ActionScript 3.0 :: RemoveMovieClip() With TweenMax OnComplete?

Jan 10, 2012

I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::

Code:
function loop(e:Event):void
{

[code].....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: TweenMax OnComplete GotoAndStop?

Nov 11, 2009

I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?

stop();
import gs.TweenMax;
import gs.plugins.*;

[code].....

View 2 Replies

ActionScript 3.0 :: Use OnComplete And Tween Scale?

Aug 25, 2010

This is my code.
 
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0

[Code]...
 
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?

View 28 Replies

ActionScript 3.0 :: OnComplete Alternative For URLRequestMethod.GET In IE7?

Feb 13, 2012

I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?

View 7 Replies

ActionScript 3.0 :: Removing OnComplete From TweenLite?

Mar 3, 2011

if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..

example..

ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});

ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..

what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..

so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()

this doesn't work it still gets fired..

ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});

i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.

View 2 Replies

ActionScript 2.0 :: F8 Value After RemoveMovieClip?

Feb 28, 2009

[code]What value does clip now have? It's not undefined and it's not null. Calling trace(clip) just prints a newline to the output box.

View 2 Replies

ActionScript 2.0 :: RemoveMovieClip

Sep 25, 2003

I have used one of the tutorials that is available here found at [URL] because I really loved the effect. I have implemented this tutorial in my presentation and my problem right now is removing the movie clip because when I advance to my next scene in my presentation this movie clip displays.


[Code]...

View 12 Replies

ActionScript 3.0 :: Apply OnComplete To GTweener (gskinner) ?

Aug 6, 2009

I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project [URL] . My action script is below.

public function staticRate():void{stage.frameRate=5;}
public function animationRate():void {stage.frameRate=30;}
private function onClick(e:MouseEvent):void {trace("BUTTON: SINGLE

[Code].....

View 3 Replies

ActionScript 3.0 :: OnComplete On End Of Array Giving Errors

Aug 11, 2011

I'm having a problem with onComplete at the end of the array. It gives me the following error:
1084: Syntax error: expecting rightparen before colon.

import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.easing.CustomEase;
CustomEase.create("myCustomEase", [{s:0,cp:1.14999,e:1.4},{s:1.4,cp:1.65,e:1}]);
var timeline:TimelineLite = new TimelineLite();
[Code] .....

View 1 Replies

Actionscript 3 :: Remove Tweener Tweens OnComplete?

Mar 21, 2011

for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?

View 1 Replies

Actionscript 3 :: Tweener OnComplete Doesn't Work?

Oct 31, 2011

I'm trying to trace a simple tween using Tweener, but the onComplete doesn't seem to work. Am I doing something wrong?

import caurina.transitions.*;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
function enterFrameHandler(event:Event):void {[code].....

View 1 Replies

ActionScript 2.0 :: FileReference OnComplete Retrieve Variable From Php?

Feb 2, 2009

i am uploading a file using AS FileReference + php. Well i have my php checking the folder it is uploading the file to, to see if that file name exists. If it does it renames the file before writing it.

Is there a way to retrieve a the new file name from the php. i could find certain examples of retrieving the vars with sendAndLoad(), but not with the FileReference. Is this possible?

how to get the php to echo i just need to know how to get flash to get the echoed data.

View 1 Replies

ActionScript 3.0 :: URLLoader - OnComplete - First Load Quirk?

Jul 9, 2009

Wondering if anyone has an incite on this. I have a basic Shell class that I'm using to load in all of my assets including two xml files and one css file. Currently I'm using a single URLLoader to load in the three external files. Through testing (Using FDT Pure in Eclipse 3.3.3, publishing using 'FDT AS3 Application') I'm running into an interesting issue.Basically the first file that I try and load, regardless which xml file or css file, my onComplete doesn't seem to be getting called. But everything runs gravy if I insert this line before beginning my loading:

ActionScript Code:
this._urlLoader.load(new URLRequest(""));
Here's some more of the code:

[code].....

View 1 Replies

ActionScript 3.0 :: Apply OnComplete To GTween(gskinner)?

Aug 6, 2009

I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....

View 0 Replies

ActionScript 2.0 :: OnComplete With Fuse/Zigo Tween?

Jan 11, 2008

This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.

I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:

[Code]...

View 1 Replies

ActionScript 3.0 :: Communication Between Custom Function And OnComplete?

Feb 21, 2012

I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.

PHP Code:

function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){        if(check01 == true && check02 == false){            if(movieClip02.stage){                TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} );            }else{                navMenu.addChildAt(movieClip01, 0);                movieClip01.x = navMenu.width-

[code]...

EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.

View 4 Replies

Flash :: AS2: RemoveMovieClip() Not Working

Mar 20, 2012

So I duplicate a MovieClip that is on the Stage and created through the IDE like so: duplicateMovieClip(timeData, "nextTimeData", timeData._parent.getNextHighestDepth()); This works great, but when I go to delete the MovieClip like so:

[Code]...

