Flex :: Addeventlistener - Add An Event Listender To A Boolean Variable?
Sep 29, 2011
I have a boolean variable, projectsLoaded that is set to false when my application loads. As i'm sure you can imagine, when the final project module loads, I set the variable to be true. Is there a way I can trigger a series of functions to run once that variable is set to true?
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Jul 14, 2010
I have an variable of type boolean and I want to fire event when I change the value of this variable, how can I do that in AS3.
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Aug 4, 2011
I want to make a clicked function that recognized the item being click
Here is my try, but It didn't work:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class main extends MovieClip {
[Code]....
I understand that I should set 2 things inside the ClickedF of addEventListener but I really don't know how to do it T_T
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Mar 14, 2011
I have a small question. I am probably misunderstanding something, but when I do :
[Code]....
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May 13, 2011
[Bindable]
public var isToggled:Boolean = true;
public var menuData:Array = [
[code].....
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Apr 6, 2010
I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?
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Jul 5, 2009
ok so i am trying to change a boolean with a keyboard event
my code is this:
Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {
[Code]......
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Nov 9, 2009
having an issue with a variable set. It is set as a string to default "no" on the very first frame of my movie, as follows:
var myaccess:String;
myaccess="no";
Within my movie, there is an object. When this object is pressed, it is to change the _root.myaccess="yes"; I am tracing the variable within the movie clip and it shows me: I do not understand why it is changing my string definitition from "no" to false. Because of this, my variable does not seem to change to "yes' on object (button) pressed.
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Apr 14, 2011
I'm sure it's possible I'm just writing it wrong. Can anybody clue me in the correct way of writing it? I get compiler errors this way...
ActionScript Code:
for(b=0; b<=15; b++)
{
var ["ping" + b]:Boolean = false;
}
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Jan 27, 2011
have movie clips on the stage that I have addressed as buttons[code]...
For some reason when I call the select function the variable flips from false, to true and then back to false again which causes the animation im trying to play to hitch and stop 1/2 way through.
I have used the exact same script on other objects in the file but with different instance names and they ALL work fine, this is the only one I can't get working. I have tried removing all other scripts to isolate this one but it makes no difference.
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Mar 13, 2008
i am trying to assign boolean variables to my script that i have made, basically i have never done it before so i have no idea how to add them to my script. i am controlling movieclips using alpha levels so when a key is pressed it makes a mc =100 and when the key is released it takes the alpha back down to 0. My mc work fine along with the keypresses, its just i need more control over what has already come up.
I want to use the boolean variables so that they control the mc and stop them from playing after a certain amount of times the key is pressed. here is some of my script:
stop();
this.onEnterFrame = function() {
if (Key.isDown(65)) {
trace("It's an A");
[Code].....
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Aug 2, 2011
I have only set up an event listener Mouse Input and Keyboard input. How do I set up an event listener for a Boolean's state? I change the Boolean state in other classes using:
main(parent).meVariable == true;
So, how do I set up an event listener in main to jump to a function if that turns to true? something like...
ActionScript Code:
if (myVariable == true){
myFunction();
}
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Aug 18, 2010
Instead of this code:
var bomb1:Boolean = false;
var bomb2:Boolean = false;
var bomb3:Boolean = false;
Would it be possible to use an array like this? var bomb:Array = [false,false,false]; Or would it be better in another way? Isn't it necessary to declare the variable/array to be boolean or number if it would be that type in the index? Could I also use an array for the movieclips like bomb[0].visible = true; ? But how di I declare that array?
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Sep 2, 2011
I am trying to switch a boolean variable to true after a mouse click on a movieclip.
I want an animation to continue after the user has clicked both btn1 and btn2.
After researching this topic it appears that changing a variable inside a function will only effect code within that function and not the code outside of it - therefore my main Btn1Var and Btn2Var do not update to flase.
ActionScript Code:
stop()
var btn1Var:Boolean = false;
var btn2Var:Boolean = false;
[Code].....
Is there an easy way to change the original variable for each button to true after being clicked?
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Oct 17, 2010
Is it possible to create an EventListener about some event, and also sending some variable to the function that's called when the EventListener = true?
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Nov 6, 2007
add an event listener to a button so you can see when it's been clicked but can you add one to a variable to perform an action when the variable changes or do i just have to use an onEnterFrame function to check the value and act on it if it's changed?
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Apr 24, 2009
I have a variable
var pageState:uint = 0;
The only values of that variable will be 0 (ZERO) and 1 (ONE).
I need to set a kind of Event Listener. Each time the variable changes:
if (pageState == 0){
x = 10;
}else{
x = 0;
}
How can I set an addEventListener to this?
