ActionScript 3.0 :: Input Textfield Changes DefaultTextFormat By Itself?
Feb 22, 2012
I have a wierd problem with input textfield losing its formatting.The format of the textfield (font, size, align..) is defined inside the .fla.When first added to stage, the textfield has these properties:
I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here?
public function switchTitle(sentText):void { titleString = sentText; trace("---------"+" "); trace("Forumula testing"); trace("titleString = "+titleString); [Code] .....
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code: function makeText(whatParent, whatText, whatFormat, input){ var thisTextField:TextField = new TextField();
I set a textformat and apply it with setTextFormat, this is fine when my movie runs however when I try and change the text (with a mouse over of a button) this formatting disappears and have to set it again after I have changed the value of the text box. Why does it resort back to the original formatting? Is there not a way to set a textfield and keep it set?
function setText(evt:MouseEvent) { clientText.text = "hello2"; clientText.setTextFormat(myFormat); }
I'm following a tutorial on creating text fields and I don't know why my code does not work.. I've googled around and it seems the problem is with something being private while overriding some classes. I'm not doing any of the complex stuff, just creating a text field and formatting it.
var newTextField:TextField = new TextField(); var newTextFormat:TextFormat = new TextFormat(); newTextFormat.size = 24; newTextField.defaultTextFormat(newTextFormat); //<-- ERROR object.addChild(newTextField);
where object is just a movieclip. The code is inside a function.
I try to get input from a textfield of type INPUT and save its numerical value on a couple of variables, but when i enter for example 1 or any digit i get Nan in the trace debug, after i put another digit i get the first after i put another one i get the first two and so on so forth. What i am doing wrong? Here some snippets from my code.
xSpeedField.addEventListener(TextEvent.TEXT_INPUT, inputXCapture); private function initField(field:TextField, label:String, x:uint, y:uint):void { var format:TextFormat = new TextFormat();
I want the form with its mc to make the main movie stop from playing while peaple are filling up the form.... I tried using 2 methods both with no luck....1st method : I've put the rollover action on the whole mc - but then I can't select the textfiled to actully fill them up...2nd method: I've put the rollover action on every little bit of the mc ( input textfileds, send button, background) - but then when I move from one textfiled to another it sometimes plays the movie again - althogh I didn't leave the mc area yet....here is the code sample:
The default value text displays, but when you click into them to type nothing appears.I've tried embedding fonts, making sure I use th Font class, even setting them to _sans and system font, but nothing. Totally at my ropes end before I wind up re-writing most of this thing.These really should be TextInputs, I know, but this is some other f*cker's crap work I'm cleaning up and I don't feel like refactoring the rest of his garbage.
I'm having a weird problem with AS3/CS5: I have a textfield, and I'm playing around with focusing on it at various points. At one point,I set focus to the textfield (which only accepts 1 character), then add an Event.CHANGE listener to it. This works fine, except when I type the letter 'a' (or 'A'). Nothing happens until I click on the text field and type 'a.' I don't have to do the second click with any other character, and before I do the second click, the cursor is blinking in the box. Not sure what to do...
What I'm trying to do is pretty simple, I'm just getting lost in the syntax of it..I have a piece of code that loads a textfield to the stage and sets it to "Testing Adding Text To Stage Dynamically"on the stage I have a text input box named t1input And a button next_btn
What I am wanting to happen is to have the text automatically load into the text field that is set in the code ("Testing Adding Text To Stage Dynamically") And then have it where the user can type into the text box, press the "next" button and then the text in the text field is changed to be whatever the user has typed in the text box.[code]...
first off I guess I should say that I'm pretty much a beginner to flash Anyways, what I'm trying to do is make it so when the user inputs something into the textfield, depending on what they said specifically, it takes them to a certain scene. So far I am able to communicate with just text between a few people, but they are not able to perform other actions such as the movement of their mouth when they are speaking which is what I would like also. I've included an attachment of what I have so far (it was given to me by a member at the official macromedia flash forums),
okay here I just pick up tje code from this forum ..somewhere i forgot..ok it's work great...the problem is I try using button to create the draggable textfield it's appear but can't be drag anymore..so what's wrong with the code..and one more thing..what I want is that I can create many textfield just by pressing the btn..is it possibile...in different coordinate..this is the code
Code: function createtxt(){ this.createEmptyMovieClip('but_mc', 2);
I have created an array of TextFields to create something close to an editable grid. Have applied some formatting (font size, etc.) on each of these TextFields. But when I test my movie and add something in one of these boxes, the text does not appear with formatting
I'm trying to refer to the text in an input text field. The name of the fields are attr1, attr2, attr3...... This works fine when I type; my_mc.var1.text, my_mc.var2.text......
In order not to type the name of all the fields, I want to do it in a loop, and put the results into an array; [AS] for(i; i<(number_of_attr+1); i++) { var nr = new LoadVars(); var attr_nr = new LoadVars(); var suggestion = new LoadVars(); attr_nr = i.toString(); [Code] ..... It only works when I type attr1, attr2 .....
first off I guess I should say that I'm pretty much a beginner to flash so if you could explain this in ways that are not too complicated Anyways, what I'm trying to do is make it so when the user inputs something into the textfield, depending on what they said specifically, it takes them to a certain scene. So far I am able to communicate with just text between a few people, but they are not able to perform other actions such as the movement of their mouth when they are speaking which is what I would like also. I've included an attachment of what I have so far (it was given to me by a member at the official macromedia flash forums),
I want to style input text, so i created a stylesheet.I made a input textfield, loaded the external stylesheet, defined the textfields stylesheet, and boom it works.Except, i cant type anything into the text field.
I have an input box where a user enters in a temperature in Celsius and a dynamic text box where the converted Fahrenheit value appears. All is working well, but I want to keep the user's entered Celsius number constant in the input box and not disappear; that way they can't forget the original number they entered to get the conversion.
when I parse my input-textfield and setTextFormat, everything works fine, but when I write something between the newly formatted part of the the, suddenly the formatting spreads over the whole texfield.
Is there any way (besides .htmlText="") to get rid of text formatting-tags. (maybe something simpler than a html-parser or so?)
How do I disable and enable an input textfield? I have tried these but it returns me with error 1119: Access of possibly undefined property editable through a reference with static type flash.text:TextField. mc_box.txt_input.editable = false; mc_box.txt_input.enabled = false; I have the input textfield inside a movieclip. I have already imported: import flash.text.TextField;
I need to restrict my users to input only dates with a custom format. I want to have something like this example in JQuery=BMaTiGKykl8&feature=player_embedded
I have an empty movie clip(say A) on a layer and then I have masked it with a display object(say a rectangle). Now I have an movie clip(say B) containing a input text field and I am adding this movie clip(B) dynamically in movie Clip(A).
When I compile it, the input text field is taking input for sure, cz I have applied some traces on change event of that field. But the characters inside the field are not showing up.
I want the width and height from the textfield to be set automatically. But if I use:
textField.autoSize = TextFieldAutoSize.RIGHT;
It runs perfectly on the computer. But if I transfer the app to my iPhone and I test it, the textfield turns in the size of one character so the rest I'm typing scrolls out of the textfield area. It's pretty hard to explain what happens, but it just looks like it doesn't set the height and width the right way. And even if I use the