ActionScript 3.0 :: Access A Variable In Stage Through One External File?
Nov 8, 2011
I have one fla called index.swf it import another swf called (home.swf) through addChild()In home.swf, there is a button.i am trying to make this button activate an event in index.swf I tried using root but not worked I tried use stage but neither worked.
I have a program that plays swf files in the UILoader. The program counts the number of customers that use the program by adding 1 to a variable called customerCount each time a button is pressed. I am trying to design one of the swf files so that it can access and diaplay the accumulated value of customerCount. Can someone help me to find the actionscript code that will let me display the value of customerCount in the swf file.
If I wanna to access a variables which located on frame 1 of the main stage, can I write a script to access that in a movieclip which located in frame 2?
Or the movieclip has to be in frame 1 to access that variable using parent method?
I have a variable on stage which I need to access from inside a mc. I can able to call other mc's on stage using "parent", I used to same here, but I can't get the variable. when compiled throws "undefined variable".
i have a function(initialize) inside the a.as File.i want to access the that Variable from aaa.fla file?.How Can i access the Variable?my main class is a.as file ,inside a.as file i load the aaa.swf file
public function initialize(parameters:Object, stage:Stage, loaderInfo:LoaderInfo, pluginHostWhitelist:Array):void { sourceId=loaderInfo.parameters.src;
[code]....
My aaa.fla Its in Another place
import fl.motion.ColorMatrix; import flash.filters.ColorMatrixFilter; var sourceId:String// here i want to access the "sourceid" variable from a.as file trace(sourceId)
i have a function inside the a.as File.i want to access the that Variable from a.fla file?Both are Different places.But i load the a.swf into a.as.How Can i access the Variable?
ActionScript Code: function initialize(parameters:Object, stage:Stage, loaderInfo:LoaderInfo, pluginHostWhitelist:Array):void {
I've got a textfield on the main Fla called 'debug'i've created a Class which refers to the textfield, but when i launch my fla, it says:1120: Access of undefined property debug.
[code]Also pass the Stage reference still it not showing any error and text box is also blank,text is embed ed and the code is.[code]If I put import flash. display. List; it shows an error 1172: Definition flash.display:List could not be found.
I have two swf files, where one (lets call it A) is supposed to load and display the other(B).
The first swf (A) is using the Loader class in AS3 to load the other. In fact the loading code in A is an exact copy of the Adobe example code from the livedocs for Loader.
The other swf (B) just spins some meaninless graphics in a loop, and has a document class that has one line of code in its constructor:
trace("B's stage is: " + stage);
When I start swf A, the loading of swf B starts fine. The progress is reported as traces all the way up to 100% before swf B's constructor is called and the following is traced:
B's stage is: null
THEN the complete handler is triggered (yes. AFTER the constructor was called for B with no stage).
The problem is that I really need B to have a stage for my project to work, as I will actually use stage, instead of just tracing it. I have really tried everything to get this working. Is there no way so soothe B into having a valid stage before its constructor is loaded?
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
I want to know how you access a variable within the fla file from the Document class?I want an int inside the fla or swf file to be accessed from the class that is being used to run the file?
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
I have an input textfield on my stage. I have created a AS3 Document as the Main Class for my work. Now I need to access the user input in the textfield and work with it in my class.
I have the need to change a variable in a child Flash file.
The setup is a parent Flash file, that has called a child Flash, and placed it in a movieClip.
I can send a variable using Javascript to the parent Flash file, but not directly to the child Flash file. Is there a way that I can access the child Flash file directly with Javascript?
Or do I need to send the variable to the parent Flash file, and then have the parent send the variable to the child Flash file? Is there a sort of dot notation that I can use with Javascript to get to the child Flash file without first accessing the parent, when the child is added to the parent using the loadClip function in flash?
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I'm working on what might be called my first OOP project using AS3. I have no prior programming experience and I'm just starting out learning AS3. So here's my question - The project FLA file has no graphics on its timeline. All the graphics are imported externally through a display class which loads several .swf files onto the main stage. In one of these .swf files there is a MovieClip instance (which is functioning as a mask) by the name of viewArea_mc.
Now I'm working on a new class which has something to do with graphics that will be revealed through the viewArea_mc mask (mentioned above). My question is basically how do I address this viewArea_mc object from this new class? Let's say this new class is a kind of container whose width and height are dependent on the width and height of viewArea_mc. How do I address those properties of viewArea_mc? For example, say I have a variable in this new class called container. Why is this code giving me an error?
I am using Action Script 3.I have loaded some xml data using an external as file called importxml.as.If I put a trace statement in it to access the content it works perfectly.But how do I access the data from the Flash main timeline or from another as file?I am using the statement �import xmlimport� but if I then write:trace(xmldata.category[1].word[1].text); I get the message;
1120: Access of undefined property xmldata.
If I try this on the main timeline
var myXMLmlimport=new xmlimport();
I get the error message
TypeError: Error #1010: A term is undefined and has no properties.
I have an external as file.I was wondering what I put in it to update a textField I have manually drawn on the stage? so what I'd normally put in the timeline is:
myField.text = 'tester';
what would you put in an exteranl as file, and do I need to include:
I have loaded some xml data using an external as file called importxml.as.If I put a trace statement in it to access the content it works perfectly.But how do I access the data from the Flash main timeline or from another as file?I am using the statement import xmlimport but if I then write:trace(xmldata.category[1].word[1].text); I get the message[code]...
I am currently using an external Class file for an instance in my .fla project. It creates an instance of that specific class and has it carry out some functions.I want to access a MovieClip on the stage in the .fla file in the external Class file. How can I do this?For example, the Class file creates an instance of that class, and I want the x and y coordinates of that instance to be equal to that of let's say circle_mc. Now circle_mc is on the stage of the .fla file, and therefore cannot be accessed. How can I get around this?
I have an Existing FLA file (It is my Project file) and I have downloaded one good example Class file with Fla. But there is no code at all on the stage just it is retrieving instructions from the Class. How can I use this class file in my existing fla file.
Im running AS2 on Flash CS4 for this: I've found a million posts on similar topics, but none seem to do what I want, even though I feel like its very simple. I've tried a ton of different codes and can't get anything to work. All I want is for Flash to pull a number variable from an external file, lets just say a txt for now. I then want to be able to use this variable for calculations within flash. The only thing I can get to semi-work is having a txt file that says MyNum=5 and then putting the following in flash: loadVariables("Test.txt" , _root);
If I trace the variable "MyNum" it will output the right value, but its as a string no matter what I do. My most recent attempt to get it to be a number is to put the following on a later frame:
var NewVar:Number = MyNum; var NewVar2:Number = NewVar + 1 trace(NewVar2);
Despite hardcoding multiple variables to be numbers, the output I get is 51, which means its still displaying as a string. My other issue is that you have to wait several frames before the variable is recognized. Do you have to wait numerous frames to use these loaded variables? If so, is there a way I can code it so that flash will just wait until it has the variable before moving on? I can't seem to get any loading function to work for it, but I don't just want to pull my next action down the timeline some arbitrary number of frames and hope its enough for flash to pull that number from the file.