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Sep 10, 2008
Is it possible to use an addEventListner(MouseEvent.MOUSE_DOWN... to change an integer in a variable without using a function? So, you could have:
myMC.addEventListener(MouseEvent.MOUSE_DOWN, myVAR = 1); etc?
Obviously I've tried, but I get implicit failures.
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Feb 21, 2007
I want to pass a variable to a function called by an addEventListener, but when i try to do it, it doesnt pass the event itself to the function. For example, i have
Code:
item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, me);
and...
[code]....
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Nov 17, 2009
Here is what I am trying to do. Make a dynamic number of buttons on the stage. Place a BtnNum variable in each button so that when the button is clicked it will pass that BtnNum to a function. Here is my code so far
[Code]...
I know that if I use something like this["Btn"+i].addEventListener(MouseEvent.CLICK, function(e:MouseEvent){SayNumber(e, "Hello")}); it will pass a variable but I want to make the variable dynamic and I am lost. I am new to as3 since a week ago.
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Jan 15, 2011
So i have 4 buttons, that represent values: 10, 50, 100, 1000
When i click one of them i what a global variable declared: pulic var stake:int = 0; to e initialized with the value of the button pressed.
So i have the following code:
stake0050_btn.addEventListener(MouseEvent.CLICK, changeStake);
i would like to have a function changeStake, witch will update a variable called stake.
How can i tell the event listened to call changeStake with an argument?
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Oct 6, 2011
Does addEventListener(ErrorEvent.ERROR, handler) handle all type of error event, for example, IOErrorEvent.IO_ERROR, SecurityErrorEvent.SECURITY_ERROR, and other all error events? I'm looking for addEventListener() version of try catch(e:Error)(e:Error can catch all type of errors).
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Feb 5, 2011
I was wondering whether anyone could explain to me the (false, 0, true) parameter of eventListeners. Its very basic I think!
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Aug 18, 2010
I have an array and want to add event listener to these. I have cards on stage and define their name using "event.target.name"HP Code:trace(event.target.name)returns the clicked objetc's instance name. But When I want to add event listener to these, some problems occur.I try to use it in so many places like;
PHP Code:
mainsTimeline2.insert(new TweenMax(event.target.name, {x:stage.stageWidth y:(stage.stageHeigh /
[code]...
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Feb 6, 2012
I am a newbie in ActionScript 3.0. I want to make flash application that will zoom in object when on mouse over and write same text on the screen and zoom out object a clear text when the mouse is roll out.I have a probelm, when I roll over the object it zoom in the text appers and when I roll out the object returns to the default position. But when I roll over then I rool out and roll over again (not wait until zooming out is completed) the addEventListener does not stop and text is mixed (part pf the text is from first zooming in a nd part of the text ist from second zooming in)
This is my code:
//import the tweenlite packages.
import com.greensock.TweenLite;
[code]......
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May 10, 2010
I'm using this.loaderInfo.addEventListener(Event.COMPLETE to call a function when the flashVars are available as many tutorials/examples suggest. Is it correct to use it in the root of the main swf? The event is often not firing in firefox.
Here's the test code. Am I doing something wrong?
Code:
import flash.display.Loader;
import flash.events.Event;
var flashVars=new Object();
[code]....
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Jan 26, 2012
Could someone explain when does local SharedObject triggers event handlers added via addEventListener?I have tried and it doesn't trigger, after flushing.For example i have two object.swf both in separate browser tabs.I'm adding data inside object.swf on one tab and want event to be triggered in object.swf from another tab.Is it possible with native functionality and without remote type of SharedObject?Ofc i could write infinite loop and check local storage for changes, but it's the last solution i would like to implement.I was reading docs and played with example over there, but it doesn't trigger event, even if it is added before flushing.[code]
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Oct 11, 2010
I'm using TweenLite class (AS3), I have very big project, should I removelistener of timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); in Tweenlite.as file, after my animation is complete? i'm affraid that ENTER_FRAME causes memory leak for my project.
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Jul 17, 2011
Should I do it like this:
if (DeviceDisplay.IsSpeedAvailable == false){
DeviceDisplay.IsSpeedAvailable = true;
}
or
DeviceDisplay.IsSpeedAvailable = true;
I thought I saw that flex/as3 does an internal check on booleans before they are assigned to make sure you are re-assigning stuff but I can't find it to confirm.
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Mar 3, 2011
I receive my parameters as 1's or 0's to fill a datagrid full of checkboxes. The funny bit here is that the checkbox control recognizes them as booleans! But then my checkbox control has a change property in which these numbers are converted to "true" or "false".How can I convert this changes to ones and zeroes again to send them back to database?I believed the ByteArray function "writeAsBoolean" would work, but I forgot the rest of the values inside the datagrid are kept as numbers. So that function will not recognize them and my webservice will ignore them, failing to write the data.
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