Actionscript 3 :: Access Stage Outside Of Root File?
Mar 14, 2012
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
The code below returns the error message "Error 1120: Access of undefined property stage."
function select(event) { if (event.target.name is Stage) { currTool.target = null; } else if (event.target is Sprite) {
[Code]....
I understand the reason for the error is because I'm trying to access the "Stage" when I'm not at my Document Root. The question I have it how do I do this same thing when I'm not at the Document Root?
I have a MainClass from where I can call Stage. In the MainClass I call another class named Subclass, and in that one I call my ThirdClass. ThirdClass is initialized fine, but my problem appears when I want to call the Stage within the ThirdClass, to align the Stage. When I compile I receive the message: 1119: Access of possibly undefined property align through a reference with static type Class.
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I have an input textfield on my stage. I have created a AS3 Document as the Main Class for my work. Now I need to access the user input in the textfield and work with it in my class.
I have one fla called index.swf it import another swf called (home.swf) through addChild()In home.swf, there is a button.i am trying to make this button activate an event in index.swf I tried using root but not worked I tried use stage but neither worked.
I have a program that plays swf files in the UILoader. The program counts the number of customers that use the program by adding 1 to a variable called customerCount each time a button is pressed. I am trying to design one of the swf files so that it can access and diaplay the accumulated value of customerCount. Can someone help me to find the actionscript code that will let me display the value of customerCount in the swf file.
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);
Say I have code in my main mxml and in a function like this:
this.addChild(someContainer);
and now I want to refactor code and move this to it's own class and method in a separate file. How could I access root now, since this obviously now points to the new class I created.
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
how to add a listener to a button inside of a movieclip that is in the library? Example:Root->work_mc(timeline)->workss_mc(added with Addchild)There is workss_mc in the library that gets loaded when someone clicks a button inside of work_mc. This is achieved with addChild. Within workss_mc there is a close button to close this. I've run into problems with working the navigation with this b/c I need to declare and create a single instance of workss_mc at a scope where it is visible to both click handlers, Doing this will place both handlers in one location. So in order to do that I would need them all to be where the navigation code is, the root. So how can I access workss_mc from the root?
I have a button in the frame 1 when i clicked it,it goes to the nextframe in nextframe i have movie clip named "circle". in frame 1 in action layer i have variable named "i" it has a number equal 20; now i'm in "circle" movieclip in the action layer i want to write a command for checking "i" if it's equal 20 the "circle" movieclip play but i can't find "i" how can i access to "i" variable in frame 1 ?
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf.In AS 2.0 i simply used "_root.gotoAndPlay(frame number);I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:
I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go
function doIt(evt:MouseEvent):void { _root.january.gotoAndStop(2); }
That doesn't work. Returns this in errors:
Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..
Neither does
root.january.gotoAndStop(2)
or
stage.january.gotoAndStop(2) (1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)
or
_stage.january.gotoAndStop(2)
or anything!
How do we do this very simple thing now in AS 3.0
TLDR;
How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0
I am having problems accessing my xml on the server. On my local drive, it works fine. As soon as I load it on my site, it no longer pulls the xml rss feed.
Here is the working example, to get it to work, I had to copy the feed into an xml file, and place it in my fla root folder[code]...
I am working on a complex application that was originally developed with AS1 for Flash player6. I am trying to update this to Flash player 9 while keeping the script to AS1.
Now my main movie is published in Flash player 6 and the child movie is published for Flash player 9.
I am opening the main movie in Flash player 9 and it works but from my child movie I am trying to acces a method on the root timeline of the main movie.
Can someone tell me how can I acces the main movie root from within the child swf?