ActionScript 3.0 :: Event.deactivate Is Not Firing With Flash Plugin 10,2,152,26 Embeded In IE 8 And Above
Feb 23, 2011
I am working on a portal which is built in flex. I wanted to perform some action based on my applications is in focus or out of focus. So I tried to use two Events for this purpose Event.Activate and Event.Deactivate inside my flex code.
These events fire perfectly in FF 3.0 and above, Safari, Chrome and these events get triggered till IE 7.
But when I switch to IE 8 and above versions with latest flash player plugin 10,2,152,26 the Event.deactivate is not firing, and I am not able to detect whether my Flex application is out of focus.
I tried doing some research around this issue both using Flex Events and Javascript approach using window.onfocusin and window.onfocusout, but still no luck in IE 8 and higher versions with latest Flash plugin 10,2,152,26.
As we have a large number of users viewing this portal in IE 8 with latest flash plugin.
I have found that events Events.ACTIVATE and Events.DEACTIVATE do not fire in the browser when wmode = transparent or when wmode = opaque. This is found when the swf is published with or without fullscreen mode capability.However, the events do fire:In the standalone player, such as opening the publised swf locally ( not using a browser ) In the browser when wmode = window
My Goal:Is to detect Events.ACTIVATE and Events.DEACTIVATE with a swf that has been published with fullscreen capability, where the wmode = opaque. ( I have found that when in fullscreen and wmode = window, mouse interactivity events, such as clicks, do not fire. Mouse interactivity is something I need, which I get with wmode = transparent or opaque. )
FYI:I have found that when wmode = window, the DEACTIVATE event fires both when entering and leaving fullscreen mode. The event ACTIVATE does not fire when entering fullscreen mode or when returning to the browser from fullscreen ( user presses Escape, etc ). In the event the user switched to a different window, the DEACTIVATE event fires. When the user returns to the browser, the ACTIVATE fires in IE but does not fire in Firefox until the user clicks in the swf
Setup: Flash CS4 Using the Flash published HTML ( wmode = transparent / opaque ) Firefox 3.6.6 ( Windows XP Pro ) IE 8.0.60 ( Windows XP Pro )
These event listeners receive a message from the browser whenever the user opens another window or a program. And at that point I fade out the sounds and pause the videos. It prevents my site from making annoying noises in the background while the user is doing other things.
One limitation of ACTIVATE and DEACTIVATE is that every browser handles them differently. Worst of all, Google Chrome doesn't seem to handle them at all. I am wondering if there is something in my HTML or Javascript that I can do to make them work in Google Chrome. I can't seem to find anything on the subject.
For an example of these events in action, you can check out my personal website. URL]
If you leave my page, the music will fade out. It will fade in when you come back. Note: You do have to click on the Flash first before you leave the window, or it won't work.
In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.
frame 1 - Landing frame 2 - Game
The flow of the application is simple:
User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1
Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.
I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.
I have got this script working from How to get mouseup to fire once mousemove complete working within the jQuery (document) scope.Later on I added a flash object inside the body.and when I click on the flash object the mousedown event fired, mousemove event fired, but not the mouseup event which where I want to unbind the mousemove. But when I click on non Flash area, mousedown works, mousemove works, and mouseup also works. It works like I wanted it to in Chrome, but not in Firefox.Here are the codes, and I called handleMouseDown in $(document).ready
handleMouseDown: function () { jQuery(document).mouseup(function() { Log("unbind.");
Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".
This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,
I'm trying to make a vieport in which you can pan by dragging the background image around. Here is what I've done: [URL] Note that I've hidden the mouse cursor and replaced it with 2 custom ones. The problem is, the event attached to the background, which is a touch event, fires even when the mouse is over a sprite/movieclip (the monkey or the stats) that's in front of that background. And the stats isn't even in the gameLayer (where the monkey and the bg and the mouse cursors are). Try to drag the stats around, and see that the background and everything else pans with it (this is unwanted). Also, I need to remove the custom cursor and show the regular cursor whenever the mouse is NOT on the background (i.e. when it's on the monkey or stats or any new sprites I may/will have in the future).
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(
Is this a common issue with the Loader class or contentLoaderInfo events?
