ActionScript 3.0 :: Loader Info Events Not Firing
Apr 1, 2010
This simple code:
var loa:Loader = new Loader();
loa.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loa.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
loa.loadBytes(someByteArray);
Sometimes works, but mostly doesn't. Neither 'onLoaderInit' nor 'onLoaderComplete' fire.
'someByteArray' is always a valid ByteArray, stored in a local SharedObject
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Nov 18, 2009
I keep running into problems where I want to add an event listener onto a class instance RIGHT after it's instantiated, like this:
Code:
storiesXML = new XML(XMLdata);
storyBook = new vStories(XML(storiesXML.stories));
storyBook.addEventListener("storyBookLoaded", storyBookLoaded);
. . .
But by the time we arrive at the third line, the "storyBookLoaded" event has very often (inconsistent) already been dispatched from my class instance:
Code:
var evt:Event = new Event("storyBookLoaded", true, false);
dispatchEvent( evt );
...
(Even though quite a lot has happened in the class before that.) To be clear, I don't want to add storyBook as a display child, and even if I did, the addChild() method would have to be called after instantiation of storyBook, so we'd have the same problem. I know I could set a timer in the vStories class to artificially delay the dispatching of the event, but that seems really hack-ish, and would have a real compounding problem if I have to do it too often as everything builds up. How to make sure custom communication events happen after their listeners are set?
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Sep 18, 2011
I'm writing a SWF that I'd like to communicate with a Java process via Sockets. This is usually quite easy with standard Sockets, but for some reason the events described in the Socket documentation aren't firing when all signs say they should be.
On the Java side, I've set up a ServerSocket that's listening on port 8080. Using netcat I've confirmed it works as designed.[code]...
When I run the resulting SWF, all I get is "Called connect!" on the stage, and none of the events ever fire. Even more strangely, when I investigate the communication from the ServerSocket on the Java end, it receives and accepts a connection. When I close the SWF the code calling my Server completes as normal -- meaning it was hanging on a connection made with my SWF.
I'm left with a few questions...
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Oct 19, 2004
whats the easiest way to code tooltip methods to my different classes I currently have working. for example mylabel.setTooltip("text to show",true); mylabel.removeTooltip();so that any event anywhere could call a tooltip. The tooltip follows your mouse movement basically. If the method was called from an MC and the second parameter which is a boolean is set to true: mylabel.setTooltip("text to show",true);
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Aug 22, 2011
Can anyone tell me why I would not be getting Netconnection.NetworkChange and Netconnection.Closed events would not be getting fired when I am working on Flash CS5?
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May 14, 2007
This is problem is cropping up in Flash CS3 rather than Flex, but it's Actionscript 3.If you paste the code below into the main timeline on frame 1 and test it in Flash, the COMPLETE and INIT events both fire. And in Firefox and Safari it works too. INIT and COMPLETE both fire. But in IE (6 and 7, both with the latest flash player) on a PC only the INIT event fires.
Code:
var debugText:TextField = new TextField()
addChild(debugText)
var onRootLoaderInit = function (event:Event):void{
debugText.text += "INITIATED." + " "
} var onRootLoaderComplete = function (event:Event):void{
debugText.text += "COMPLETE." + " "
} loaderInfo.addEventListener(Event.INIT, onRootLoaderInit);
loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete);
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Nov 5, 2009
I'm using the jpgencoder to save a few thumbnails out from flash. The first time I save an image it works just fine, but the second time I try, the image saves but I get absolutely no events fired off from the URLLoader that I'm using with it. If I refresh and try it again, then again it will work once, but not twice. Here is some sample code of what I'm doing:
Code:
var jpgURLRequest:URLRequest = new URLRequest("JPEGEncoder.php?path="+path);
var loader: URLLoader = new URLLoader();
jpgURLRequest.contentType = 'application/octet-stream';[code]....
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Mar 15, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox...
Is this a common issue with the Loader class or contentLoaderInfo events?
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Jun 15, 2011
What I want is to play a swf file in my site. And when that swf animation file ends that is fully watched by the User, I want to call a PHP page.
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Jun 24, 2011
I'm taking my first stab at writing a custom flex 4 component by extending the UIComponent class. Unfortunately, I cannot get the component to respond to any sort of mouse events.I've tried setting mouseEnabled to true is the component, as well as setting mouseChildren to true in the parent (the stage object). It seems whatever I do, my click events can be detected from the stage, but not with the component.Here is my component class:
package components {
import mx.core.UIComponent;
public class DrawCanvas extends UIComponent {
[code]......
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Oct 10, 2011
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
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Dec 4, 2008
I have event listeners for when an image is loading and for when loading is complete.
