ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Apr 2, 2010
In my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Oct 7, 2009
I have a small animation that moves based on the Y coordinate of the mouse. My client wants the animation to stop once you move your mouse off the Flash Movie. I've tried to explain that Flash does not listen for mouse events on the browser but they are pretty adamant.
So, I'm I'm just checking to see if anyone knows of any "non-javascript" ways to get flash to continue to get mouseY coordinates outside the flash movie. Or, at the very least, tell when the mouse has left the flash movie so that I can stop the animation.
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Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Jun 17, 2011
how to disable ALL stage mouse events. My problem is that I want to ignore mouse events. know how to enable and disable buttons etc but I need to go one level further and disable the event listener that looks out for mouse events.
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Mar 9, 2009
I have noticed that when I load an external swf, I lose my stage event listeners while my mouse is inside of the loaded swf. Is there a way to fix this?
Code:
// load the swf
var swfContainer:MovieClip = new MovieClip();
container.addChild(swfContainer);[code]....
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Jul 19, 2010
I am trying to capture mouse events in flash while the mouse is being held down. The intention is to keep reciving events as long as the mouse is pressed, even if the cursor leaves the flash element. That's the behavior I get on all browsers other than IE, which only fires events while the cursor is inside the stage.
I'm pretty sure I've seen such "well behaved" flash applets work in IE before.
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May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
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May 10, 2011
I am trying to duplicate a sprite that I loaded a bunch of images in from an xml.
I even tried senocular's way of duplicating display objects and it just returned an empty sprite.
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Oct 5, 2010
I'm using an accordion container that has it's creation policy set to auto. One of the accordion's children is a spark border container that has a data grid within it. Currently, I'm using the data grid's creationComplete property to call a function; similarly, I'm using the dragComplete property to call another function.
How can I add listeners for events (creationComplete & dragComplete) via actionscript? The obvious problem is that the accordion does not create all its children on creation (nor do I want it to), so I can't simply use something like: datagrid.addEventListener(...)
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Nov 25, 2010
I have a custom item renderer that im using in a List. There is a CheckBox and a ColorPicker in the item renderer. I have created my own custom event classes for these two items and they are not bubbling their events.You can also click the item in the list, I have 3 listeners attached to the list, I don't want the list item handler firing when children of the list get clicked.[code]
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Jun 27, 2011
I'm creating a swf, that has a parent class and a child class. The parent class has a button, that dispatches a custom event and I want the child class to list for this event, but when I dispatch the event the child class does not hear the event has been dispatched.[code]The register EventListeners() function is in the child class.I know events can bubble up the display list but how can then go down the list?
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Oct 20, 2011
I'm working on a web app built in Flash AS3. At a high level - the app has a main screen, and several "modal dialog"-type screens that pop-up to manage various user interactions. (This is a similar pattern I use in most of the apps I develop...) Typically - when the user clicks a UI control on the dialog screen (e.g., button, text box, slider bar, etc.) - the main screen needs to react, or manage the consequences. It seems like there are two general ways to handle this: Have the dialog screen dispatch events that the main screen listens for Allow the dialog screen to call functions in the main screen when those controls are clicked (which requires that the dialog screen maintain a reference to the main screen, and that the functions in the main screen are public)
In general - I understand that one of the key benefits of the first method is that the dialog screen isn't so tightly coupled; it's only responsibility is to broadcast the event. This would allow me to more easily use the dialog class in other contexts, or applications. But for many RIAs I develop - a particular screen is SO SPECIFIC to the the application that there's no chance I'd ever reuse it in another application. So, the "easy re-use" benefit is minimal. So - if you eliminate that benefit - which method is actually better? (More performant, less resource-intensive?) For example - if I use events, then Flash needs to manage many listeners for events that may never occur. So - it might be more efficient if the dialog window could call a function in the main screen directly, instead of dispatching an event.
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Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Feb 24, 2011
I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?
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Dec 26, 2011
I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)
This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
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Mar 14, 2012
Run the following code, once with block.mouseEnabled = true, and again with block.mouseEnabled = false, clicking the block once during each run.[code]...
Why is "root" skipped as a target? Is this by design? What is or what might be the design reason for this anomaly?
I ask this because it's a clear a break from the normal pattern where when the child object has mouseEnabled set to false, the parent becomes the target when it's child area is clicked.
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Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
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Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
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Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
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Aug 25, 2010
LinkeSetFx has its own CollectionEvent, but I don't know how to map the LinkedSetFx event to mx.events.collectionEvent(I want use it in ComboBox). LinkedSetFx is in AS3Commons-collection framework.Here is the url, choose the as3commons-collections-1.0.0.zip, you'll find LinkedSetFx in srcorgas3commonscollectionsfx
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Mar 27, 2012
iam making a game and i almost finish except one error i couln.t get it
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
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Jul 1, 2011
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
[Code]...
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Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
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