ActionScript 3.0 :: Loader Event Not Firing In Firefox

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox...

Is this a common issue with the Loader class or contentLoaderInfo events?

View 4 Replies


Similar Posts:


Actionscript 3 :: Flash - Loader Event Not Firing In Firefox?

Mar 15, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... :(

Is this a common issue with the Loader class or contentLoaderInfo events?

import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;

[Code].....

View 2 Replies

ActionScript 3.0 :: This.loaderInfo.addEventListener(Event.COMPLETE Not Firing In Firefox?

May 10, 2010

I'm using this.loaderInfo.addEventListener(Event.COMPLETE to call a function when the flashVars are available as many tutorials/examples suggest. Is it correct to use it in the root of the main swf? The event is often not firing in firefox.

Here's the test code. Am I doing something wrong?

Code:

import flash.display.Loader;
import flash.events.Event;
var flashVars=new Object();

[code]....

View 2 Replies

ActionScript 3.0 :: Loader Class Not Firing Complete Event?

Jan 24, 2007

I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.

I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.

I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.

I've also tried Event.INIT and its the same issue.

INIT and COMPLETE just don't seem to be either caught or dispatched.

Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES

[Code].....

View 9 Replies

Flex :: Loader Object Not Firing Complete Event After An External Css / Swf File Got Loaded

Jan 18, 2011

I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems

[Code]....

View 2 Replies

Professional :: LoaderInfo Event "Complete" Not Firing Properly In FireFox?

Nov 13, 2009

I am working with Flash CS 4 with AS 3.0. I use the following code to hook into Loading complete for mystage:this.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);The code works properly in IE 8.0 (Windows 7) and Chrome. I have Flash Player 10 installed and the movie is targeted for Flash Player 9. The movies are showing a random behavior on FireFox 3.5.3.The website is under construction. The top bar contains 7 small & 1 big flash movie. View the page first in IE or Chrome. Then see it in FF. The labels from the flashvars are not being picked up properly. The load Complete function is not working properly.

View 5 Replies

ActionScript 3.0 :: Loader Info Events Not Firing

Apr 1, 2010

This simple code:
var loa:Loader = new Loader();
loa.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loa.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
loa.loadBytes(someByteArray);
Sometimes works, but mostly doesn't. Neither 'onLoaderInit' nor 'onLoaderComplete' fire.
'someByteArray' is always a valid ByteArray, stored in a local SharedObject

View 1 Replies

ActionScript 3.0 :: Loader OnComplete Firing, But TextField Not Disappearing

Dec 4, 2008

I have event listeners for when an image is loading and for when loading is complete.

Both of them fire--I've used traces to confirm that.

But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?

View 5 Replies

Flash :: URLRequest & Loader EventListener Not Firing For Image?

Dec 17, 2010

I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.

var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();

[Code].....

View 1 Replies

ActionScript 3.0 :: Event.ID3 Firing Twice Instead Of Once?

Jan 19, 2010

I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.

Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.

The code looks like this:

Code:

var mySound:Sound;
function setup()
{

[Code]...

View 2 Replies

ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

May 9, 2009

The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

View 13 Replies

ActionScript 3.0 :: ADDED Event In Loader.load And Loader.loadBytes

Sep 13, 2010

I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?

View 4 Replies

ActionScript 3.0 :: Timer Event Not Firing?

Jul 13, 2010

I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.

Code:
trace("test1");
var myTimer:Timer = new Timer(5000, 1);
myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);

[Code].....

The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.

I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.

I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?

View 4 Replies

ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

View 4 Replies

ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

View 2 Replies

Flash :: Why Are Event Listeners Firing More Than Once

Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

frame 1 - Landing
frame 2 - Game

The flow of the application is simple:

User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1

Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.

I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

View 2 Replies

ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

View 2 Replies

ActionScript 3.0 :: Pre-Loader Hanging At 99% In Firefox

May 13, 2009

URL...This pre-loader is working fine on IE and Safari, but for some reason it hangs at 99% on Firefox.[code]

View 15 Replies

ActionScript 3.0 :: Firing Event With ComboBox Component

May 21, 2011

I have a simple ComboBox onstage, with 5 options in it. Each one has a textual label, and is assigned a numeral "data" in the Component Inspector (1,2,3,4,5). I'm trying to get the playhead to move to a specific frame, according to which option is selected, and can't make it work. The trace turns out fine, but the playhead stays in place. (The ComboBox is called my_cb).

PHP Code:
var cbListener:Object = new Object();
cbListener.change = function(evt_obj:Object) {
trace("Value changed to: "+evt_obj.target.selectedItem.label);};
my_cb.addEventListener("change", cbListener.change);
cbListener.change = function(evt_obj:Object) {
var itemName:Number = new Number();
itemName = evt_obj.target.selectedItem.data;
if(itemName == 1) { gotoAndStop(10);}

View 2 Replies

ActionScript 3.0 :: Tween Start Event Not Firing?

Apr 21, 2010

I have this code below which produces no errors

import Card;
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
 var ace_clubs1:Ace_clubs = new Ace_clubs();ace_clubs1.scaleX=0.4;ace_clubs1.scaleY=0.4;[code]......
 
