Actionscript 3 :: Setting Event.target For Using Events In Unit Testing?

Jan 30, 2012

I want to override flash.display.Loader and to dispatch my own Event with a my owntarget.contentHow can i override Event.target?Property is read only"

View 2 Replies


Similar Posts:


Flex :: Unit Testing Event Handlers

Jul 24, 2009

What methods do you use to unit test event handlers, particularly if they require information from the event (such as mouse coordinates, or the target of the event)? Is the most common practice to just refactor the behavior into a method that does the lifting while the handler just extracts information from the event, or are there effective ways to simulate event dispatch in FlexUnit or Fluint?

View 1 Replies

ActionScript 3.0 :: Testing A Click Event Target Object's Type?

May 18, 2009

MouseEvent.target will return the target object... but how do I access the specific object type? I know it's probably simple... but it's late and I'm fried. The code below obviously doesn't work. I just need someone to tell me what to put instead of [object MovieClip] and [object SimpleButton]

Code:
stage.addEventListener(MouseEvent.CLICK, fOnClick);
function fOnClick(e:MouseEvent):void {

[code].....

View 10 Replies

Flash :: Unit Testing Frameworks Or Libraries?

Feb 5, 2011

What are the best unit testing frameworks or libraries for AS3 programming? Specifically for projects that do not involve Flex, only Flash.

View 1 Replies

ActionScrip :: Unit Testing :: Reliable Mocking Framework T?

Jul 4, 2009

I'm looking for a reliable mocking framework for ActionScript. I've been using mock-as3, but I'm annoyed with what I feel is a hack-ish solution for triggering events. There are other a few other reasons why I'd like to have some options, but not sure if I necessarily need to go into them. I've also looked into Mock4AS, but the interface appears to be cumbersome.

View 3 Replies

Flex :: Unit Testing Puremvc Based Application?

Jul 10, 2010

I have a flex application written using PureMVC framework.Now,I want to write tests.We are using FlashBuilder 4.Is FlexUnit sufficient for testing? Are there any issues you have faced while writing tests?

View 1 Replies

Actionscript 3 :: Unit Testing With A Singleton Using Inversion Of Control

Jan 26, 2011

I am developing an AS3 application which uses a Singleton class to store Metrics in Arrays. It's a Singleton because I only ever want one instance of this class to be created and it needs to be created from any part of the app. The difficulty comes when I want to unit test this class. I thought adding public getters and setters would enable me to unit test this properly and would be useful for my app. I have read that changing to a Factory pattern will enable unit testing or using Inversion of control. This would of course make it more flexible too. I would like to know of people's thoughts on this matter as there are SO many conflicting opinions on this!

View 1 Replies

Unit Testing - Mock Out A Service Using Local Data In Flex 3?

Jul 9, 2009

I am writing a small flex application that will, eventually, call PHP services to perform its work. In the meantime, however, I would like to have it use local data in XML form to allow me to develop the Flex part independently of the data service.

What is the best way to do this? I want to emulate a service like this:

[Code]...

And invoke the service using issuerService.send(), populating my results as expected. How do I do this as though it were a RemoteObject instead, but keep my data local?

View 2 Replies

Flex :: BUilding Project With Unit Testing On Cruise Control?

Oct 15, 2009

I have a flex application build with actionscript 3 on flex builder with unit testing on it using flexUnit4. I want to build this project on my cruise control and i don't know how?

View 3 Replies

Flash :: Unit Testing A Library With AsUnit In Flex Builder?

Mar 3, 2010

I've been trying to setup a working method for unit testing flex libraries using Flex Builder. i have tried setting up a standard flex lib project and using Ant to compile and run the units tests. But this means that when something does go wrong and I want to use the flex builder debugger I cannot do so.

So my next plan is to setup the library as a normal as3/flax/air app as I can use the concept of a main class to run the unit tests. I can then compile the actual library code using Ant.

I could also setup a separate companion project who's sole task is to run units tests on the lib. But this is a little awkward as each library now requires two projects to manage. How do other people develop flex libraries and use unit tests to test/develop/debug the code?

