ActionScript 3.0 :: Boolean Type Variable - Fire Custom Event?
Jul 14, 2010I have an variable of type boolean and I want to fire event when I change the value of this variable, how can I do that in AS3.
View 3 RepliesI have an variable of type boolean and I want to fire event when I change the value of this variable, how can I do that in AS3.
View 3 RepliesIn my app I fade a movieclip, and when that movieclip reaches _alpha=0, I want it to send out a signal to let another movie clip begin to fade in.
How do I do this? Is it something even remotely like:
Code:
firstMC.on(_alpha==0) = secondMC.beginFade;
???
EDIT: I don't want to put any code on movie clips -- my code all runs from the root/main timeline.
I have a boolean variable, projectsLoaded that is set to false when my application loads. As i'm sure you can imagine, when the final project module loads, I set the variable to be true. Is there a way I can trigger a series of functions to run once that variable is set to true?
View 1 RepliesRunning into a problem dispatching a custom event from a parent SWF made in Flex Builder to a child SWF made in Flash CS4 that is loaded at runtime. Namely, whenever the child SWF is dispatched an event, I get a runtime error:
[Code]....
The custom event is defined in a standalone library that both the flex project and the flash project link to staticly. I wanted to go this route so that as I add new types of events, I can rebuild the application and flash swfs and not have to worry about moving .as files around (lets hold off on RSL's until I get this *simple* case worked out).
This error message makes it sound like the application defines a myCustomEvent at compile time, and the flash movie defines its own myCustomEvent when it is published. Then when the application is run, the myCustomEvent dispatched in the application doesn't match the one in the flash swf. Now I thought that application domains were supposed to sort all of this out, where the child uses the parent's definition for any classes that are duplicated. But when I load the child swf and use the current domain in the LoaderContext I still get the same error.
[Code]....
I am trying to dispatch a custom event from one flex module to another.The code which dispatch the event is as below Application.application.Destination.child.dispatchEvent(
new AlgoEvent(AlgoEvent.GETFROMPARENT_LOCAL_EVENT));
here AlgoEvent is a custom event.on the other side the module which catches and handles the event has this code:
public function sendParametersToChild(e:AlgoEvent):void
{[ code]...
but when the statement Application.application.Destination.child.dispatchEvent(new AlgoEvent(AlgoEvent.GETFROMPARENT_LOCAL_EVENT)); is executed the debugger give the following run time exception:
TypeError: Error #1034: Type Coercion failed: cannot convert resources.events:: AlgoEvent@4182239 to resources.events.AlgoEvent.at flash.events::EventDispatcher/dispatchEventFunction()[code]...........
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I finally got the variable referencing between classes and custom event problems sorted out. Now I got a question regarding the Error #2044 and Error #2035. The error reads like this:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I've put all the swf in the same directory, so I don't think that is the problem. Could it be that my XML file is in another directory that's causing the problem? I also heard having quotes in the URL in the XML file could also be problematic. Is that true? Here are my AS and my XML file.
[code]......
is it possible to create custom event with variable arguments count? I ask this because currently I use anonymous functions on events with variable parameters count to pass arguments to appropriate function, i.e:
Code:
addEventListener( MouseEvent.ROLL_OVER, function(evt:MouseEvent):void{mTBGp( pX, pY, l_w, l_h, isDone )}, false, 0, false );
addEventListener( MouseEvent.ROLL_OUT, function(evt:MouseEvent):void{mTBGe( pX, pY, l_w, l_h )}, false, 0, false );
and I don't want to do that because of weakReference.
1. From what I know if I set weakReference to true with anonymous function on in addEventListener GarbageCollector will delete them (and indeed I can see that my code stops to work on random, due to GC "kickin in")
2. When i delete my Object with addEventListener( weakReference = false ) the memory used by addEventListener is not freed ( unconfirmed, please elaborate on that subject also)That's why, from My point of view, usage of custom event is best, but unfortunately I use many addEventListeners with variable parameters count so (in above example 2 listeners. one 5 arg, second 4 arg) is there a way to do something like this? To write event that will take x parameters of any type?
