Actionscript 3 :: Mouse Events Seem To Skip "root" And Go To "stage"
Mar 14, 2012
Run the following code, once with block.mouseEnabled = true, and again with block.mouseEnabled = false, clicking the block once during each run.[code]...
Why is "root" skipped as a target? Is this by design? What is or what might be the design reason for this anomaly?
I ask this because it's a clear a break from the normal pattern where when the child object has mouseEnabled set to false, the parent becomes the target when it's child area is clicked.
View 1 Replies
Similar Posts:
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Oct 7, 2009
I have a small animation that moves based on the Y coordinate of the mouse. My client wants the animation to stop once you move your mouse off the Flash Movie. I've tried to explain that Flash does not listen for mouse events on the browser but they are pretty adamant.
So, I'm I'm just checking to see if anyone knows of any "non-javascript" ways to get flash to continue to get mouseY coordinates outside the flash movie. Or, at the very least, tell when the mouse has left the flash movie so that I can stop the animation.
View 1 Replies
Jun 17, 2011
how to disable ALL stage mouse events. My problem is that I want to ignore mouse events. know how to enable and disable buttons etc but I need to go one level further and disable the event listener that looks out for mouse events.
View 3 Replies
Mar 9, 2009
I have noticed that when I load an external swf, I lose my stage event listeners while my mouse is inside of the loaded swf. Is there a way to fix this?
Code:
// load the swf
var swfContainer:MovieClip = new MovieClip();
container.addChild(swfContainer);[code]....
View 13 Replies
Jul 19, 2010
I am trying to capture mouse events in flash while the mouse is being held down. The intention is to keep reciving events as long as the mouse is pressed, even if the cursor leaves the flash element. That's the behavior I get on all browsers other than IE, which only fires events while the cursor is inside the stage.
I'm pretty sure I've seen such "well behaved" flash applets work in IE before.
View 1 Replies
May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
View 3 Replies
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
View 18 Replies
Mar 22, 2010
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
View 1 Replies
Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
View 3 Replies
Jan 19, 2009
I have an issue with an intro I'm doing. I have made animation which is around 200 frames and in the main timeline, so that it starts when you load the page. I want the user to be able to click anywhere on the screen to skip this intro as it takes a while to load on slow connections. At the moment I have made a large button on a layer under the animation which only works as a button when you have loaded the page into the cache and not the first time you load it.
View 6 Replies
Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
View 1 Replies
Apr 14, 2010
I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}
Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.
View 4 Replies
Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 Replies
Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 Replies
Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replies
Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
View 3 Replies
Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 Replies
Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
View 2 Replies
May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
View 4 Replies
Jun 29, 2010
Okay, I did a search on stage and got a lot of forum threads going in different directions about static and global variables. _root to my understanding no longer means the main timeline, it's the root of...what? and how does this relate to the stage? Is the stage there or does that need and addChild() as well? Like, overall I guess my main question is, "What is the proper way of incorporating stage and root in document class structure?" I built my entire site using the structure, but I learned halfway through that I had to use addChild() to make it a display object. I'm trying to get this down so next time I get it right.
View 3 Replies
Mar 26, 2009
What is a stage and root? What is a frame and timeline?
View 5 Replies
Jan 12, 2010
The code below returns the error message "Error 1120: Access of undefined property stage."
function select(event) {
if (event.target.name is Stage) {
currTool.target = null;
} else if (event.target is Sprite) {
[Code]....
I understand the reason for the error is because I'm trying to access the "Stage" when I'm not at my Document Root. The question I have it how do I do this same thing when I'm not at the Document Root?
View 12 Replies
Aug 24, 2009
Questions are easy (Have I lost my mind?) -- and i don't think this (scuse the pun) gets much easier. Ahh but the answer... 400x500 stage, single layer (or with the AS in a 2nd layer) with a jpg (80x250) centered on stage and symbol'd to graphic (or mc). why doesn't the following function traces appear when mousing in and out of the stage?:
[Code]...
View 2 Replies
Sep 2, 2009
So I'm trying to do a simple graph with rollover definitions. I have the graph on one layer in the root along with the definitions. On a hit testing MC I have the following:
var defbox:info = new info();
var mcName = this.name;
var xPos = (MovieClip(parent).stage.stageWidth)/2;
[code]....
View 5 Replies
Dec 19, 2010
Is there a way to tell flash to instantiate a Stage subclass called "TheStage" instead of the default Stage class as root/parent of my document class?
public class TheStage extends Stage{
//code
}
Then when I do "DisplayObject.stage" I want it to return the instance of TheStage instead of the default Stage insteance. I want to do this so that I can override the addEventListener method of the Stage class. So if I call DisplayObject.stage.addEventListener I can execute my own code routine. Is that possible and how?
View 8 Replies
Jan 28, 2011
how can I get a display object on stage/root from a class?the text field txt is in root, but how can I get it from a class?
var txt = new TextField();
with(txt){
type = TextFieldType.INPUT;
[code]......
View 3 Replies
Aug 7, 2011
trace(root.width);
trace(stage.width);
Both these return 100. Same for height. The stage has been set to 1024x620 in the editor.I'm using CS5, Flash version 10, windows7 64-bit.I don't get what's going wrong here. I'm trying to center something and it keeps coming out like this.
View 1 Replies
Mar 14, 2012
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyreleased);
Now my code is this, and it runs, just without the event listeners working:
addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
addEventListener(KeyboardEvent.KEY_UP, keyreleased);
View 2 Replies
Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
View 3 Replies