Both of them fire--I've used traces to confirm that.
But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?
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Dec 17, 2010
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();
[Code].....
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Mar 15, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(
Is this a common issue with the Loader class or contentLoaderInfo events?
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
[Code].....
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Jan 24, 2007
I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.
I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.
I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.
I've also tried Event.INIT and its the same issue.
INIT and COMPLETE just don't seem to be either caught or dispatched.
Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES
[Code].....
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Apr 1, 2009
I have a pretty elaborate class that extends Socket and performs some serialization and data protocol stuff. It works pretty well when I send small messages. However, when I send anything over about 132KB at once, the SOCKET_DATA progress events stop firing -- or at least the function I've got listening for them does. My class is called RPCSocket and I assign the socketDataHandler function like this in my constructor:
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
My socketDataHandler function (with lots of comments) is attached. Is there some limit to how much data can be sent over a socket at once? Is there something wrong with my code? Here's the trace output:
Code:
socketdatahandler
bytesAvail:4380
buffer length:0
reading bytes into buffer for concat
buffer length after concat:4380
buffer state:0
[Code] .....
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Mar 28, 2011
I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;
package com.game.scripts.menu
{
import flash.display.MovieClip;
[code].....
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Nov 10, 2009
I'm trying to use a custom class to create a mosaic type of gallery, and load jpegs in which some may have different dimensions. I'm using the Loader Class and I can get the content width value of the jpegs I'm loading, but I'm having trouble adding that value to the property of the (custom) object. Here is the Class:
package {
import flash.display.*;
import flash.events.*;
[code].....
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Feb 3, 2009
I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:
[Code]...
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Jun 23, 2009
my page contains a Loader to load the different parts of the site as swf but i also have a little intro, witch ist a .flv file. i knwo i can�t load a .flv file in the loader class so i can put it into a swf an load it this way. the thing ist, after the intro is completed my page should get the info to change
1. a var which will change the proberties of the loader
2. the color of the Header/Footer
3. initialize a little x tweening with the body
is there a way to get the onLoadComplete info out of the swf witch contains the flv file or do i have to change the loader to a flvplayback component and afterwards back to a loader
and if i have to do so - how do i implement the flvplayback component into my .as file -i tried it and i always get the message, that he cant find the class.
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Nov 30, 2010
I'm trying to make a program that grabs info from a text file then uses the info in the file to assign where certain balls will rotate (eventually I'll configure it to looking like dots rotating around an invisible sphere)Now, I can do these two things separately, load info from a file and make blue balls rotate around given points... but I've been tripping up hard on making them work together, and I think my problem is in how I handle the events and events listeners to work with the code, you'll need to start a new flash AS3 file Then on the stage create a circle with the oval tool convert the circle to a symbol named "BlueCircle" and name the linkage class as "BlueCircle" then paste this code...
Code:
var longLatLoader:URLLoader = new URLLoader();
longLatLoader.dataFormat=URLLoaderDataFormat.VARIABLES;
longLatLoader.addEventListener(Event.COMPLETE, onLoaded);[code]....
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Mar 2, 2009
I have a loader loading a JPG (which works) but it will not fire any event, neither Event.COMPLETE nor ProgressEvent.PROGRESS - it looks like:
Code:
var url:URLRequest = new URLRequest('klein.jpg');
var ldr:Loader = new Loader();
ldr.load(url);
[Code]....
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Sep 14, 2009
I'm creating a custom class to retrieve some data using URLoader.My code is below, doing this from memory, plz ignore any minor typos.The challenge I'm encountering: when my custom class calls the loader, the event handler takes over. At which point the context of my code leaves the function and it's not clear to me how I then return the data retrieved by the loader. I sense that I'm breaking the rules of how ActionScript really runs by putting a loader in a separate class; at least, that's my primitive understanding based upon the reading I've done on this.So can I do this? I am trying to create a clean separation of concerns in my program so that my main program doesn't get clogged up with code concerned with retrieving remote data.
[Code]...
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Jun 24, 2010
I have some scrolling content (info). I've also made my own scroll bar.I want the scrollBar dragger to be positioned in relation to the info._y as the user scrolls info.I have created two vars: one that worsk out where info._y is as a percentage and the other that works out where the scroll._y dragger should be as a percentage...
Actionscript Code:
var scrollBarPercent = Math.round(scrollBar.dragger._y / [code]........
also onMouseWheel working too.I need a small bit of code that takes the % of info._y and moves the scrollBar dragger to the same % but in relation to the Stage.height...so if projectGalleryPercent = 50%, make dragger._y 50% of Stage.height using scrollBarPercent.
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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