It refuses to be deleted and trace(timeData) outputs _level0.timeData before and after removeMovieClip(timeData) Why would this be happening? EDIT: According to the answers and the flash documentation MovieClips created in the IDE have a negative depth and removeMovieClip() silently fails in removing MovieClips with a negative depth. So I am now attaching timeData from the library like so:

[Code]...

View 3 Replies

ActionScript 2.0 :: RemoveMovieClip But Still On Stage

Aug 18, 2009

I have a movie clip which simply a logo. When user chooses an option, it should be gone. But it is still on the stage. The only way to make it disappear is turning _visible = false. But I want it free from the memory.

[Code]...

View 5 Replies

ActionScript 2.0 :: RemoveMovieClip Does Not Seem To Work?

Nov 5, 2009

so here is the deal.i do

<local data member>.removeMovieClip();
trace(<local data member>);<----***
<local data member> = attachmovie

in the second iteration of this code after the <local data member> has been initialized to a movieclip, the trace prints out the value instead of saying undefined. Why is this happening?

View 0 Replies

ActionScript 2.0 :: RemoveMovieClip Not Fast Enough?

Sep 8, 2005

I seem to be having a problem with removeMovieClip.In my little ol' game I've been working on, I have a big problem. The removeMovieClip command only works half of the time. When using the Desert Eagle, a slow-firing weapon, both bullet shells and bullets are duplicated and used properly, and remove themselves when their time has come as programmed. But when using an automatic weapon... it seems to be duplicated shells and bullets so fast that they don't remove themselves properly!

How it works: Let's take the bullet shells, for example. The bullet shells are created and run a bunch of scripts to fall realistically. Once they hit the ground they run an animation which makes a little sound, makes 'em bounce off the floor a bit then stay still for 5 seconds. After those 5 seconds, they're removed. It's that simple, yet it doesn't work.

I hate having to show everybody my stuff every time there's a bug but I trust you guys with my problems (this project is mostly for experience anyways). Try using the Pistol (1) and you'll see it working fine. Then try using the M4A1 (2) or the Steyr AUG (3) and press down on the mouse button for automatic mode. Those bullet shells won't dissapear. Warning: DO NOT aim at the box. I'm also having a problem removing those bullets, so it bugs when you aim at the box.

View 4 Replies

ActionScript 2.0 :: Unable To RemoveMovieClip()?

Nov 13, 2006

Actually i have duplicated a movieclip 10 times.. and i need to remove that movieclips after some time.. but that's not working with removeMovieClip()

View 3 Replies

ActionScript 2.0 :: RemoveMovieClip With Loop

Jul 11, 2007

What am I doing wrong?

Code:
for(var obj in _root.circles3_mc){
trace(this.circles3_mc[obj]);
removeMovieClip(this.circles3_mc[obj]);
}

View 4 Replies

ActionScript 2.0 :: RemoveMovieClip Not Functioning?

Jan 17, 2008

I am have problems with the removeMovieClip() function; I have tried several methods to get the function to work. see below

Code:
newThis.removeMovieClip();
newThis.unloadMovie();
unloadMovie(newThis);[code].....

View 6 Replies

ActionScript 3.0 :: Loader OnComplete Firing, But TextField Not Disappearing

Dec 4, 2008

I have event listeners for when an image is loading and for when loading is complete.

Both of them fire--I've used traces to confirm that.

But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?

View 5 Replies

ActionScript 3 :: TweenLite OnComplete Function Fired Instantly?

Mar 25, 2010

After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?

stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....

View 3 Replies

Flash :: ActionScript 2.0 Listener's OnComplete Fires Immediately

Sep 3, 2010

flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:

[Code]...

Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.

View 1 Replies

ActionScript 2.0 :: OnComplete Function Callback From Tweener Not Working?

Aug 12, 2009

import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;

[Code].....

Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.

I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.

View 1 Replies

Actionscript 3.0 :: Events Never Seem To Get Fired (since I Traced The OnComplete Functions)?

Jun 19, 2009

I am building a flash site in AS3 using AMFPHP. I could really use some help in the Event department...The structure of the site is as follows:

Documentclass,
adds PageConveyer (which holds all Pages)
- adds addEventListener( Event.COMPLETE, onPageConveyerComplete ), onPageConveyerComplete:
- startAnimation (loop through pages and components in arrays to animate into screen)[code].....

The problem lies in the Event listeners.I want to make sure everything (pages/components) is loaded before I start animating. My guess was that Flash listens to the underlying objects until they are done running, then fires the Event.COMPLETE event to the parent object, which in turn fires it's own COMPLETE event. These events never seem to get fired (since i traced the onComplete functions). Im lost here. How can I best listen to this many objects within objects, to know for sure whether they are finished and ready to be animated in?

View 2 Replies

ActionScript 2.0 :: Simple TweenLite OnComplete - Function Not Called?

Apr 4, 2012

I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});

View 1 Replies

ActionScript 2.0 :: TweenMax Not Looping?

Mar 5, 2008

I have (what should be) a really simple little piece of code inside a moviclip, trying to get it to fade in and out in a loop. Here's the code (within the movieclip):

Code:
import gs.TweenMax;
this._alpha = 100;

[code]....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved