ActionScript 3.0 :: Access Input Textfield From Stage To File?
Oct 2, 2011
I have an input textfield on my stage. I have created a AS3 Document as the Main Class for my work. Now I need to access the user input in the textfield and work with it in my class.
I have this so far. function authcheck(evt:MouseEvent):void { if (ID_input=="447839" || Password_input=="33227") { gotoAndStop("authgood"); } else { gotoAndStop("authbad"); }} logbtn.addEventListener(MouseEvent.CLICK , authcheck);
It's probably not working because AS3 can't identify the "ID_input" input field. I have the two input fields on the stage with the instance names ID_input and Password_input.
I have code for the user to enter their name in a text box. Once the submit button is clicked I want the name entered to be dispatched with an event as well as displayed on the stage. The reason I want the text field input name to be dispatched is because the text box to enter your name is on the main menu which is loaded and unloaded in order to play through various games.Below is the code to enter your name into the text box.
Code: var NameTextField:TextField = new TextField();var MyFormat:TextFormat = new TextFormat(); MyFormat.size = 20; NameTextField.defaultTextFormat = MyFormat;[code].....
i have an input textfield and when i press a button on the stage, i need it to indent the paragraph were the cursor is located. whether its selected text or not.i've been trying to figure this one out for almost a week now. and i can't seem to find what i need. i'm sure theres an obvious solution that i'm overlooking
This is for AIR: My document class imports a separate class "ConnMonitor" and uses it to constantly monitor the network connection. It's at the very end of that class where it's supposed to update a textfield on the stage as the connection changes, but the class can't access the textfield.
I have an external as file.I was wondering what I put in it to update a textField I have manually drawn on the stage? so what I'd normally put in the timeline is:
myField.text = 'tester';
what would you put in an exteranl as file, and do I need to include:
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I have one fla called index.swf it import another swf called (home.swf) through addChild()In home.swf, there is a button.i am trying to make this button activate an event in index.swf I tried using root but not worked I tried use stage but neither worked.
I have a program that plays swf files in the UILoader. The program counts the number of customers that use the program by adding 1 to a variable called customerCount each time a button is pressed. I am trying to design one of the swf files so that it can access and diaplay the accumulated value of customerCount. Can someone help me to find the actionscript code that will let me display the value of customerCount in the swf file.
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code: function makeText(whatParent, whatText, whatFormat, input){ var thisTextField:TextField = new TextField();
I try to get input from a textfield of type INPUT and save its numerical value on a couple of variables, but when i enter for example 1 or any digit i get Nan in the trace debug, after i put another digit i get the first after i put another one i get the first two and so on so forth. What i am doing wrong? Here some snippets from my code.
xSpeedField.addEventListener(TextEvent.TEXT_INPUT, inputXCapture); private function initField(field:TextField, label:String, x:uint, y:uint):void { var format:TextFormat = new TextFormat();
I want the form with its mc to make the main movie stop from playing while peaple are filling up the form.... I tried using 2 methods both with no luck....1st method : I've put the rollover action on the whole mc - but then I can't select the textfiled to actully fill them up...2nd method: I've put the rollover action on every little bit of the mc ( input textfileds, send button, background) - but then when I move from one textfiled to another it sometimes plays the movie again - althogh I didn't leave the mc area yet....here is the code sample:
The default value text displays, but when you click into them to type nothing appears.I've tried embedding fonts, making sure I use th Font class, even setting them to _sans and system font, but nothing. Totally at my ropes end before I wind up re-writing most of this thing.These really should be TextInputs, I know, but this is some other f*cker's crap work I'm cleaning up and I don't feel like refactoring the rest of his garbage.
I'm having a weird problem with AS3/CS5: I have a textfield, and I'm playing around with focusing on it at various points. At one point,I set focus to the textfield (which only accepts 1 character), then add an Event.CHANGE listener to it. This works fine, except when I type the letter 'a' (or 'A'). Nothing happens until I click on the text field and type 'a.' I don't have to do the second click with any other character, and before I do the second click, the cursor is blinking in the box. Not sure what to do...
What I'm trying to do is pretty simple, I'm just getting lost in the syntax of it..I have a piece of code that loads a textfield to the stage and sets it to "Testing Adding Text To Stage Dynamically"on the stage I have a text input box named t1input And a button next_btn
What I am wanting to happen is to have the text automatically load into the text field that is set in the code ("Testing Adding Text To Stage Dynamically") And then have it where the user can type into the text box, press the "next" button and then the text in the text field is changed to be whatever the user has typed in the text box.[code]...
I have a wierd problem with input textfield losing its formatting.The format of the textfield (font, size, align..) is defined inside the .fla.When first added to stage, the textfield has these properties:
first off I guess I should say that I'm pretty much a beginner to flash Anyways, what I'm trying to do is make it so when the user inputs something into the textfield, depending on what they said specifically, it takes them to a certain scene. So far I am able to communicate with just text between a few people, but they are not able to perform other actions such as the movement of their mouth when they are speaking which is what I would like also. I've included an attachment of what I have so far (it was given to me by a member at the official macromedia flash forums),
okay here I just pick up tje code from this forum ..somewhere i forgot..ok it's work great...the problem is I try using button to create the draggable textfield it's appear but can't be drag anymore..so what's wrong with the code..and one more thing..what I want is that I can create many textfield just by pressing the btn..is it possibile...in different coordinate..this is the code
Code: function createtxt(){ this.createEmptyMovieClip('but_mc', 2);
I have created an array of TextFields to create something close to an editable grid. Have applied some formatting (font size, etc.) on each of these TextFields. But when I test my movie and add something in one of these boxes, the text does not appear with formatting
I'm trying to refer to the text in an input text field. The name of the fields are attr1, attr2, attr3...... This works fine when I type; my_mc.var1.text, my_mc.var2.text......
In order not to type the name of all the fields, I want to do it in a loop, and put the results into an array; [AS] for(i; i<(number_of_attr+1); i++) { var nr = new LoadVars(); var attr_nr = new LoadVars(); var suggestion = new LoadVars(); attr_nr = i.toString(); [Code] ..... It only works when I type attr1, attr2 .....