ActionScript 3.0 :: Fire And Catch Event When A Function Is Called?

Jan 29, 2010

I need to fire and event when a function is called ...... And catch that event somewhere else.How can I do this?

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So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.

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========
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I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

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[Code]...

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I embedded a small swf file into my MXML file and would like to prevent users from navigating to next page until the embedded swf finished (mean stop running)How can I catch the event when the embedded swf stopped?I know when the movie begins to play as the code below but I don't know how to get when it stoppedThis is my first ever try to use Adobe Flash Builder

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<![CDATA[
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[code]....

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I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.

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I have made this short example to demonstrate some problems I'm having.

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I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:

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I'm having trouble firing or capturing the results of an event firing.

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<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
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[Code].....

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I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.

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