ActionScript 3.0 :: Override Event Target - Move Other Sprite According To The Mouse Events On The Stage
May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
View 3 Replies
Similar Posts:
Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
View 6 Replies
Jan 13, 2011
I have loaded one swf inside my main file movieClip..I wrote a code in loaded swf
Code:
function drawLine(e:MouseEvent) {
mousepointer.x=mouseX;
mousepointer.y=mouseY;
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, drawLine);
how to access a mouseEvent in loaded swf
View 3 Replies
Apr 24, 2009
I need to have background music playing in a movie that has multiple tabs for the user to click on and go to different frames in the main timeline. I want background music throughout the movie, but it is interrupted by the mouse events. It skips to whatever frame the tabs are associated with. how I can make the music override or ignore the mouse events? I'm new to Actionscripting.
View 6 Replies
Sep 21, 2011
If i have a container, with some sprites and this sprites containes other sprites, wich is the best way to target the Event to the second level of sprite?
Container:
- sprite1 ---> contain n sprite
- sprite 2 --> contain n sprite
- sprite 3 --> contain n sprite[code]....
View 7 Replies
Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replies
Jul 27, 2009
In a pure ActionScript 3 project, I have a sprite that overlaps another sprite. The lower sprite normally handles mouse clicks. The lower sprite no longer processes mouse events when it is overlapped by the higher sprite. I would like the lower sprite to handle mouse events when it is overlapped. (In my particular instance, the higher sprite is just a decorative piece; it has no normal mouse interactivity anyway.) Is this possible? Is there a way to route mouse events through the higher sprite?
View 3 Replies
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Jul 30, 2009
Is it possible to define the target of a MouseOver event being sent to a method if it is being triggered by code and not an actual mouse event? By typecasting a string as a mouse event the receiving function is sent an acceptable value required by it to run. It will then go about executing it's tasks but if it has references to the target property an error is thrown because only the event type was sent to the function and none of it's properties.
ActionScript Code:
private function myFunction(event:MouseEvent):void {
trace(event.target.name);
} myFunction(new MouseEvent("mouseOver"));
Resulting error:
Error #1009: Cannot access a property or method of a null object reference.
Is there a way to send the target information along with the event when triggering a method in this way?
View 6 Replies
Jun 10, 2010
Essentially, the simplified problem is this: I have a parent sprite "PARENT" with two children: One child sprite "A" that contains a number of children which respond to mouseover/mouseout and rollover/rollout events, and a second child sprite "B" that is shown/hidden based on the events in "A".
The problem is that "B" appears over "A" on the stage and when the mouse enters "B", the children in "A" throw mouseout/rollout events. Ideally, I would be able to make "B" completely mouse transparent so that the hit testing in AS3 will "see through it" to the underlying "A" sprite, but this doesn't seem possible.
Note that "B" has mouseEnabled and mouseChildren set to false... but the problem seems to be that the AS3 hit testing engine won't look at siblings when determining mouse hit testing. (i.e. It sees "B" under the mouse, sees the mouseEnabled=false setting, and then moves on to "B"'s parent ("PARENT"), but never checks to see if "A" is under the mouse (which it is)).
I can't make "B" a child of "A", because "A" is clipped and "B" needs to extend beyond this clipping area.
At this point I'm thinking I'm going to have to do my own hit testing, which is far from ideal given that "A" contains a large number of children.
View 4 Replies
Jul 17, 2010
I'm making a puzzle game in Flash cs5/as3 which can have custom puzzle shapes. Basically, the user can draw basic protrusions of a puzzle. Then I create a black and white puzzle piece with a custom function like this var piece:PuzzlePiece= new PuzzlePiece(true,true,false,false); PuzzlePiece is a class that extends Sprite. The four arguments correspond to the four sides of a puzzle piece (up, down, left, right). If the argument is true, it means that protrusion should stick out of that side of puzzle piece. If it's false, it should have a hole on that side, so it fits the protrusion. I first attach the protrusions that stick out, then i flip the protrusions that stick in, attach them to a new sprite (in_part) and invert them with the following function:
[Code]...
View 2 Replies
Jan 30, 2012
I want to override flash.display.Loader and to dispatch my own Event with a my owntarget.contentHow can i override Event.target?Property is read only"
View 2 Replies
Aug 15, 2010
I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
View 2 Replies
Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
View 2 Replies
Oct 28, 2010
TextFiled is not receiving mouseEvents, coz of the sprite on top:
[Code]...
View 3 Replies
Nov 26, 2009
i have these 2 functions and both are the same:
as you can see disabledAction receives e.target as a paremeter from another function (click function actually).
is there a way to somehow call disabledAction from rollOverHandler ? (so that the code doesnt repeat)
Code:
function disabledAction(target:MovieClip):void {
var txt:TextField = Finder.findTextfield( target as MovieClip ) as TextField;
if (txt) {
[Code].....
View 1 Replies
Sep 14, 2009
i want to know how to catch mouse event on sprite.I have created a class which extends Sprite and then tried to catch mouse event on it. but not successful.so is it neccessary to draw something on it to catch events?
View 1 Replies
Sep 28, 2009
i have a loop error where it times out
Code: Select allstage.addEventListener(MouseEvent.MOUSE_DOWN, shootArrow);
function shootArrow(event:MouseEvent):void
{
do
{
[code]...
So what im trying to do is make the arrow2, body and target move to the left of the stage and make the actual arrow (flyingArrow) to move down to give the effect of a flying arrow?
View 3 Replies
Feb 13, 2010
how to manage the target of a mouse event. As everyone knows, if I use localX/Y property on a mouse event, I'll get the x/y coordinate of the curson referred to the target Sprite. But if I need these coordinate referred to another Sprite, layed in the bottom of the stage (therefore unreachable for the event), how can I do for these?
View 1 Replies
Jul 10, 2009
I'm having trouble retrieving a name from my mouse event target, so that I can tell which target was clicked.I have two buttons, forwardArrow and backArrow. The listeners on each arrow point to the same listener function in which I want to differentiate between which button was just pressed.I can't get any name but the class from event.target.What's the best way to differentiate between these?[code]
View 3 Replies
Jul 21, 2011
I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.
Code:
var ldr1:Loader=new Loader();
var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");
[code].....
View 9 Replies
Aug 11, 2010
How to get general id (or) name from xml loaded images. bcoz, i want to drag and drop that images in generic method. Now, i currently used the event.target.name for each one.[code]
View 1 Replies
Mar 3, 2010
i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.
[Code]...
View 3 Replies
Apr 10, 2011
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?
View 0 Replies
Oct 7, 2009
I have a small animation that moves based on the Y coordinate of the mouse. My client wants the animation to stop once you move your mouse off the Flash Movie. I've tried to explain that Flash does not listen for mouse events on the browser but they are pretty adamant.
So, I'm I'm just checking to see if anyone knows of any "non-javascript" ways to get flash to continue to get mouseY coordinates outside the flash movie. Or, at the very least, tell when the mouse has left the flash movie so that I can stop the animation.
View 1 Replies
Jun 17, 2011
how to disable ALL stage mouse events. My problem is that I want to ignore mouse events. know how to enable and disable buttons etc but I need to go one level further and disable the event listener that looks out for mouse events.
View 3 Replies
Aug 24, 2011
I'm having toruble with an image that I zoom into in flash. I got everything to work, only I want the clicked X and Y coordinats to center to the stage. ( so that the area clicked on always zooms in and position the area clicked to the middle of the stage) the image is a movieclip and it zooms with a tween, but i tried everything but the image wont center the stage..
does anyone have a clue for wich actionscript 3 code I can use to do this?
my code is:
const TWEEN_IN:String = "tweenIn";
const TWEEN_OUT:String = "tweenOut";
var tweenDirection:String;
[Code]....
View 1 Replies
Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
View 4 Replies
Nov 15, 2010
Can I create a single event listener for all mouse events ?
my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.
View 7 Replies
Mar 9, 2009
I have noticed that when I load an external swf, I lose my stage event listeners while my mouse is inside of the loaded swf. Is there a way to fix this?
Code:
// load the swf
var swfContainer:MovieClip = new MovieClip();
container.addChild(swfContainer);[code]....
View 13 Replies