ActionScript 3.0 :: Counting Words In An Input TextField?
Jan 18, 2009Does anyone have a code snippet for counting the number of words in an Input TextField?
View 3 RepliesDoes anyone have a code snippet for counting the number of words in an Input TextField?
View 3 Repliesit is possible to count the words being entered to an input TextField?
View 1 Repliesso i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc
I'd like to make it some what like:input.text.indexOf(<database>) != -1
Is it possible to count the amount of words in a dynamic text field in flash 8?
View 2 RepliesI'm making a project in which I have a input/output text box. I'm trying to restrict the words that are able to be said in the input box, but I can't seem to figure out how I'd do that. I'd think that I'd use .replace, and possibly an if function which tells it that if a word used does not equal the allowed words, to replace it with something such as ###.
View 2 RepliesI have an input box and I want it to track if anywhere in the text box a certain word is typed then something happens. Here is what I got so far.
Code:
wordTracker = new Object();
wordTracker = function () {
if(txt_input.split == "word"){
trace("success");
}} Key.addListener(wordTracker);
But it doesn't work. An example of what I want to happen is for instance lets say the user enters this into the textbox "I like to type a word into documents" because the word "word" was typed in there it would trigger the trace action but it doesn't how do i get this to work?
I have a document class which is linked to an external class that defines the properties of a specific textfield. When the user submits the text in the textfield (whatever they typed into it) I would like the text to be broken up into the individual words and have those words placed into separate movie clips (the same instance of a movie clip, just each word placed into a different one). How can I do this? Here is the code I am using.
Code:
function replaceText(event:MouseEvent):void { //beginning of the function for the submit button
[code].....
I have a text field with a width of 10, and a height of 100. The text I'm inputting is something like:
"Hi thisisareallylongwordthatdoesntfitinthefirstline"
After setting the text, the text field becomes:
Hi
thisisareallylongwordth
atdoesntfitinthefirstline
I want it to be:
Hi thisisareallylongwor
dthatdoesntfitinthefirs
tline
What I'm trying to say is I don't want there to be a new line when the second word doesn't fit. I want to cut off the second word.
I've looked through TextField and TextFormat and I can't find anything that addresses this. Did I overlook something?
I'm planning to make a game that gives players the choice to search a word when selecting a character, and if that word is found, they get to play as them. I don't even have a clue what, where and how I am gonna put the list in the game for something to search it. I'll try to give an example:
A user puts "horse" into the input field, presses the "Search" button, and Flash searches the word "horse" in a list of maybe 30 or so words. If it returns no results, a message says, "keyword not found". If it is found, a picture of a horse comes up in the character preview box.
I am learning action script 2.o. and i want to create a programme to "find the multiple alphabets in a input string". but i haven't any idea. Please give me an logic for it.
View 1 Repliesi have a input text field on stage called textfield and a button called btn i want to be able to search for key words from the users input i found this code but it doesnt work,
[Code]...
I'm trying to apply a format (specifically, green-colored text) to specific words in a TextField. I tried the below method, checking for words in an array "commands", and it works fine apart from a few issues below (see pic).
ActionScript Code:
var commands:Array = ["green", "no"] // etc.
function formatGreen(msg:TextField):void {
for (var i in commands) {
[Code].....
I'm trying to isolate words entered by the user into an "Input Text" (command). In a function that executes every time a key is pressed, I set a string, "newTxt", to the text entered.[code]This works fine; I'm able to check the string "newTxt". However, this checks the entire command rather than one word. When I replace line 2 with:[code]it freezes. In theory, it should add every letter until it reaches a space or ends, right? Could anyone find my mistake? Also, how would I go about checking for the second word (after a space)?
View 2 RepliesWhich is the easiest way to format differently specific words inside the same textfield ?
Using css html ?
I have a question about textfields and I'm wondering if it is possible to change text styles of single words or lines within a textfield with actionscript.
I use an empty textfield and add my text to that field in actionscript with the following code: myTfield.text = "insert text here"
the text contains multiple lines and I want some of them to be bold, italic or a bigger font size. The reason why I am adding my text to my textfield this way is because I need the text in the textfield to change when some buttons are pressed. Text will be added or removed from the textfield if buttons are pressed by the user and the current way I'm changing the text is by simply re-using the code above with new text in it. (it makes the code quite long though, but I guess I'll have to deal with that) But because I'm adding text this way I am not sure how to change the style of different parts of the text.
On a related note, with CS5 there are now a number of options for textfields. There is TLF text and classic text. I've searched around for the differences but I don't find the awnsers very clear. What option should I use for my textfield if I want it to look sharp like the text I'm typing here (its just regular text, no headers or anything). Some options just give blurry text because of the anti-alias and some settings don't seem to change a thing. And at times embedding fonts looks nice but sometimes it makes it worse. There are so many options to choose from, but it is unclear what would work best for regular text. (my text won't animate, it does move with a scrollbar, but I only care about how it looks when the scrollbar is still)
I'm using TextFields to draw text into BitmapData. The problem is that my words are not wrapped completely, by example :
var textField:TextField = new TextField();
textField.wordWrap = true;
textField.multiline = true;
textField.width = width;
[Code]...
it is possible to change text styles of single words or lines within a textfield with actionscript. I use an empty textfield and add my text to that field in actionscript with the following code:
myTfield.text = "insert text here"
the text contains multiple lines and I want some of them to be bold, italic or a bigger font size. The reason why I am adding my text to my textfield this way is because I need the text in the textfield to change when some buttons are pressed. Text will be added or removed from the textfield if buttons are pressed by the user and the current way I'm changing the text is by simply re-using the code above with new text in it. (it makes the code quite long though, but I guess I'll have to deal with that)But because I'm adding text this way I am not sure how to change the style of different parts of the text.
On a related note, with CS5 there are now a number of options for textfields. There is TLF text and classic text. I've searched around for the differences but I don't find the awnsers very clear. What option should I use for my textfield if I want it to look sharp like the text I'm typing here (its just regular text, no headers or anything). Some options just give blurry text because of the anti-alias and some settings don't seem to change a thing. And at times embedding fonts looks nice but sometimes it makes it worse. There are so many options to choose from, but it is unclear what would work best for regular text. (my text won't animate, it does move with a scrollbar, but I only care about how it looks when the scrollbar is still)
I'm trying to figure out how to get this started. I'd like to type a word in a textfield and have it search for a match through a list of words in xml. There would be 26 xml files containing a list of words starting with a letter of the alphabet.
View 2 RepliesWhat easiest way to place cursor (focus?) into an textfield input box for receiving user input after an event?
View 1 RepliesHave an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
View 0 RepliesSO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1
Box2
Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
[Code]...
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code:
function makeText(whatParent, whatText, whatFormat, input){
var thisTextField:TextField = new TextField();
[code].....
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0
Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0;
var seconds:Number = 0;
var minutes:Number = 0;
var pauseTime:Number = 0;
[Code].....
I try to get input from a textfield of type INPUT and save its numerical value on a couple of variables, but when i enter for example 1 or any digit i get Nan in the trace debug, after i put another digit i get the first after i put another one i get the first two and so on so forth. What i am doing wrong? Here some snippets from my code.
xSpeedField.addEventListener(TextEvent.TEXT_INPUT, inputXCapture);
private function initField(field:TextField, label:String, x:uint, y:uint):void {
var format:TextFormat = new TextFormat();
[code]....
I want the form with its mc to make the main movie stop from playing while peaple are filling up the form.... I tried using 2 methods both with no luck....1st method : I've put the rollover action on the whole mc - but then I can't select the textfiled to actully fill them up...2nd method: I've put the rollover action on every little bit of the mc ( input textfileds, send button, background) - but then when I move from one textfiled to another it sometimes plays the movie again - althogh I didn't leave the mc area yet....here is the code sample:
form2.back.onRollOver = function(){
stop();
}
[code].....
The default value text displays, but when you click into them to type nothing appears.I've tried embedding fonts, making sure I use th Font class, even setting them to _sans and system font, but nothing. Totally at my ropes end before I wind up re-writing most of this thing.These really should be TextInputs, I know, but this is some other f*cker's crap work I'm cleaning up and I don't feel like refactoring the rest of his garbage.
View 1 Repliesi cant assign a new value to a dynamic field by code. i cant write into a input field on flash player.
you're ganna need the fla file. i made it simplify. not complicated. [URL]
I'm having a weird problem with AS3/CS5: I have a textfield, and I'm playing around with focusing on it at various points. At one point,I set focus to the textfield (which only accepts 1 character), then add an Event.CHANGE listener to it. This works fine, except when I type the letter 'a' (or 'A'). Nothing happens until I click on the text field and type 'a.' I don't have to do the second click with any other character, and before I do the second click, the cursor is blinking in the box. Not sure what to do...
[Code]...
What I'm trying to do is pretty simple, I'm just getting lost in the syntax of it..I have a piece of code that loads a textfield to the stage and sets it to "Testing Adding Text To Stage Dynamically"on the stage I have a text input box named t1input And a button next_btn
What I am wanting to happen is to have the text automatically load into the text field that is set in the code ("Testing Adding Text To Stage Dynamically") And then have it where the user can type into the text box, press the "next" button and then the text in the text field is changed to be whatever the user has typed in the text box.[code]...
I have a wierd problem with input textfield losing its formatting.The format of the textfield (font, size, align..) is defined inside the .fla.When first added to stage, the textfield has these properties:
defaultTextFormat = flash.text.TextFormat (@97c7ab9)
align = "right"
blockIndent = 0
[code].....