ActionScript 3.0 :: Loader OnComplete Firing, But TextField Not Disappearing
Dec 4, 2008
I have event listeners for when an image is loading and for when loading is complete.
Both of them fire--I've used traces to confirm that.
But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?
View 5 Replies
Similar Posts:
Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
View 4 Replies
Oct 20, 2009
I created a loader class which creates a text pre loader and works fine until I add a mask over the images.Then the preloader doesn't display anymore. The preloader is called "progressOutput"
[Code]...
View 1 Replies
Apr 1, 2010
This simple code:
var loa:Loader = new Loader();
loa.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loa.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
loa.loadBytes(someByteArray);
Sometimes works, but mostly doesn't. Neither 'onLoaderInit' nor 'onLoaderComplete' fire.
'someByteArray' is always a valid ByteArray, stored in a local SharedObject
View 1 Replies
Mar 15, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox...
Is this a common issue with the Loader class or contentLoaderInfo events?
View 4 Replies
Feb 3, 2010
I have a screen in a Flash window with four TextFields(just regular text, no html formatting).If I tab from one TextField to the next, select all the text (using keyboard command), and then start typing, the text formatting is removed.
This does not happen if I click into the TextField before tabbing into it.Even clicking into a TextField, placing the insertion point at the begging of the text, selecting via keyboard, and typing does not reproduce the effect.I'm pretty sure this has something to do with the TextField receiving focus, but am not sure how to work around it as there is no restricted order to type into TextFields.
View 1 Replies
Dec 17, 2010
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();
[Code].....
View 1 Replies
Mar 15, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(
Is this a common issue with the Loader class or contentLoaderInfo events?
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
[Code].....
View 2 Replies
Jan 24, 2007
I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.
I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.
I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.
I've also tried Event.INIT and its the same issue.
INIT and COMPLETE just don't seem to be either caught or dispatched.
Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES
[Code].....
View 9 Replies
Jan 20, 2009
If the user navigates away from the screen its on, and come back, the text field cant take input anymore. Flash says the field is there. That its a input field. The pointer changes alrigt, but i cant type into it? and the bug fixing text i put into it disappears. When navigating to another page i kill the movieclip its in with:
ActionScript Code:
removeMovieClip(var_holding_clip);
View 2 Replies
Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
View 2 Replies
Aug 25, 2010
This is my code.
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0
[Code]...
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?
View 28 Replies
Feb 13, 2012
I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?
View 7 Replies
Mar 3, 2011
if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..
example..
ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});
ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..
what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..
so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()
this doesn't work it still gets fired..
ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});
i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.
View 2 Replies
Nov 11, 2009
I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?
stop();
import gs.TweenMax;
import gs.plugins.*;
[code].....
View 2 Replies
Jan 10, 2012
I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::
Code:
function loop(e:Event):void
{
[code].....
View 1 Replies
Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project [URL] . My action script is below.
public function staticRate():void{stage.frameRate=5;}
public function animationRate():void {stage.frameRate=30;}
private function onClick(e:MouseEvent):void {trace("BUTTON: SINGLE
[Code].....
View 3 Replies
Aug 11, 2011
I'm having a problem with onComplete at the end of the array. It gives me the following error:
1084: Syntax error: expecting rightparen before colon.
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.easing.CustomEase;
CustomEase.create("myCustomEase", [{s:0,cp:1.14999,e:1.4},{s:1.4,cp:1.65,e:1}]);
var timeline:TimelineLite = new TimelineLite();
[Code] .....
View 1 Replies
Mar 21, 2011
for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?
View 1 Replies
Oct 31, 2011
I'm trying to trace a simple tween using Tweener, but the onComplete doesn't seem to work. Am I doing something wrong?
import caurina.transitions.*;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
function enterFrameHandler(event:Event):void {[code].....
View 1 Replies
Feb 2, 2009
i am uploading a file using AS FileReference + php. Well i have my php checking the folder it is uploading the file to, to see if that file name exists. If it does it renames the file before writing it.
Is there a way to retrieve a the new file name from the php. i could find certain examples of retrieving the vars with sendAndLoad(), but not with the FileReference. Is this possible?
how to get the php to echo i just need to know how to get flash to get the echoed data.
View 1 Replies
Jul 9, 2009
Wondering if anyone has an incite on this. I have a basic Shell class that I'm using to load in all of my assets including two xml files and one css file. Currently I'm using a single URLLoader to load in the three external files. Through testing (Using FDT Pure in Eclipse 3.3.3, publishing using 'FDT AS3 Application') I'm running into an interesting issue.Basically the first file that I try and load, regardless which xml file or css file, my onComplete doesn't seem to be getting called. But everything runs gravy if I insert this line before beginning my loading:
ActionScript Code:
this._urlLoader.load(new URLRequest(""));
Here's some more of the code:
[code].....
View 1 Replies
Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....
View 0 Replies
Jan 11, 2008
This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.
I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:
[Code]...
View 1 Replies
Feb 21, 2012
I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.
PHP Code:
function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){ if(check01 == true && check02 == false){ if(movieClip02.stage){ TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} ); }else{ navMenu.addChildAt(movieClip01, 0); movieClip01.x = navMenu.width-
[code]...
EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.
View 4 Replies
Mar 25, 2010
After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?
stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....
View 3 Replies
Sep 3, 2010
flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:
[Code]...
Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.
View 1 Replies
Aug 12, 2009
import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;
[Code].....
Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.
I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.
View 1 Replies
Jun 19, 2009
I am building a flash site in AS3 using AMFPHP. I could really use some help in the Event department...The structure of the site is as follows:
Documentclass,
adds PageConveyer (which holds all Pages)
- adds addEventListener( Event.COMPLETE, onPageConveyerComplete ), onPageConveyerComplete:
- startAnimation (loop through pages and components in arrays to animate into screen)[code].....
The problem lies in the Event listeners.I want to make sure everything (pages/components) is loaded before I start animating. My guess was that Flash listens to the underlying objects until they are done running, then fires the Event.COMPLETE event to the parent object, which in turn fires it's own COMPLETE event. These events never seem to get fired (since i traced the onComplete functions). Im lost here. How can I best listen to this many objects within objects, to know for sure whether they are finished and ready to be animated in?
View 2 Replies
Apr 4, 2012
I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});
View 1 Replies