The only thing is the TRACE output for the MOTION_START EVENT does not fire.

View 8 Replies

ActionScript 3.0 :: Firing Off An Event At End Of Alpha Tween?

May 5, 2010

If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished...  what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.

View 8 Replies

ActionScript 3.0 :: SoundComplete Event Cant Firing NextFrame?

Oct 2, 2011

soundchannel.addEventListener(Event.SOUND_COMPLETE  , onSoundComplete);
function onSoundComplete(e:Event):void{
nextFrame();

[code].....

View 3 Replies

Flex :: Event Listeners Not Firing In Code

May 15, 2011

event listeners not firing in this code can anybody guide me what is problem with this code.[code]

View 2 Replies

Flex :: Event Listener Callback Not Firing?

Jun 17, 2011

In our app, I am periodically noticing that a particular event handler is not firing. 99% of the time, it works fine, but, every so often, it just dies. How can I find out whats happening? Is the DispatchEvent() not happening/working somehow? Is my listener still listening? Did something else catch the event, and not pass it along so that the 'right' listener can get to it ?

Here's a little bit of the code...

Thats a somewhat pruned down version of what the real code is, but I don't think I trimmed out anything important. The key, as I see it is that we fire up the params dialog, then start to listen for the closed event. Then, we show the param dialogs close function. What happens when it fails is that the trace message "caught close event.." is never generated, and, consequently, the closeHandler is not getting called at all.

View 1 Replies

Actionscript :: Flex 4 COLLECTION_CHANGE Event Not Firing?

Aug 25, 2011

I'm currently trying to achieve 2 way binding of an ArrayCollection object. However, the COLLECTION_CHANGE event is not firing.

App.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

[code]....

I'm trying to achieve 2-way binding with the Booths variable.the COLLECTION_CHANGE event never fires even when I add 2 new items in the Booths variable in the App.mxml

View 3 Replies

Flex :: Programmatically Firing Event Listeners

Nov 10, 2011

I would like to programatically fire an event on a spark checkbox. I have a tab bar which has tabs enabled according to various checkboxes. I am loading data into these tabs. Sometimes tabs 1 and 2 will be enabled. Other times tabs 2 and 3. Other times tab 4 by itself (and all the other combinations). I have tried to enable the VBox (in action script) which is in my view stack but it seems to freeze the application. The VBox enables correctly upon user input on the check box. If I set the checkbox to be selected it does not fire the event and so does not enable the tab.

Is it possible to manually fire an event in Flex. I have tried to see if I can take the checkbox and get the event and fire it. Unfortunately I can only see addEventListener, hasEventLister and removeEventListener. There is no way of getting the events that are already on the checkbox

View 1 Replies

ActionScript 3.0 :: COMPLETE Event Won't Stop Firing

Feb 2, 2009

This was working just fine, then flash crashed last night, and now the first event listener keeps firing over and over, endlessly... Even if I remove the listener right there in the function being called...

Edit: Argh, somehow, I must have added a second frame to the timeline (which I have hidden because I'm not using it) so flash was looping the 2 frames over and over...

Code:
var xmlLoader:URLLoader = new URLLoader()
xmlLoader.addEventListener(Event.COMPLETE, LoadXML_complete)
xmlLoader.load(new URLRequest("filename.xml"))

[code]....

View 1 Replies

ActionScript 3.0 :: Why Are Functions With Event Listeners Firing Themselves Again

Aug 23, 2009

I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.

For example, if I make a simple button to trace("text"); and take you to another frame. Once you get to that frame you can press Space and it'll trace "text" again! I really have no idea what's causing this, and it doesn't seem to be happening to me in new files. and there's too much code to show you, but I just want to know if anyone has heard of this before or if they have any theories to what's going on.

View 7 Replies

ActionScript 3.0 :: Custom Event Not Firing When Dispatched?

Oct 18, 2009

I'm having trouble getting a custom event to fire properly.I have a main class which creates a dynamic textbox (using a custom textfield class (see below)).Another class called book (and extends sprite) , has a method called updateBox() which I want at runtime to update the textbox with some data sent by my custom event which the book class dispatches.The problem is that when the event is dispatched (and I see in the debugger that it does reach the dispatch line) the listener never fires...i.e., the updateText function is never reached, and hence the text box is created and assigned the INIT value but is never updated again..

Here is a scaled down version of my code:

Main Class:

ActionScript Code:
package {
import flash.display.Sprite;

[code]....

View 1 Replies

ActionScript 3.0 :: Mouse Click Event Not Firing?

Oct 20, 2010

I'm attempting to have a browser window come up when someone clicks on a flash animation I made(an ad). I call addEventListener(MouseEvent.CLICK, onClick); in my init routine as you can see below(the code did not import nicely into this post...) . I also tried addEventListener on my background bitmap but that didn't work any better. The mouse click event never fires. I cut out some of the non-relevent code such as the loading of bitmaps.

Code:
package
{
import flash.display.Bitmap;

[Code]......

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved