ActionScript 2.0 :: Check If A Function Has Finished To Fire The Next Function?
May 22, 2011
I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.
My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?
Here is my code:
Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );
what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".
Code: _root.done = "a"; var myListener = new Object(); myListener.onKeyDown = function() { switch (Key.getCode()) {
[code]....
what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...
I have a series of symbols on my stage which represent lamps. Once a frame, I want to randomly select a lamp and switch it on if its off, or off if its on; I already have a working function which does this.
I have tried to use the onEnterFrame function to try and fire this function once a frame, but I don't seem to be having much luck, largely because I do not know how to use onEnterFrame correctly. So I have a movie where my function is fired only once when it is first run.
I've managed to design myself a pretty awesome little conundrum and I know there are some kickass Flash peoples here I'm working on site for a friend of mine in class. I built a Flash website for them, but I didn't want to make Flash based MessageBoards and Blogs, so I built those in PHP. You can see the website at: [URL] I can simply link away from the Flash website to the Messageboards [URL] But instead, i want the boards to slide down OVER the Flash website using Ajax and Mootools and Absolute positioning the div containing the Messageboard. That part's not important, what's important is...
How do I get my "the.BOARD:" btn, in the Flash site, to fire the Javascript function that'll make the ajax call and slide the div out over the flash site? Lets say the function is called "moveBoard();" Does anyone know of a way to fire this js function from the CLICK of a moveiclip in Flash? Let me know if anyone needs alittle more information.
I'm starting to learn classes and I'm doing a class that loads a textfile with a variable, using loadVars, followed by pure html text, then it applies css to the html text and displays it in a target textfield...I'm still new at this as I said so the code is very rough. I've worked out all the little kinks up to now..I'm stuck at one thing:When the text loads, the "loadVars.onLoad = function" is supposed to fire the css function that applies the stylesheet to the text, but I simply can't get the function to run...Is it impossible to call a private function from another private function in a class block?code:
My document class is Controller It's constructor addChilds an instance of MenuScreen
MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.
After the galleryScreen becomes a child of the document class I add a keyevent listener like so:
ActionScript Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); Here's a snippet of keyDownHandler: ActionScript Code: public function keyDownHandler(event:KeyboardEvent):void{
[Code]....
The Problem is: 1) I'm pressing LEFT arrow key like mad and nothing happens UNTIL I left click anywhere on the screen, THEN keyDownHandler works.
I am having problems with a ChangeWatcher.Everything seems to be set up correctly.The canWatch method returns true, the isWatching method returns true and if I query the return value of the getValue method I get the correct information, including changes. But for some reason the handler function just doesn't fire.
I've set up a function to pause the sound in an mp3 player whenever certain things are clicked on the page, using ExternalInterface, but I'm having a problem in IE.The setup is this: I have a video page that calls up a list of YouTube videos using RSS.he most recent video is displayed on the page in a div called "display". Then all the rest of the videos in the feed are displayed as thumbnails and links...If you click one of them, then the main 'display' video is replaced and it starts playing. All of that works fine.hat I want is for the mp3 player on the page to pause the music whenever a video is started.The ExternalInterface function works properly. Whenever one of the LINKS is clicked, the mp3 player stops and the video starts, etc.
The problem is that I also want it to stop when the MAIN video is clicked. Obviously, since this is an external video loaded from YouTube, I can't access the FLA to add its own ExternalAccess code.I've tried adding an ID to the video object and then using it as the selector in jQuery to call the stopMovie function...no go. I've tried adding a class to it, and then calling the stopMovie function when the class is clicked. I've tried putting the click function on the div that the video loads into...nothing works. If I remove the main video and just have an empty div, then click the div, the mp3 player stops...but if I load the video into the div and click it, nothing happens (in IE...it DOES work in FF).The Actionscript:
import flash.external.ExternalInterface; ExternalInterface.addCallback("stopMovie", pauseSound); function pauseSound(str:String):void {
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...
I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:
function generateIdeaBalloons():void { var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248; container.addChild(ideas1); TweenLite.to(container.ideas1, 1, {delay:0.5, x:50, ease:Quart.easeOut});}
I have created a simple flash movie which I use to stream MP3 files into HTML documents using the JavaScript Flash integration Kit. When an audio file has finished streaming it fires the onSoundComplete function; using the integration Kit as a proxy allows me to fire JavaScript events within the HTML document. The event fires correctly when I am streaming from the Internet, however, it fails to fire when the movie and the files are on the same, local, machine.The problem lies, I think, in the following lines of code:
i have an animation with a series of colored squares appearing and disappearing from the stage [URL]..except that the squares appear and disappear). Each of the squares fade in and out using Actionscript, with a custom method that animates its alpha property over time. I want to pick randomly every few seconds a square, to make it disappear and put a new one in its place, and my code is more or less like this:
Is it possible to set a listener or something like it to run a function once the flash movie itself has finished loading?So something like:When this flash movie has finished loading, activate function.Btw. I'm not trying to do this with a swf file loaded into another flash movie. I need this to be done by the movie once it self has finished loading.
I have a class which works with data and I want to do something after its constructor function is finished and the object has been created. If a class is a MovieClip, I can do this:
I am currently working on a website that has a video in it. I have a background picture that fades out just before the video is played. I want to fade the background back in after the video is finished.
I need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
This is the source of my woes:[code]With just this code active (I've set up a test file), the movie clip "images" gets repositioned to x=630 at runtime. Why is it doing that? I wanted this function only to change the value of the "check1" variable, not to actually perform any translation on "images".
One of the things that I love about AS 1/2 is with scrpt assist on, the ability to click a box and assign an action to a button (over, rollout, rollover, click, etc.). With action script 3, at least in CS4 that interaction isn't there and you have to write the code.I'm wondering if in CS5 there is that ability with AS3? Am I the only designer who misses this function.
I'm trying to complete a check function for a input.textfield in AS3.In the textfield the user is allowed to type the whole alphabet (swedish alphabet) and after he/she has completed it he/she is supposed to click a correction button to check if it's right. If it is all the letters are supposed to turn green.If not the wrong ones are supposed to turn red and the correct ones green.I've already tried just simply turning all green if correct and all red if incorrect, but I didn't get this to work.
I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?