Applicatory initially oarquivo Greeter." makes to generate the phrase; Hello World" in an object of dynamic text in the archive fla.After this part, demands the applicatory creation of a complete one..ou seja, the user goes to type a name, will be correct (if the name will be enters the listed ones in the list) will go to show a message, will have been missed will go to show another message.
the user types the name and pressures ENTER in the keyboard, but the following error appears; 1046: Type was not found or was not a compile-time constant: Bolean. that is not corresponding the true or false value what the user to type in relation to the names that are in the list of the Greeter.as archive, but already tenteni to modify it and to change the order of cáodigo, but did not give certain. Debtor to whom they had answered.
package{ public class Greeter{ /** *Define the names that should receive a prooper greeting. */ public static var validNames:Array=["Sammy","Frnak","Dean"]; /** *Builds a greeting string using the given name. */ public function
[code]....
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
This is my custome event
package events
{
import flash.events.Event;
import ui.map.MapElement;
[code]...
Is there a point of creating custom event class if i dont need to pass custom property with that event?
View 3 RepliesAn odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
ok so i am trying to change a boolean with a keyboard event
my code is this:
Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {
[Code]......
having an issue with a variable set. It is set as a string to default "no" on the very first frame of my movie, as follows:
var myaccess:String;
myaccess="no";
Within my movie, there is an object. When this object is pressed, it is to change the _root.myaccess="yes"; I am tracing the variable within the movie clip and it shows me: I do not understand why it is changing my string definitition from "no" to false. Because of this, my variable does not seem to change to "yes' on object (button) pressed.
I'm sure it's possible I'm just writing it wrong. Can anybody clue me in the correct way of writing it? I get compiler errors this way...
ActionScript Code:
for(b=0; b<=15; b++)
{
var ["ping" + b]:Boolean = false;
}
In an AIR application, I have a private variable and a setter:
[Code]...
The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:
[Code]...
have movie clips on the stage that I have addressed as buttons[code]...
For some reason when I call the select function the variable flips from false, to true and then back to false again which causes the animation im trying to play to hitch and stop 1/2 way through.
I have used the exact same script on other objects in the file but with different instance names and they ALL work fine, this is the only one I can't get working. I have tried removing all other scripts to isolate this one but it makes no difference.
i am trying to assign boolean variables to my script that i have made, basically i have never done it before so i have no idea how to add them to my script. i am controlling movieclips using alpha levels so when a key is pressed it makes a mc =100 and when the key is released it takes the alpha back down to 0. My mc work fine along with the keypresses, its just i need more control over what has already come up.
I want to use the boolean variables so that they control the mc and stop them from playing after a certain amount of times the key is pressed. here is some of my script:
stop();
this.onEnterFrame = function() {
if (Key.isDown(65)) {
trace("It's an A");
[Code].....
I have only set up an event listener Mouse Input and Keyboard input. How do I set up an event listener for a Boolean's state? I change the Boolean state in other classes using:
main(parent).meVariable == true;
So, how do I set up an event listener in main to jump to a function if that turns to true? something like...
ActionScript Code:
if (myVariable == true){
myFunction();
}
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work
[Code]...
[Bindable]
public var isToggled:Boolean = true;
public var menuData:Array = [
[code].....
Instead of this code:
var bomb1:Boolean = false;
var bomb2:Boolean = false;
var bomb3:Boolean = false;
Would it be possible to use an array like this? var bomb:Array = [false,false,false]; Or would it be better in another way? Isn't it necessary to declare the variable/array to be boolean or number if it would be that type in the index? Could I also use an array for the movieclips like bomb[0].visible = true; ? But how di I declare that array?
I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:
[Code]...
I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.
View 6 RepliesI have made this short example to demonstrate some problems I'm having.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"
[Code]...
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
View 4 RepliesI am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
View 2 RepliesI'm having trouble firing or capturing the results of an event firing.
Here's the current code...
<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
<mx:HTML id="htmlViewer" left="10" right="10" top="0" bottom="10"
[Code].....
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
However, the event isn't firing.
I've also tried COMPLETE and HTML_DOM_INITIALIZE.
This is very basic and there are samples out there, but I am still struggling.
I need to fire an alert with a yes/no option.
I need to do this in actionscript.
Alert.show("Open new tab to search in Google Maps?","No places found", Alert.YES | Alert.NO, this, alertListener, null, Alert.NO);[code]...