View 1 Replies

Flex :: Unit Testing - Create A Partial Mock Using Mockto?

Jul 13, 2010

Is it posible to create a partial mock using mockito-flex?

View 1 Replies

Flex :: Flash Builder 4 Standard Profiling & Unit Testing Alternatives

Mar 3, 2011

I want to profile and unit test my application in Flash Builder 4 Standard. Adobe says I need to upgrade to the Premium version but I can't pay the money they want right now.Are there any alternatives for unit testing and profiling?

View 2 Replies

ActionScript 3.0 :: Override Event Target - Move Other Sprite According To The Mouse Events On The Stage

May 27, 2009

i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like

[Code]...

View 3 Replies

ActionScript 3.0 :: Setting Flashvars When Testing Movie?

Apr 8, 2009

how to set flashvars when running a movie in CS4 using Control->Test Movie?  Under ActionScript 2 I could just set _root.flashVar, what's the equivalent in AS3?

View 4 Replies

ActionScript 2.0 :: Automate Testing And Mouse Events On Precompiled SWFs?

Sep 2, 2010

Scenario: A compiled swf. It has lots of button interactions. We want to automate the testing of these buttons by triggering events in the SWF. There is no localConnection method we can use. Is there any way to sift through a SWF and check for hasEventListener or willTrigger flags and then manually, through code, trigger events?

An actionscript way? or is there some kind of other non-Adobe application (maybe a browser plug-in) that can do this? Is there some kind of automated SWF testing app out there already? We've got 100's of SWFs that we don't have access to the code to but we need to check for bugs, and instead of having someone sit there and repeatively click buttons in the swf, we'd like to set up some kind of way where all eventListeners (or at least specific ones) are found and then triggered upon intervals.

View 3 Replies

ActionScript 3.0 :: Setting Target On Movieclip?

Nov 16, 2009

I have created movieClip through AS3 code but I need to set target on my movie clip. How to do .

private var myClip:MovieClip=new MovieClip();
// now i need to sent target on this myClip.

View 3 Replies

ActionScript 3.0 :: Access Event.target Outside Event Listener Method

May 13, 2010

how can i access event.target outside event listener method.say for example

my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working

now what if i want to get totalframe property of m instance, in short for every movieClip clicked.

View 11 Replies

ActionScript 3.0 :: Add Event Listener On Parent For Event.target = Child?

Jul 30, 2009

I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:

test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....

It is only targeting the movie clip, not the buttons inside the movie clip.

View 4 Replies

ActionScript 3.0 :: Difference Between Event.target & Event.currentTarget?

May 4, 2010

i'm new to AS3. Couldn't understand what some of the explanations out there are getting at, so i decided to post it here. In the code example below, what does event.target & event.currentTarget point to?

[Code]...

View 5 Replies

Actionscript 3.0 :: Setting A Target Path For A Library | Flash CS4

Jul 9, 2009

I am trying to create a class library in the documents folder on my mac to save reusable .as classes. I tried following the tutorial on gotoandlearn about this, but it doesn't seem to be working out. I set the path in the prefs in flash using the browse button, and then set up the import line in my .fla. When I test, I get errors that say that flash can't find the dir that I am trying to use. Here are some details...

This is the dir structure that I am trying to use to store my classes.

This is how I am trying to link up to the classes using import in flash.

Here is the preference settings that I am using to get flash to look in the dir structure above to find classes to import.

View 3 Replies

ActionScript 3.0 :: TypeError: Error #1034: Type Coercion Failed: Cannot Convert Flash.events::Event@3738fb79 To Flash.events.MouseEvent

Mar 27, 2012

iam making a game and i almost finish except one error i couln.t get it

TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.

[code]....

View 4 Replies

ActionScript 3.0 :: Testing Movie - Keyboard Event Handler

May 24, 2010

Here's the code
public function onKeyPress( keyboardEvent:KeyboardEvent ):void {
if (keyboardEvent.keyCode == Keyboard.A) {
//DO MY STUFF NAO
}}

Error:
1119: Access of the possibly undefined property A through a reference with static type class.
When I put Keyboard.RIGHT or Keyboard.SHIFT etc. It works fine. I tried it with keyboard.Event.keyCode == 97 and such and it still didn't work.

View 2 Replies

ActionScript 3.0 :: Testing Keyboard - Simultaneous Event Listeners

Mar 30, 2011

I have been been testing for keyboard events one key at a time. Now I want to test two keys being pressed or released at the same time. I am unclear on how to do this. Do I need to indicate this intention in the functions parameter
Code:
if(event.keyCode==keyboard.LEFT&&keyboard.keyCode.RIGHT);
isn't cutting it.

View 6 Replies

ActionScript 1/2 :: Getting, Setting Contents Of A Field, Whose Name Is Parsed Out Of Target Path?

May 23, 2009

It seems that every scripting language I start using, it all goes back to this problem. How do I evaluate a string as a variable name or text field name, and get or set the contents of that variable or text field

var mySelf:Person = new Person ("Enter Your Name", "Enter Your Email", "Enter Your Phone");
//Person is an external class file.  The variables in it are named "_HomName, _HomEmail,

[code].....

View 4 Replies

ActionScript 3.0 :: Simple Target MovieClip - Setting Visibility True?

Feb 11, 2010

Just new to As3. I can't set visibility of movieclip inside another movieClip
ActionScript Code:
player.vidImage.visible = true;
trace(player.vidImage); // shows - [object SimpleButton]
tracing player.vidImage show [object SimpleButton]. But can't set visibility true.
VidImage is physically placed inside player MovieClip.

View 5 Replies

ActionScript 2.0 :: Getting, Setting Contents Of A Field, Whose Name Is Parsed Out Of Target Path

May 23, 2009

It seems that every scripting language I start using, it all goes back to this problem. How do I evaluate a string as a variable name or text field name, and get or set the contents of that variable or text field?

Code:

var mySelf:Person = new Person ("Enter Your Name", "Enter Your Email", "Enter Your Phone");
//Person is an external class file. The variables in it are named "_HomName, _HomEmail, _HomPhone."

[Code]....

View 1 Replies

ActionScript 3.0 :: Defining Target When Typecasting Mouse Events?

Jul 30, 2009

Is it possible to define the target of a MouseOver event being sent to a method if it is being triggered by code and not an actual mouse event? By typecasting a string as a mouse event the receiving function is sent an acceptable value required by it to run. It will then go about executing it's tasks but if it has references to the target property an error is thrown because only the event type was sent to the function and none of it's properties.

ActionScript Code:
private function myFunction(event:MouseEvent):void {
trace(event.target.name);
} myFunction(new MouseEvent("mouseOver"));

Resulting error:
Error #1009: Cannot access a property or method of a null object reference.
Is there a way to send the target information along with the event when triggering a method in this way?

View 6 Replies

ActionScript 3.0 :: Event.target Or Event.currentTarget?

Jul 11, 2011

I have a Flex 4 List component which I have tied a click event to. In my event, my assignment of the source file paths works just fine --> my larger image displays just fine when a thumbnail click happens. My problem comes when trying to attach elements of the dataProvider to text inputs on another panel. Actionscript is throwing an error. Can someone point me in the right direction??

[Code]...

View 6 Replies

ActionScript 3.0 :: Mouse Event And Event Target

Nov 26, 2009

i have these 2 functions and both are the same:

as you can see disabledAction receives e.target as a paremeter from another function (click function actually).

is there a way to somehow call disabledAction from rollOverHandler ? (so that the code doesnt repeat)

Code:
function disabledAction(target:MovieClip):void {
var txt:TextField = Finder.findTextfield( target as MovieClip ) as TextField;
if (txt) {

[Code].....

View 1 Replies

ActionScript 3.0 :: Drag And Drop Function - Setting Target Area For Object

Mar 20, 2009

This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.

View 17 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved