ActionScript 3.0 :: Mouse Event And Event Target
Nov 26, 2009
i have these 2 functions and both are the same:
as you can see disabledAction receives e.target as a paremeter from another function (click function actually).
is there a way to somehow call disabledAction from rollOverHandler ? (so that the code doesnt repeat)
Code:
function disabledAction(target:MovieClip):void {
var txt:TextField = Finder.findTextfield( target as MovieClip ) as TextField;
if (txt) {
[Code].....
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Feb 13, 2010
how to manage the target of a mouse event. As everyone knows, if I use localX/Y property on a mouse event, I'll get the x/y coordinate of the curson referred to the target Sprite. But if I need these coordinate referred to another Sprite, layed in the bottom of the stage (therefore unreachable for the event), how can I do for these?
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Jul 10, 2009
I'm having trouble retrieving a name from my mouse event target, so that I can tell which target was clicked.I have two buttons, forwardArrow and backArrow. The listeners on each arrow point to the same listener function in which I want to differentiate between which button was just pressed.I can't get any name but the class from event.target.What's the best way to differentiate between these?[code]
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Aug 11, 2010
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May 13, 2010
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
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Jul 30, 2009
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....
It is only targeting the movie clip, not the buttons inside the movie clip.
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
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May 4, 2010
i'm new to AS3. Couldn't understand what some of the explanations out there are getting at, so i decided to post it here. In the code example below, what does event.target & event.currentTarget point to?
[Code]...
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Jul 11, 2011
I have a Flex 4 List component which I have tied a click event to. In my event, my assignment of the source file paths works just fine --> my larger image displays just fine when a thumbnail click happens. My problem comes when trying to attach elements of the dataProvider to text inputs on another panel. Actionscript is throwing an error. Can someone point me in the right direction??
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Feb 23, 2011
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Aug 20, 2009
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
[Code]..
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Aug 24, 2011
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
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Apr 23, 2009
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
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[Code]....
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Sep 30, 2011
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
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Jul 4, 2009
I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):
[Code]...
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Jul 13, 2009
I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:
function randomMatchedTrial(event:MouseEvent) {
... lots of code that probably doesnt matter, but let me know if it does...
}
the program starts by calling the function as followed:
randomMatchedTrial(event)
Can event handler functions be called outside of the event listeners they are handling?
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Apr 20, 2010
[Code]...
I used to actuate the painter function by using a MouseEvent although I'm prefering to do it this way, but I'm having issues with an error "1120: Access of undefined property thisMouse." Error in Bold I've attempted to pass the Mouse Event to the painter function but had no luck. A simple solution (even potentially dangerous and WRONG) would be fine here, as this is part of University Coursework and I haven't been taught Classes etc. Its basically an introduction to scripting but im trying to do things slightly out of my depth
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Oct 24, 2011
how can you switch the mouse event with keyboard event in the folowing example:
Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;
[Code]....
i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event
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Jul 18, 2010
so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.
Issue:
I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)
I'm hoping this there is an easy workaround for this like event:null or something.[code]./...
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Apr 12, 2011
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
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Apr 16, 2011
I'm implementing a text display area inside an app that displays selected text when the user mouses over one of four elements. Rather than creating a handler function for each element, I would like to get the name of the instance that is calling the handler in order to implement a switch statement. I've tried two ways, but both aren't working:
//install event handlers
initialText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
timeText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
withdrawalText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
[Code]....
Both of those return undefined for the variable name. However, in the debugger, I can trace the event values through currentTarget.name, and that shows the instance firing the handler function, whether it be withdrawalText, initialText or timeText. So how can I apply the name value to a variable in order to determine which text block to display?
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Nov 3, 2009
I have a URLLoader and a Loader triggering the same function. If event.target is traced by this function it outputs [object URLLoader] or [object LoaderInfo].However, the if statements don't seem to know what the event is and won't output anything even though it traces fine in the first trace statment. What is going on here?
ActionScript Code:
xmlLoader.addEventListener(ProgressEvent.PROGRESS, preLoader);
photoLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoader);[code]............
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Aug 22, 2011
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Dec 1, 2010
Now, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.
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Mar 4, 2010
I searched the forum first to find similarities but I couldn't find one. Sorry if this is a double however. If you try to compare a widget's instance through "event.target" after it has raised a "focusOut" event, then you won't get the actual instance.
[Code]....
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Mar 11, 2010
My parent class adds bonus_mc It then adds an event listener to bonus_mc to listen for a custom event When the custom event is dispatched I want the parent_mc to remove event.target. But it wont, it's says 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display: DisplayObject.
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Dec 29, 2010
The logic of the code is as follows (pseudo):
function X {
switch
1) tween1 -> on tween finish launch onTweenFinish();
2) tween2 -> on tween finish launch onTweenFinish();
[Code]....
results in: ReferenceError: Error #1069: Property name not found on fl.transitions.Tween and there is no default value.
What I want is to process all three tweens in a single function, but I need to know which tween it was. It is of course possible to make three separate functions, one for each tween, but that is just not proper.
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Jan 26, 2012
I have a movieclip named button1 that contains a dynamic text named txt in it.My problem is that if i try
if(event.target==button1)
{
}
[code]....
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Jan 27, 2009
Is it possible to simulate the event TARGET ?
dispatchEvent(new Event("doSomething"));
I want to simulate a click on a specific item of my menu.
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