....
And I get 2 messages "slide0 show begin". But when I click on menu_item0 I have one message.
View 2 Replies
Jan 6, 2012
I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.
View 4 Replies
Nov 25, 2011
If i keep aside the loose coupling advantage of Events, what is the difference in the way of working of
1) Simple function call
2) Dispatching an event
View 2 Replies
Jun 16, 2011
iam trying to move forward and learn as3 i am converting complex project i worked on last year using AS2 , now i have problem in dispatchEvent command i have class extends MovieClip that need to fire Event to sub sub childs i can send from the child to the parent using
[Code]
View 12 Replies
Nov 11, 2011
when i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..
View 1 Replies
Aug 17, 2010
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
View 4 Replies