Actionscript 2.0 :: DispatchEvent - Fire An Event When An Animation Has Finished

Nov 3, 2010

I have attached a fla file where I am trying to fire an event when an animation of a car has finished.

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ActionScript 3.0 :: Use The DispatchEvent Command To Send The Fire Button Event And Parameters

Mar 6, 2009

I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.

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ActionScript 3.0 :: Detect The Finished Event Listener And Fire Out Another Sets Of Event

Nov 17, 2011

if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?

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Flash :: DispatchEvent To Fire MouseEvent Not Working

Dec 1, 2011

I am adding the same image (play button) to a movie clip those images later when pressed toggle states and play a video.What I am trying to accomplish is automatically toggle the default image since that video is playing automatically.[code]So this does the same thing as click the first image but it happens automatically.[code]

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ActionScript 3.0 :: Play The Out Animation When The Over Animation Has Completely Finished

Apr 27, 2009

i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code

[Code]...

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ActionScript 2.0 :: Check If A Function Has Finished To Fire The Next Function?

May 22, 2011

I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?

Here is my code:

Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );

[Code].....

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ActionScript 3.0 :: Event Listeners Only Fire Off At Event Once?

Feb 13, 2010

An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.

This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.

ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;

[Code].....

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ActionScript 3.0 :: Use The Event.target.name String With An External DispatchEvent?

Feb 7, 2010

On my stage I have an externally loaded SWF with a button. When clicked the button dispatches an event to the main stage.

On the main stage a listener then loads an SWF into a loader called gallery. The gallery loader is also being shared by buttons on the main stage which use the event.target.name String to call in SWFs with corresponding names. I am using Tweens to fade-out and -in content to the gallery when a button is pressed.

Loading the SWFs was working until I tried to create a universal button function for the dispatchEvent buttons. The problem I have is that I don't know how to define the String to tell the newSWFRequest where to find the SWF when triggered by the external buttons.

[code]...

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Flex :: AS3: Event Dispatching Via DispatchEvent- Pass Params?

Jan 2, 2010

I would like to dispatch an event from my class along with a url.

I know that I can do the following:

import flash.events.EventDispatcher;
private function thumbClick(e:MouseEvent):void
{
dispatchEvent(new Event("clicked"));

[Code].....

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ActionScript 3.0 :: DispatchEvent - When The Variable P_bw Is Greater Than 0, An Event Is Called?

Aug 13, 2009

I'm trying to write code so that when the variable p_bw is greater than 0, an event is called. I've read that I need to use dispatchEvent but I can't seem to get it working .Here is my code....

package CIS.FLVPlayer[code]............

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ActionScript 3.0 :: Button Mashing DispatchEvent Leads To Lost Event?

Jul 31, 2009

Is it possible to lose events, or somehow corrupt the event cue, by button mashing? Our buttonPress function calls dispatchEvent, which starts an animation. The last frame of the animation also calls dispatchEvent. After about 20 fast clicks on a button, the animation runs as it should, but the last frame seems to not call dispatchEvent,because the addEventListener function is not called.My hunch is that the last frame did call dispatchEvent, but somehow the event was lost due to the constant button spamming sending other events.

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Flex :: Air - Event Will Only Fire Once

Oct 12, 2009

In an AIR application, I have a private variable and a setter:

[Code]...

The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:

[Code]...

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Actionscript 3.0 :: SOUND_COMPLETE Event Will Not Fire

Sep 28, 2010

Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work

[Code]...

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ActionScript 3.0 :: Determining When Animation Has Finished?

Dec 30, 2009

I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:

Code:

stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();

[code]....

But it does not seem to work.

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Professional :: Mosue_over Event Auto-fire?

Sep 8, 2010

I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.

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Flex :: Roll_out Event Fire In Code?

May 24, 2010

I have made this short example to demonstrate some problems I'm having.

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"

[Code]...

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Flex :: Event.Complete Does Not Fire When Loading A URL?

Aug 11, 2010

I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:

<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">

[code]....

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Flash :: How To Fire A Event For Array Push

Aug 17, 2010

How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.

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Flex :: Does Fire An Event After A Chart Is Rendered In UI

Sep 7, 2011

I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.

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Flex :: HTML Control's Event Won't Fire?

Sep 14, 2011

I'm having trouble firing or capturing the results of an event firing.

Here's the current code...

<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
<mx:HTML id="htmlViewer" left="10" right="10" top="0" bottom="10"

[Code].....

What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.

If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.

However, the event isn't firing.

I've also tried COMPLETE and HTML_DOM_INITIALIZE.

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Flex :: Fire Event Off YesNo Alert Box

Oct 9, 2011

This is very basic and there are samples out there, but I am still struggling.

I need to fire an alert with a yes/no option.

I need to do this in actionscript.

Alert.show("Open new tab to search in Google Maps?","No places found", Alert.YES | Alert.NO, this, alertListener, null, Alert.NO);[code]...

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ActionScript 3.0 :: Fire An Event When The A Timer Reaches 0?

Jan 20, 2010

I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.

ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);

[code].....

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ActionScript 2.0 :: Second OnPress Event Doesnt Fire

Dec 19, 2005

I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..

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ActionScript 2.0 :: Fire Off A Custom Event On _alpha=0

Jun 20, 2007

In my app I fade a movieclip, and when that movieclip reaches _alpha=0, I want it to send out a signal to let another movie clip begin to fade in.

How do I do this? Is it something even remotely like:

Code:
firstMC.on(_alpha==0) = secondMC.beginFade;
???

EDIT: I don't want to put any code on movie clips -- my code all runs from the root/main timeline.

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ActionScript 2.0 :: Second OnPress() Event Doesnt Fire?

Aug 16, 2010

I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...

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ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

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Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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Professional :: Scaling And Moving Finished Animation

Apr 27, 2010

How do I scale and move a finished animation (with more than one simbols - do I have to group them or something since I don't wan't to touch the background?) without having to do it on every keyframe?

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ActionScript 3.0 :: Making A Keyboard Event Only Fire Once When The Key Is Held Down?

Jan 28, 2010

this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!

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ActionScript 3.0 :: Moving Mouse Causes To Fire KEY_UP Event

Feb 28, 2009

I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:

[Code]...

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