I write directly on the time line on the scene and, well... the code looks fine to me, but my list of slideshows (which is what the xml contains) keeps on repeating itselfe... here is the code:
var uloader:URLLoader = new URLLoader(); //var slide:Slideshow = new Slideshow(); uloader.addEventListener(Event.COMPLETE, loaderCompleteHandler);
I then populate the page with some Flash controls (in my case, I'm using Uploadify). When I click on the Flash control, I see the alert in Firefox 4. However, I do not see the alert in IE8 or Chrome (I havent tested any other browsers).
Im the new kid on the block so I apologyze if I'm not doing very well.Everything works fine till the moment in which I set the wmode param of the flash movie to transparent, then the movie completely disappears (it loads, as I can listen at the sounds) but it doesn't show.I would like to have a full background image with the transparent flash movie over it, that's all, if somebody can tell me how to fix this or even a new way to do it, it will be so good!!Here is my code, so simple, by the way:
This is the first time i am working in action script. I have seen a flash programmer working with it. since i know javascript i was able to work in action script. I am creating a file upload component for my php projects. Until now i have advanced to show the file dialog box using the FileReference api. The select event is not firing for me. and i did not get any error.
an answer here opening swf files using WebKit framework says the following about running SWF movies inside WebView inside Cocoa application: "because the Flash plug-in is not garbage-collection supported, the plug-in won't work if your application uses garbage collection".
Meanwhile, an answer here Flash AS3 animation in Mac vs Windows discusses Flash garbage collection on Mac (likely in Safari) and says that it sucks but it does exist.
So is the first claim about no garbage collection in WebView false or is the WebView plugin distinct from Safari plugin?
I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.
Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.
I'm using a custom right click context menu for a flash app (overriding the default adobe menu). For this Uza's right click solution [URL] works well.
However, flash player plugin (for Firefox/Chrome etc) has a bug which breaks usage of international characters when its using WMode for the html embed. WMode="widnow" works.
[URL]
The issue can be seen better here -
[URL]
I need to capture the right click event fired from Flash player plugin to the web browser container without using WMode on the html embed tag (ie. WMode="window")
I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.
Code: trace("test1"); var myTimer:Timer = new Timer(5000, 1); myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);
[Code].....
The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.
I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.
I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?
I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.
I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?
I have a simple ComboBox onstage, with 5 options in it. Each one has a textual label, and is assigned a numeral "data" in the Component Inspector (1,2,3,4,5). I'm trying to get the playhead to move to a specific frame, according to which option is selected, and can't make it work. The trace turns out fine, but the playhead stays in place. (The ComboBox is called my_cb).
PHP Code: var cbListener:Object = new Object(); cbListener.change = function(evt_obj:Object) { trace("Value changed to: "+evt_obj.target.selectedItem.label);}; my_cb.addEventListener("change", cbListener.change); cbListener.change = function(evt_obj:Object) { var itemName:Number = new Number(); itemName = evt_obj.target.selectedItem.data; if(itemName == 1) { gotoAndStop(10);}
If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished... what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.
In our app, I am periodically noticing that a particular event handler is not firing. 99% of the time, it works fine, but, every so often, it just dies. How can I find out whats happening? Is the DispatchEvent() not happening/working somehow? Is my listener still listening? Did something else catch the event, and not pass it along so that the 'right' listener can get to it ?
Here's a little bit of the code...
Thats a somewhat pruned down version of what the real code is, but I don't think I trimmed out anything important. The key, as I see it is that we fire up the params dialog, then start to listen for the closed event. Then, we show the param dialogs close function. What happens when it fails is that the trace message "caught close event.." is never generated, and, consequently, the closeHandler is not getting called at all.
I'm trying to achieve 2-way binding with the Booths variable.the COLLECTION_CHANGE event never fires even when I add 2 new items in the Booths variable in the App.mxml
I would like to programatically fire an event on a spark checkbox. I have a tab bar which has tabs enabled according to various checkboxes. I am loading data into these tabs. Sometimes tabs 1 and 2 will be enabled. Other times tabs 2 and 3. Other times tab 4 by itself (and all the other combinations). I have tried to enable the VBox (in action script) which is in my view stack but it seems to freeze the application. The VBox enables correctly upon user input on the check box. If I set the checkbox to be selected it does not fire the event and so does not enable the tab.
Is it possible to manually fire an event in Flex. I have tried to see if I can take the checkbox and get the event and fire it. Unfortunately I can only see addEventListener, hasEventLister and removeEventListener. There is no way of getting the events that are already on the checkbox