How To Prevent Wrong Event.target

Dec 1, 2010

Now, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.

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I place several empty movieclips dynamically on the main stage and load a picture in there with a adress derived from a xml file and some text also from the xml file. Then I add a event listner to the movieclip. On stage the image + text is correctly shown, but when I click the image it traces the name of image and not the name of the movieclip in which it is placed, I need the name of the movieclip because i want to tween the movieclip after it is clicked.

Code:
function LoadXML(e:Event):void {
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[code].....

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ActionScript 3.0 :: Access Event.target Outside Event Listener Method

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ActionScript 3.0 :: Add Event Listener On Parent For Event.target = Child?

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I have a function that's called when a file download has reported progress:

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i have these 2 functions and both are the same:

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Code:
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ActionScript 3.0 :: Any Way To Prevent Event Propagation?

Feb 5, 2009

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If I have sth like this:
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In my game, if the ball hits the winBox, you get a Win message. The problem is that the ball bounces, and it might hit the box repeatedly. How can I prevent the message from happening twice per session?

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Oct 11, 2009

Below is the code for a simple Flex actionscript project. A sprite is partially covering a hyperlink. What's happening is that when you hover over the sprite, if you're also hovering over the hyperlink, the hyperlink is activated. I want to prevent that. I want the hyperlink to be activated only when the mouse hovers over it -- but not when the mouse hovers over the sprite which covers it.

package {
import flash.display.Sprite;
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[Code] .....

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Is it possible to prevent/disable default behavior in input textfield on Keyboard.UP. [code]...

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I'm trying to make a vieport in which you can pan by dragging the background image around. Here is what I've done: [URL] Note that I've hidden the mouse cursor and replaced it with 2 custom ones. The problem is, the event attached to the background, which is a touch event, fires even when the mouse is over a sprite/movieclip (the monkey or the stats) that's in front of that background. And the stats isn't even in the gameLayer (where the monkey and the bg and the mouse cursors are). Try to drag the stats around, and see that the background and everything else pans with it (this is unwanted). Also, I need to remove the custom cursor and show the regular cursor whenever the mouse is NOT on the background (i.e. when it's on the monkey or stats or any new sprites I may/will have in the future).

[Code]...

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Apr 16, 2011

I'm implementing a text display area inside an app that displays selected text when the user mouses over one of four elements. Rather than creating a handler function for each element, I would like to get the name of the instance that is calling the handler in order to implement a switch statement. I've tried two ways, but both aren't working:

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[Code]....

Both of those return undefined for the variable name. However, in the debugger, I can trace the event values through currentTarget.name, and that shows the instance firing the handler function, whether it be withdrawalText, initialText or timeText. So how can I apply the name value to a variable in order to determine which text block to display?

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I have a URLLoader and a Loader triggering the same function. If event.target is traced by this function it outputs [object URLLoader] or [object LoaderInfo].However, the if statements don't seem to know what the event is and won't output anything even though it traces fine in the first trace statment. What is going on here?

ActionScript Code:
xmlLoader.addEventListener(ProgressEvent.PROGRESS, preLoader);
photoLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoader);[code]............

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ActionScript 3.0 :: No Event.target Available On FocusOut

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I searched the forum first to find similarities but I couldn't find one. Sorry if this is a double however. If you try to compare a widget's instance through "event.target" after it has raised a "focusOut" event, then you won't get the actual instance.

[Code]....

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ActionScript 3.0 :: Remove Event.target?

Mar 11, 2010

My parent class adds bonus_mc It then adds an event listener to bonus_mc to listen for a custom event When the custom event is dispatched I want the parent_mc to remove event.target. But it wont, it's says 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display: DisplayObject.

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ActionScript 3.0 :: Seeing Event.target Of TweenEvent?

Dec 29, 2010

The logic of the code is as follows (pseudo):
 
function X {
switch
1) tween1 -> on tween finish launch onTweenFinish();
2) tween2 -> on tween finish launch onTweenFinish();

[Code]....
 
results in: ReferenceError: Error #1069: Property name not found on fl.transitions.Tween and there is no default value.
 
What I want is to process all three tweens in a single function, but I need to know which tween it was. It is of course possible to make three separate functions, one for each tween, but that is just not proper.

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ActionScript 3.0 :: Event.target Movieclip?

Jan 26, 2012

I have a movieclip named button1 that contains a dynamic text named txt in it.My problem is that if i try

if(event.target==button1)
{
}

[code]....

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ActionScript 3.0 :: Simulate The Event TARGET?

Jan 27, 2009

Is it possible to simulate the event TARGET ?

dispatchEvent(new Event("doSomething"));

I want to simulate a click on a specific item of my menu.

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ActionScript 3.0 :: Cant AddChild The Event.target?

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i add eventlistener(MouseEvent.MOUSE_OVER) to some movieclip. but when i write: addChild(event.target) it doesnt work.

More info: i have several rectangles on the stage. when movie starts, they all get alpha 0.3, when you mouse over any of them they get alpha 1 with tween. But i made it so that, rectangles are located over the each other. and i want to make it so, that when you mouse over any rectangle it comes to front, but it doesnt work with addChild(event.target).To try it at your own, just create 3 different sized boxes and give then instance names: square_mc, square2_mc, square3_mc and copy+paste this code.

[Code]...

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ActionScript 3.0 :: Event.target With Methods?

Oct 18, 2009

I am searching for a way to use one eventlistener with multiple buttons that bassically behave the same way.It works with event.target.(any movieclip property here, e.g. alpha).

[Code]...

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ActionScript 3.0 :: Get Xml File Name From Event.target?

Nov 16, 2009

var urlString1:String="TestDrive/z05483205.xml";
var url1:URLRequest=new URLRequest(urlString1);
loader1=new URLLoader(url1);
loader1.addEventListener(Event.COMPLETE, test);
[Code]....

I expect to see this z05483205.xml

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ActionScript 3.0 :: Change An Event Target's Name?

Mar 22, 2009

Can I change an event target's name? or it's an only-read property? I've been googling it but to no avail... For example, say this is my button code:

[Code]...

if trace the event target's name, you get buttonOne. But what I need to do is have the event's target's name to become buttonOne1. because I already have a button with the instance name. That's my setup, not the way I would do it OF COURSE, but this is the way the unique file is setup for my aunt, to have two set of buttons that calls the same image...(not the thumbnail issue I had before)... so the Question: is there a way to add a letter or remove a letter from the event target's name? You know how you can add a letter to the beginning of an array like buttonsArray.unshift(newButton)....can you do the same thing with an event.target.name?

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ActionScript 3.0 :: Make The Target Of The Event?

Jul 10, 2009

I made this file, test1.fla where a movieclip named mc1 contains two other mcs. Then I wrote some simple code to make the target of the event (in this case a mouse event) shrink a little.

Here's the code I've used:

Code:
mc1.addEventListener(MouseEvent.MOUSE_OVER, onDown);
mc1.addEventListener(MouseEvent.MOUSE_OUT, onUp);
function onDown(evt:MouseEvent):void {

[Code]....

When I test this movie, only the selected mc that I hover is the one that shrinks, the other does not shrink (I am talking about those guys inside mc1). However I have done a similar file called test2.fla in which I replaced the nested mc's with shapes, the code is exactly the same, but in this case it's mc1 that shrinks, I mean no matter what shape I hover with mouse, both shrink.

I know (think so) that this is because of event propagation, but why do these two files react in a different manner? Is it becase the mc's inside mc1 can also be a display object container, but shapes cannot?

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