ActionScript 3.0 :: Detect The Change Of A String Variable And Then Fire A Function?

Jan 9, 2010

It seems that this is quite easy to do but ... I can't get it.

I have on the stage 3 Btns that set my:

Templates.data.templateTxt :

my Templates.as package is:

ActionScript Code:
package {
public class Templates {
public static var data:Object={};

[Code].....

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Code:
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[Code].....

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ActionScript Code:
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[Code]....

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[Code]...

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I have a navigation bar movieclip that has the following EventListeners in symbol definition:
 
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[Code]....

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[Code]....

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I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

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Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
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function Filter2switch(event:MouseEvent) {
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[code]......

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Code:
class LoadHtmlText {
/**

[code].....

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My document class is Controller It's constructor addChilds an instance of MenuScreen

MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.

After the galleryScreen becomes a child of the document class I add a keyevent listener like so:

ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
Here's a snippet of keyDownHandler:
ActionScript Code:
public function keyDownHandler(event:KeyboardEvent):void{

[Code]....

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