ActionScript 3.0 :: This.loaderInfo.addEventListener(Event.COMPLETE Not Firing In Firefox?

May 10, 2010

I'm using this.loaderInfo.addEventListener(Event.COMPLETE to call a function when the flashVars are available as many tutorials/examples suggest. Is it correct to use it in the root of the main swf? The event is often not firing in firefox.

Here's the test code. Am I doing something wrong?

Code:

import flash.display.Loader;
import flash.events.Event;
var flashVars=new Object();

[code]....

View 2 Replies


Similar Posts:


Professional :: LoaderInfo Event "Complete" Not Firing Properly In FireFox?

Nov 13, 2009

I am working with Flash CS 4 with AS 3.0. I use the following code to hook into Loading complete for mystage:this.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);The code works properly in IE 8.0 (Windows 7) and Chrome. I have Flash Player 10 installed and the movie is targeted for Flash Player 9. The movies are showing a random behavior on FireFox 3.5.3.The website is under construction. The top bar contains 7 small & 1 big flash movie. View the page first in IE or Chrome. Then see it in FF. The labels from the flashvars are not being picked up properly. The load Complete function is not working properly.

View 5 Replies

Actionscript 3 :: Image - LoaderInfo COMPLETE Event Doesn't Fire After Load() And LoadBytes()?

Sep 16, 2011

I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).

public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....

All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).

View 1 Replies

ActionScript 3.0 :: Loaderinfo Event - Works Fine Locally And In IE But In Firefox It Fails?

May 4, 2010

I've createa simple flash banner (FL10, CS4) that is used stored in multiple locations on a server, which is sent a relative path to an XML file via FlashVars. relative path images are then loaded from this xml file.the base class for the banner is.Thins all works fine locally and in IE but in Firefox it fails about half the time to trigger the loaderinfo Event.COMPLETE  call.(essence of the Base class below:)

public class Banner extends MovieClip {
public function Banner() [code]....

View 3 Replies

ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

View 4 Replies

ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

View 2 Replies

ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

View 2 Replies

ActionScript 3.0 :: COMPLETE Event Won't Stop Firing

Feb 2, 2009

This was working just fine, then flash crashed last night, and now the first event listener keeps firing over and over, endlessly... Even if I remove the listener right there in the function being called...

Edit: Argh, somehow, I must have added a second frame to the timeline (which I have hidden because I'm not using it) so flash was looping the 2 frames over and over...

Code:
var xmlLoader:URLLoader = new URLLoader()
xmlLoader.addEventListener(Event.COMPLETE, LoadXML_complete)
xmlLoader.load(new URLRequest("filename.xml"))

[code]....

View 1 Replies

Flex :: Swfloader Component Not Firing Complete Event?

Mar 25, 2010

enter code hereBeen really frustrating just trying to load a swf from a swfloader in Flex and then accessing it's content. I'm sure once I figure out how to do it once then it'll be fine, but I've gone thorugh a bunch of tutorials and somethings not right. Here's my flex code:and the as code:

public function initHeaderSwf():void
{
trace("INITIATIED");[code]........

Here's the problem: The swf loads, there is no problem there.i see it in my compiled swf. but the complete event doesn't fire. CreationComplete will fire, and then I try, after that, to make a event listener for loading the actual swf, that doesn't fire.I've tried it a variety of different ways with no luck.All I am trying to do is change a text field in the loaded swf.I imagine this might be a problem with the sequence of things loading or something like that, but not sure.

View 1 Replies

ActionScript 3.0 :: Loader Class Not Firing Complete Event?

Jan 24, 2007

I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.

I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.

I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.

I've also tried Event.INIT and its the same issue.

INIT and COMPLETE just don't seem to be either caught or dispatched.

Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES

[Code].....

View 9 Replies

ActionScript 3.0 :: Flash - Event.COMPLETE Never Stop Firing?

Aug 1, 2010

I write directly on the time line on the scene and, well... the code looks fine to me, but my list of slideshows (which is what the xml contains) keeps on repeating itselfe... here is the code:

var uloader:URLLoader = new URLLoader();
//var slide:Slideshow = new Slideshow();
uloader.addEventListener(Event.COMPLETE, loaderCompleteHandler);

[code]....

View 1 Replies

ActionScript 3.0 :: Loader Event Not Firing In Firefox

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox...

Is this a common issue with the Loader class or contentLoaderInfo events?

View 4 Replies

ActionScript 3.0 :: Getting Error #2032 When URLLoader Complete Event Finishes Firing?

Mar 19, 2011

I�m getting Error #2032 when my URLLoader complete event finishes firing. What I can�t figure out is why. The complete event fires successful (I ran a number of trace statements to make sure it made it all the way to the end of the method with no error) and I�m not getting any helpful output when I trap the IOError. Here is the error message:

[IOErrorEvent type=�ioError� bubbles=false cancelable=false eventPhase=2 text=�Error #2032: Stream Error. URL: file:////Volumes/Macintosh HD/Users/shanemcgarry/Documents/School/DGM 6122/Final Project/�]

here is my code:

Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.utils.getDefinitionByName;

[code]....

View 0 Replies

Actionscript 3 :: Flash - Loader Event Not Firing In Firefox?

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(

Is this a common issue with the Loader class or contentLoaderInfo events?

import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;

[Code].....

View 2 Replies

Flex :: Loader Object Not Firing Complete Event After An External Css / Swf File Got Loaded

Jan 18, 2011

I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems

[Code]....

View 2 Replies

Actionscript 3 :: LoaderInfo.addEventListener Does Not Work When Called Inside Function

Mar 1, 2012

I have preloader code in my main FLA, and I load the corresponding preloader (a small file) externally. When I detect that the file is fully loaded, I need to add the listener to the content that I want to "preload".[code]If I use it this way, the loaderInfo listener does not work, but if I add the listener ouside of the handler function, it does.The problem is, I need it to work from within the complete handler, because obviously, the preloaded can show the % completed only after it's loaded...

View 1 Replies

Actionscript 3 :: Sound Complete Not Firing ?

Mar 30, 2012

I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly.Here is the relevent code from my external class, Sonus.

public var SFXPRChannel:SoundChannel = new SoundChannel;
var SFXPRfishbeg:Sound = new sfxpr_fishbeg();
var SFXPRfishmid:Sound = new sfxpr_fishmid();[code]....
osr.Sonus.PlayPrompt(...) and gui.Wait(...)

both work perfectly, as I use them in other contexts in this part of the project without error.Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus.

View 1 Replies

ActionScript 2.0 :: FLVPlayback .complete Sometimes Not Firing?

May 5, 2008

I've got a problem with the FLVPlayback Component: I'm using it to load multiple .flvs simultaneously.There are 3 Listeners listening:

vidListener.playheadUpdate,
vidListener.ready,
vidListener.complete

Now on some computers sometimes (But frequently enough, ) the complete event just does not fire. I really can't find a pattern or anything here. Sometimes it works, sometimes it doesn't.The videos were encoded using the Flash Video Encoder...

View 2 Replies

ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

View 2 Replies

ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

View 0 Replies

ActionScript 3.0 :: Loaderinfo Event Listener Not Working?

Nov 9, 2011

I am which requires few things like;

1. swf should play if client open it at his end (this will be detected by checking a text file which has variable on the local drive say "C") swf should preload if finds flashvars from HTML file on server by user 3. if both of the above conditions dosent work then swf should not play

I have succeeded some what in this. if i run the file without preloader it work fine. but when i add preloader to it something goes wrong.

[Code]...

View 5 Replies

ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");

[Code].....

View 2 Replies

ActionScript 3.0 :: Event.ID3 Firing Twice Instead Of Once?

Jan 19, 2010

I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.

Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.

The code looks like this:

Code:

var mySound:Sound;
function setup()
{

[Code]...

View 2 Replies

IDE :: Mac - Upload The Image On Event.Complete Event?

Apr 14, 2010

I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.

View 1 Replies

ActionScript 3.0 :: Timer Event Not Firing?

Jul 13, 2010

I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.

Code:
trace("test1");
var myTimer:Timer = new Timer(5000, 1);
myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);

[Code].....

The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.

I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.

I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?

View 4 Replies

Flash :: Why Are Event Listeners Firing More Than Once

Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

frame 1 - Landing
frame 2 - Game

The flow of the application is simple:

User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1

Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.

I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

View 2 Replies

ActionScript 3.0 :: Firing Event With ComboBox Component

May 21, 2011

I have a simple ComboBox onstage, with 5 options in it. Each one has a textual label, and is assigned a numeral "data" in the Component Inspector (1,2,3,4,5). I'm trying to get the playhead to move to a specific frame, according to which option is selected, and can't make it work. The trace turns out fine, but the playhead stays in place. (The ComboBox is called my_cb).

PHP Code:
var cbListener:Object = new Object();
cbListener.change = function(evt_obj:Object) {
trace("Value changed to: "+evt_obj.target.selectedItem.label);};
my_cb.addEventListener("change", cbListener.change);
cbListener.change = function(evt_obj:Object) {
var itemName:Number = new Number();
itemName = evt_obj.target.selectedItem.data;
if(itemName == 1) { gotoAndStop(10);}

View 2 Replies

ActionScript 3.0 :: Tween Start Event Not Firing?

Apr 21, 2010

I have this code below which produces no errors

import Card;
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
 var ace_clubs1:Ace_clubs = new Ace_clubs();ace_clubs1.scaleX=0.4;ace_clubs1.scaleY=0.4;[code]......
 
The only thing is the TRACE output for the MOTION_START EVENT does not fire.

View 8 Replies

ActionScript 3.0 :: Firing Off An Event At End Of Alpha Tween?

May 5, 2010

If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished...  what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.

View 8 Replies

ActionScript 3.0 :: SoundComplete Event Cant Firing NextFrame?

Oct 2, 2011

soundchannel.addEventListener(Event.SOUND_COMPLETE  , onSoundComplete);
function onSoundComplete(e:Event):void{
nextFrame();

[code].....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved