Actionscript 3 :: Flash - Loader Event Not Firing In Firefox?

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(

Is this a common issue with the Loader class or contentLoaderInfo events?

import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;

[Code].....

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ActionScript 3.0 :: Loader Event Not Firing In Firefox

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox...

Is this a common issue with the Loader class or contentLoaderInfo events?

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ActionScript 3.0 :: This.loaderInfo.addEventListener(Event.COMPLETE Not Firing In Firefox?

May 10, 2010

I'm using this.loaderInfo.addEventListener(Event.COMPLETE to call a function when the flashVars are available as many tutorials/examples suggest. Is it correct to use it in the root of the main swf? The event is often not firing in firefox.

Here's the test code. Am I doing something wrong?

Code:

import flash.display.Loader;
import flash.events.Event;
var flashVars=new Object();

[code]....

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ActionScript 3.0 :: Loader Class Not Firing Complete Event?

Jan 24, 2007

I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.

I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.

I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.

I've also tried Event.INIT and its the same issue.

INIT and COMPLETE just don't seem to be either caught or dispatched.

Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES

[Code].....

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Flex :: Loader Object Not Firing Complete Event After An External Css / Swf File Got Loaded

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I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems

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Professional :: LoaderInfo Event "Complete" Not Firing Properly In FireFox?

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I am working with Flash CS 4 with AS 3.0. I use the following code to hook into Loading complete for mystage:this.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);The code works properly in IE 8.0 (Windows 7) and Chrome. I have Flash Player 10 installed and the movie is targeted for Flash Player 9. The movies are showing a random behavior on FireFox 3.5.3.The website is under construction. The top bar contains 7 small & 1 big flash movie. View the page first in IE or Chrome. Then see it in FF. The labels from the flashvars are not being picked up properly. The load Complete function is not working properly.

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Dec 17, 2010

I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.

var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
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Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

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The flow of the application is simple:

User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1

Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.

I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

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Javascript :: Mouseup Event Over Flash Object Not Firing?

Apr 8, 2011

I have got this script working from How to get mouseup to fire once mousemove complete working within the jQuery (document) scope.Later on I added a flash object inside the body.and when I click on the flash object the mousedown event fired, mousemove event fired, but not the mouseup event which where I want to unbind the mousemove. But when I click on non Flash area, mousedown works, mousemove works, and mouseup also works. It works like I wanted it to in Chrome, but not in Firefox.Here are the codes, and I called handleMouseDown in $(document).ready

handleMouseDown: function () {
jQuery(document).mouseup(function() {
Log("unbind.");

[code]........

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Flash :: Custom Event Not Firing On Document Class?

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Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".

This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,

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Flash :: Prevent Touch Event From Firing From Under Another Sprite

Dec 6, 2011

I'm trying to make a vieport in which you can pan by dragging the background image around. Here is what I've done: [URL] Note that I've hidden the mouse cursor and replaced it with 2 custom ones. The problem is, the event attached to the background, which is a touch event, fires even when the mouse is over a sprite/movieclip (the monkey or the stats) that's in front of that background. And the stats isn't even in the gameLayer (where the monkey and the bg and the mouse cursors are). Try to drag the stats around, and see that the background and everything else pans with it (this is unwanted). Also, I need to remove the custom cursor and show the regular cursor whenever the mouse is NOT on the background (i.e. when it's on the monkey or stats or any new sprites I may/will have in the future).

[Code]...

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ActionScript 3.0 :: Flash - Event.COMPLETE Never Stop Firing?

Aug 1, 2010

I write directly on the time line on the scene and, well... the code looks fine to me, but my list of slideshows (which is what the xml contains) keeps on repeating itselfe... here is the code:

var uloader:URLLoader = new URLLoader();
//var slide:Slideshow = new Slideshow();
uloader.addEventListener(Event.COMPLETE, loaderCompleteHandler);

[code]....

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ActionScript 3.0 :: Flash Loader In Firefox Locking Up On The First Frame?

Feb 8, 2010

im doing a website and using a flash header. this has some movie clips and it needed a loader. in Firefox it will lock up when clicking from page to page and stop on the full loader bar. im using cs3 master collection and as3 the website is paradisebeergarden.ph this is driving me nuts as it is only doing this in Firefox!

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ActionScript 3.0 :: Event.deactivate Is Not Firing With Flash Plugin 10,2,152,26 Embeded In IE 8 And Above

Feb 23, 2011

I am working on a portal which is built in flex. I wanted to perform some action based on my applications is in focus or out of focus. So  I tried to use two Events for this purpose Event.Activate and Event.Deactivate inside my flex code.
 
These events fire perfectly in FF 3.0 and above, Safari, Chrome and these events get triggered till IE 7.
 
But when I switch to IE 8 and above versions with latest flash player plugin 10,2,152,26 the Event.deactivate is not firing, and I am not able to detect whether my Flex application is out of focus.

I tried doing some research around this issue both using Flex Events and Javascript approach using window.onfocusin and window.onfocusout, but still no luck in IE 8 and higher versions with latest Flash plugin 10,2,152,26.

As we have a large number of users viewing this portal in IE 8 with latest flash plugin.
 
The code is simple and I have pasted below:
 
package {
import flash.display.*;
import flash.utils.*;

[Code]....

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Actionscript 3 :: CHANGE Event Not Firing From Numeric Stepper (Flash)

Nov 8, 2011

I have a Numeric Stepper. If I click on the plus or minus my event will fire.

[Code]...

However, when my function changes the value based on a button press, the Numeric Stepper will update the number but it will not fire the CHANGE event.

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Javascript :: JQuery Flash Object Click Event Not Firing In IE Or Chrome?

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I'm just trying to understand a difference between IE, Chrome and Firefox. I have the following code on a page:

$('object').live('click', function(){
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ActionScript 3.0 :: Loader Info Events Not Firing

Apr 1, 2010

This simple code:
var loa:Loader = new Loader();
loa.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loa.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
loa.loadBytes(someByteArray);
Sometimes works, but mostly doesn't. Neither 'onLoaderInit' nor 'onLoaderComplete' fire.
'someByteArray' is always a valid ByteArray, stored in a local SharedObject

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Actionscript 3 :: Flash Filereference Select Event Not Firing After Using Browse() And After Selecting A File

Aug 11, 2011

This is the first time i am working in action script. I have seen a flash programmer working with it. since i know javascript i was able to work in action script. I am creating a file upload component for my php projects. Until now i have advanced to show the file dialog box using the FileReference api. The select event is not firing for me. and i did not get any error.

[Code]...

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ActionScript 3.0 :: Loader OnComplete Firing, But TextField Not Disappearing

Dec 4, 2008

I have event listeners for when an image is loading and for when loading is complete.

Both of them fire--I've used traces to confirm that.

But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?

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ActionScript 3.0 :: Event.ID3 Firing Twice Instead Of Once?

Jan 19, 2010

I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.

Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.

The code looks like this:

Code:

var mySound:Sound;
function setup()
{

[Code]...

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

May 9, 2009

The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

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ActionScript 3.0 :: ADDED Event In Loader.load And Loader.loadBytes

Sep 13, 2010

I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?

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ActionScript 3.0 :: Timer Event Not Firing?

Jul 13, 2010

I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.

Code:
trace("test1");
var myTimer:Timer = new Timer(5000, 1);
myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);

[Code].....

The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.

I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.

I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?

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ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

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ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

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ActionScript 3.0 :: Pre-Loader Hanging At 99% In Firefox

May 13, 2009

URL...This pre-loader is working fine on IE and Safari, but for some reason it hangs at 99% on Firefox.[code]

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ActionScript 3.0 :: Firefox - Turn Off The Mouse Event Handlers In Flash Applications

Feb 17, 2010

I'm now convinced there is some sort of mechanism built into Firefox that seems to turn off the mouse event handlers in flash applications on the html page when the user scrolls the page or does any other sort of mouse interaction with the web page itself. This issue does not arise in IE (go figure that one) or chrome, but does seem to arise in Safari as well. I'm sure theres probably something I need to do to the html to make sure the flash mouse events are always active and superseding whatever mouse events are built into the browser. At first I thought it might be because the one nav bar i did was rather complicated with lots of layers and AS on multiple frames, but when I did a much more simple navbar with only 1 frame of AS, i still run into the same issue.

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ActionScript 3.0 :: Firing Event With ComboBox Component

May 21, 2011

I have a simple ComboBox onstage, with 5 options in it. Each one has a textual label, and is assigned a numeral "data" in the Component Inspector (1,2,3,4,5). I'm trying to get the playhead to move to a specific frame, according to which option is selected, and can't make it work. The trace turns out fine, but the playhead stays in place. (The ComboBox is called my_cb).

PHP Code:
var cbListener:Object = new Object();
cbListener.change = function(evt_obj:Object) {
trace("Value changed to: "+evt_obj.target.selectedItem.label);};
my_cb.addEventListener("change", cbListener.change);
cbListener.change = function(evt_obj:Object) {
var itemName:Number = new Number();
itemName = evt_obj.target.selectedItem.data;
if(itemName == 1) { gotoAndStop(10);}

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ActionScript 3.0 :: Tween Start Event Not Firing?

Apr 21, 2010

I have this code below which produces no errors

import Card;
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
 var ace_clubs1:Ace_clubs = new Ace_clubs();ace_clubs1.scaleX=0.4;ace_clubs1.scaleY=0.4;[code]......
 
The only thing is the TRACE output for the MOTION_START EVENT does not fire.

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