Flash :: Prevent A Parent Movieclip Event From Being Fired?

Mar 19, 2011

I have an AS3 movieclip with a button. Both the movieclip and button needs a click event but when I click the button it also fires the parent movieclip's event handler.

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So let's say we want to load some XML -

var xmlURL:String = 'content.xml';
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var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest);

[Code]....

I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from?

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Using flex builder with flex sdk 3.4.0 if the module is remote like url...The READY event is never fired, i don't understand why.Do you get the same behavior? Original code is from url...[code]

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I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:

[Code]...

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Flex :: Prevent Dragging Outside The Parent Container In Flash?

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I have a canvas onto which I draw shapes like rectangle etc. When I move the shape using my custom mouse down/mouse move handler, the shape can go outside the parent bounds.

I am checking if the child is outside the parent's bound to snap it back:

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[Code]...

The snapInside method gets called when I go outside the left or top boundary. But when the child is dragged outside the right or bottom boundary, I find Flex/Flash runtime automatically expands the parent's height and width. So say the parent size was initially 800x600, if child Y bounds exceed 800 by say 20 pixel, I find the this.parent.height automatically resized by flex to 820!!

How do I prevent the parent from resizing when child goes outside the original bounds of the parent ?

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Actionscript 3 :: Get Composed MovieClip's Containing (parent) Class After Event?

Aug 13, 2011

I have a MovieClip that is composed in a parent (non-display object) class. We register an event listener against that movieclip - a CLICK handler for example.

With event.target I can get a reference to the MovieClip from within the event handler. But how can I pull a reference to its composing class?

I could simply add a "parentClass" property on the dynamic MovieClip class, but I'm wondering if there's a more elegant/idiomatic way of doing it that I should consider?

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Flex - Get Event Type That Is Fired?

Dec 2, 2011

I am working on Flex project these days and having java background. In my current task, same pop up is opened when two different types of custom events are being fired and I have to hide a button for one event type. So, how i can get event type.

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ActionScript 3.0 :: Event.AddedToStage Being Fired Twice?

Mar 19, 2011

I've just been working on a splash page/main menu for my game, and when tracing a value in the function fired when added to stage, I noticed it was tracing twice.After a process of elimination I found it was caused by some text inside a movieclip in the library.

This is literally my first time using MovieClips in AS3, as I generally just render everything manually, but I used one to knock up some quick text.When converting the text to vector graphics, the problem disappeared. Still the same MC being created and added, yet no problem. It was caused by the text.Doing away with MC's completely, embedding the required font and just using manual TextFields is my solution.Tested on 2 different FP10 builds by the way, same behaviour on both.

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Flex - Label DataChange Event Not Getting Fired?

Feb 23, 2010

<mx:Label id="myLabel" dataChange="{trace('changed!!');}" />

I change the text in the above label:

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But nothing is traced as it's supposed to.

Am I using a wrong event? I thought dataChange is fired when text in the label is changed.

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Flex :: Not Receiving An Event Fired From An .AS Class

Jul 16, 2010

I have 2 files, 1 to dispatch the event and 1 to receive it (of course in addition to the event class itself).

I've done this before with both dispatching and receiving files being mxml, but this time the dispatching file is an actionscript class, and it's not working this time. Is it different for actionscript classes?

Here's a dumbed down version

The dispatching class dispatches the event as soon as it's created.

public class ASClass extends UIComponent{
public function ASClass(){
dispatchEvent(new MyEvents(MyEvents.FIRE_EVENT));
}
}

in my main mxml app, I instantiate the ASClass which automatically dispatch the event as soon as it's created and the main mxml app should receive back.

protected function appCComplete(event:FlexEvent):void{
addEventListener(MyEvents.FIRE_EVENT, gotEvent);
var asClass:ASClass = new ASClass();

[Code].....

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Flex :: What Event Is Fired When All SkinSparts Are Available In A SkinnableComponent

Feb 12, 2011

I'm (slowly) learning Flex 4 and working on skinning a custom component that extends SkinnableComponent. The component is all in ActionScript and essentially looks like this:

[Code]...

The issue I'm having is on NULL REFERENCES in the Constructor for the various SkinParts, because they're not created yet. I'm trying to find out when is the best time to access them to assign their .text values. I know I can override partAdded() and add the .text value as each part is added, but I'd rather just listen for some magic event that is dispatched when they're all available.I'm not sure whether or not it matters, but the accountName, accountNumber variables are assigned by using a repeater with a dataProvider on the host component. I'm not sure if that too has something to do with when the data is available to the AccountSummary component - which may also needed to be waited on. I was able to successfully use FlexEvent.CREATION_COMPLETE to assign all my .text values to the SkinParts, but is that the right event/best practice?

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ActionScript 3.0 :: Combobox Change Event Isn't Fired

Feb 12, 2009

I've got this weird problem with Flash in a embed browser in an ASP.NET Windows Application. I've got this Flash Movie that runs in the Windows application and has got a couple of comboboxes. I've added an eventlistener to such a box, but his change event isn't triggerd on some computers. When I click on the combobox it opens up, but when I click on an item in the combobox it closes before he could trigger the change event.

The weird part is that this occurs on some computers, on others it works as it should. And when I load the swf directly in the browser the comboboxes work all the time. So it has something to do with the Windows Application and Flash. All the tested computers have the Flash plugin version 9 and higher (needed for my movie) installed.

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ActionScript 3.0 :: Remove The Event Listener As Soon As That Even Gets Fired?

Jan 18, 2010

i have to remove the event listener as soon as that even gets fired. i added the listners like this.

btn1ClickHandler function:
-------------------------
private function btn1ClickHandler(evt:MouseEvent):void

[code].......

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ActionScript 3.0 :: Loader Event.COMPLETE Never Fired?

Feb 2, 2010

I'm loading in a jpeg and sometimes the Event.COMPLETE is never fired. I have a ProgressEvent that traces out the bytesTotal and bytesLoaded... and it goes all the way up until the bytesTotal equals bytesLoaded... but randomly, the Event.COMPLETE is never fired!

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ActionScript 3.0 :: Event.COMPLETE Listener Not Getting Fired?

Sep 15, 2010

ok this seems to look like it should work.. but for some reason the Event.COMPLETE listener for the loader is not getting fired..

does anyone see something that I missed..

i put in trace statements in to see where its not getting to..

I verified this so far..

- the constructor function does appear to add the even listener to the loader.

- Unit3DPreview.load() function gets called (from the parent class) and receives the _path string properly..

- the loader does have an Event.COMPLETE listener at the time of the loader.load() call..

- the renderAnimation listener function never gets fired off.. even though the listener has been added..

there is no IO error.. the image is in the correct location.. I know this because if I remove it .. I get an IO error..

one thing is that there is an instance of this class already placed inside a library symbol that is associated to another class that passes a bunch of data .. the preview image path being one part of it.

not sure if having it be already existing vs me creating it via code would make a difference .. that is something I have not tried yet.

[Code].....

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ActionScript 3.0 :: Remove Event Listener From Child Inside Parent MovieClip?

Mar 13, 2011

I have created event listeners for a particular movieclip.Insidet this movieclip there is so many objects.When ever I click on the parent movieclip the event listener calls the function for the child object. I had tried removeEventLIstener()

import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
var info:MovieClip=new MovieClip();
info.graphics.beginFill(0x000000,0.35);
[Code] .....
I want to delete mc's parent

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Mar 16, 2009

I want to validate the user detail screen and infrom user ifany error when he moves out of flex screen.Basically we have submit button out of flex area and userenters detals in flex screen and submits using jsp header

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Flex :: Which Event Gets Fired When Click On ViewNavigator In Mobile App

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Actionscript 3 :: Keyboard Event Only Fired From Original Class?

Nov 21, 2011

Using FlashDevelop, I've got a bit of code to detect keyboard events. The problem is, if I run this code from the main class (Main.as) it'll trigger the event, but not if I go to another class.

For instance, I have the main class, and it has this function

addEventListener(KeyboardEvent.KEY_DOWN,onKeyDown);
public function onKeyDown(e:KeyboardEvent):void
{

[Code]....

There's no message from either class. If I put the event in the second class, nothing happens. All the other events besides keyboard events still work.

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ActionScript 3.0 :: When I Double Click / Event Doesn't Get Fired

Jul 5, 2009

when I double click, the event doesn't get fired,[code]

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ActionScript 3.0 :: Context Menu And No Mouse Up Event Fired

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the issue i face right now is that there is an item that can be dragged around the screen and if this item is dropped, physics will bring it back to the floor. all good so far. however, when i am currently dragging the item and i right click and choose "show redraw regions" or any other option available in that menu, there is no mouse up event fired, making it impossible for me to simulate the release of the item. i have looked in the googles and the doc:

[Code]...

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ActionScript 3.0 :: Custom Event Fired / Yet Not Performing Actions In Method

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I have a Custom Event that takes the name of a file uploaded through FileReference and bubbles the variable back up to the parent class. The Custom Event works and when traced in the parent class, it appears the variable came through as well and traces out in the output. However when trying to use this variable in the text field and assigning it anywhere in the parent class, nothing happens, not even an error.[code]

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Flex :: Which Event Is Fired After The Data Is Loaded Into Datagrid Or Combobox

Feb 26, 2011

Which event is fired after the data is loaded into datagrid or combobox ? (Assuming the dataprovider is set to the datagrid).

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Actionscript 3 :: What Is The Event That Gets Fired When Click On A Datagrid Column To Sort It

Apr 28, 2011

What is the event that gets fired when you click on a datagrid column to sort it? I could use that to know which column is getting sorted and hence have a common sortcomparefunction for all columns.

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ActionScript 3.0 :: Custom Event Fired, Yet Not Performing Actions In Method?

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I have a Custom Event that takes the name of a file uploaded through FileReference and bubbles the variable back up to the parent class. The Custom Event works and when traced in the parent class, it appears the variable came through as well and traces out in the output. However when trying to use this variable in the text field and assigning it anywhere in the parent class, nothing happens, not even an error.

parent class
____________

package classes {

import classes.gs.*;[code]..........

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Flash :: Prevent Touch Event From Firing From Under Another Sprite

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I'm trying to make a vieport in which you can pan by dragging the background image around. Here is what I've done: [URL] Note that I've hidden the mouse cursor and replaced it with 2 custom ones. The problem is, the event attached to the background, which is a touch event, fires even when the mouse is over a sprite/movieclip (the monkey or the stats) that's in front of that background. And the stats isn't even in the gameLayer (where the monkey and the bg and the mouse cursors are). Try to drag the stats around, and see that the background and everything else pans with it (this is unwanted). Also, I need to remove the custom cursor and show the regular cursor whenever the mouse is NOT on the background (i.e. when it's on the monkey or stats or any new sprites I may/will have in the future).

[Code]...

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I want to load an external swf movie into the parent one using for example the UILoader component and I want it to have access only to one object of the parent (the main swf movie). I tried sth like my_uiloader.content.parent = null, but obviously it doesn't work as the parent property is read-only.

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