Actionscript 3.0 :: Setting A Target Path For A Library | Flash CS4
Jul 9, 2009
I am trying to create a class library in the documents folder on my mac to save reusable .as classes. I tried following the tutorial on gotoandlearn about this, but it doesn't seem to be working out. I set the path in the prefs in flash using the browse button, and then set up the import line in my .fla. When I test, I get errors that say that flash can't find the dir that I am trying to use. Here are some details...
This is the dir structure that I am trying to use to store my classes.
This is how I am trying to link up to the classes using import in flash.
Here is the preference settings that I am using to get flash to look in the dir structure above to find classes to import.
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Mar 12, 2011
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package
{
[Embed(source = 'Library.swc')] // This line won't work, of course...
import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
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May 23, 2009
It seems that every scripting language I start using, it all goes back to this problem. How do I evaluate a string as a variable name or text field name, and get or set the contents of that variable or text field
var mySelf:Person = new Person ("Enter Your Name", "Enter Your Email", "Enter Your Phone");
//Person is an external class file. The variables in it are named "_HomName, _HomEmail,
[code].....
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May 23, 2009
It seems that every scripting language I start using, it all goes back to this problem. How do I evaluate a string as a variable name or text field name, and get or set the contents of that variable or text field?
Code:
var mySelf:Person = new Person ("Enter Your Name", "Enter Your Email", "Enter Your Phone");
//Person is an external class file. The variables in it are named "_HomName, _HomEmail, _HomPhone."
[Code]....
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Jun 21, 2010
What I have is some actionscript that displays an image from an external folder. All I have to do is specify the location of the folder, e.g,
Code:
var path = "icons/"
However, this is going to be used as a widget that people can embed on their site, I can specify the full URL to the icons folder and the app works, but to save bandwidth I've imported the images into the flash library under the folder "icons". All I need to do is set the path variable to the icons folder in library and it should work by the loading the images from the library rather than loading the images from my site.
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Nov 9, 2011
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
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Oct 31, 2011
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
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Jan 27, 2009
I am having some trouble setting relative package source path in the ActionScript Settings Flash CS4.Below is the folder structure on my computer.[code]The only way it will work is with an absolute path like /Users/ jenrosamond/Desktop/Tri-Template/classes.This project is getting moved around to several different machines though, so that absolute path isn't going to work.
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Aug 21, 2010
I've downloaded the tweener.swc from their google project page I create my fla file put it in a folder and put in the same folder the tweener.swc file.
I go to ActionScript settings > Library path > hit the + button > I type the relative path which should be just tweener.swc or not sure but just a dot (.) or / to get all the classes and libraries from the same folder in which the fla is located.
But it says it can't load the swc or my imports don't find the classes.
P.S. With absolute path it works.
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Dec 6, 2009
When I drag and drop images in flash library, the path is sometimes relative (./somefolder/someimage.png), and sometimes it is absolute (D:lahsomefoldersomeimage.png).
How can I use only relative paths in flash library in order to be able to update all images from any computer and/or from any folder ?
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Nov 11, 2011
I know how to use Source Path ( which is just an another source folder). But could never figure out how to make use of library path.I know using SWCs too.. but how can i use a bunch of classes which are not in SWC form, in my library path ?
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Apr 1, 2011
Does Flash look for .swc files only through library path or can I put .swc file to the .fla directory too? I tried that but It seems that Flash does not look for .swc files there, I guess only for .as files.
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May 24, 2011
in Flash CS4 I created two FLA file.
In the First File:
- I draw a shape;
- I convert it to a MovieClip;
- I link a MyClip class with a simple trace in the constructor;
- I export the whole file as MyClip.SWC;
In the Second File:
- I go to Edit > Preferences > ActionScript > ActionScript 3 settings and I add
-in the Library Path- the file MyClip.SWC;
- on the first frame of this swf I write var myClip:MyClip = new MyClip(); addChild(myClip);
I don't know what I'm doing wrong but when I compile (export swf) the class gets loaded (I see the trace in the output window) BUT I can't see the graphics associated to MyClip. It seems MyClip.SWC only contains the code of that clip.
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Aug 6, 2011
I would like to do something like this URl...but have the individual lines animate and show progress along a route. It needs to be a 'real' map so that I can feed in LAT/Longs for for the polylines. This is also a similar effect URL... but I don't need the map panning.I am aware of the google maps api for Flash but there doesn't seem to be any animation other than panning.
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Mar 8, 2012
I'm using Flash Builder 4.6 and in one of my ActionScript projects, I have a referenced .swc library file.The way I added it was Project > Properties > Flex Library Build Path > Library Path tab > Add SWC...Here a popup occurs and I must select a .swc file by browsing through my machine and selecting one. Once I do that, it'll display the added library like this:
somelibrary.swc - /Full/Path/to/the/swc/here/lib/somelibrary.swc
What I want to be able to do is use a relative path instead, like:
somelibrary.swc - ../../lib/somelibrary.swc
Does anyone know a way to do this or a workaround to be able to use relative paths for swc libraries in Flash Builder?
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Feb 14, 2012
I realise that I need to keep all my code on the main timeline, so now I need some serious help with targeting movieclips and buttons, when I use the target path tool (the little gun sight in the action script panel) it lets me navigate to the thing I want, but when I use it's suggestion it very often doesn't work, and I am left using trial and error to work it out. Ican get stuff to work, but I really have no idea why or how I am doing it, Sorry to be such a N00B, but I really think if I can work this out I am going to get
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May 20, 2004
how do you specify the target path using "tellTarget"?Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
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Nov 12, 2009
fla files which is calling default page . but it's not able to find the default page.. my default.aspx page is in root directory ,and my fla file is in ../capture/image.fla . here is my code
[Code]...
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Jan 8, 2010
Previously it was put as keepLevel1(event.target) at each seperate function. Now I would like to make it frun the functions after an object is successfully loaded. How should I change the (event.target) to?
ActionScript Code:
private function startSearch(event:MouseEvent):void {
var loadID:String;
loadID=searchArea.text;
myLoader2.load(new URLRequest("GetData.aspx?id="+loadID));
myLoader2.addEventListener(Event.COMPLETE,processXML2);
[Code] .....
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Mar 12, 2003
I've got a question about the path of the txt fileI can easily load a txt file in a movie if the txt is in the same folder as de .swf, but when i try to load a txt file from a different levelfor Example projects/com/1.txt i dīn't see any txtthe code is:loadVariablesNum(projects/com/1.txt,0) i know the code is wrong, but can somebody tell me what i have to do to get a txt form a different level.
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May 25, 2003
i have a main-movie with a movieclip called "area", into this movieclip is loaded an external movie.swf
a clip inside this movie.swf has the below script
onClipEvent (enterFrame) {
_level0.area.displayfield = "hello"
[code].....
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Apr 26, 2010
I am wondering why the AS3 movieClip target path are soo complicated? I'm loading a simple external swf that contain a movieClip that I want to play with. But I can't find the proper syntaxe to call this movieClip..
var swfLoader:Loader = new Loader();
holderSWF.addChild(swfLoader);
var externalSWF:URLRequest=new URLRequest("externalFile.swf");
swfLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, loadProdComplete);
swfLoader.load(externalSWF);
[Code]...
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Apr 13, 2005
im attempting to build my first site in flash, and it was all going ok till i decided to get clever!I did have snippets of a.s everywhere, but have been trying to move it all back to frame1 on the main timeline (issat best practice?)the problem im having is that a simple piece of code on a nav button just wont work.when the code was within the same movie as the button it was easy:
btnWelcome.onRelease = function(){
trace ("clicked")
}
[code]....
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Nov 16, 2009
I have created movieClip through AS3 code but I need to set target on my movie clip. How to do .
private var myClip:MovieClip=new MovieClip();
// now i need to sent target on this myClip.
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Feb 10, 2009
I've now found the code:MovieClip(root).square_mc. rotation= 45;Which has solved the problem fantastically.However my book suggests this format:root. square_ mc.rotation = 45; Also, using the 'insert target path' icon in the AS Window gives a similar syntax. eg for the above it gives this.parent.square_mc.orroot. square_ mc.Neither of which work, and generate the following message 1119:Access of possibly undefined property square_mc through a reference with static type flash display: DisplayObject.Am I doing something wrong, or does this style of controlling multiple time lines just not work?
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Mar 8, 2009
I'm trying to reference a specific frame inside a MC in my .swf file from an .as file. What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc. I thought I'd write a line like this in my collision detection section of my .as file.
Code:
planePoints = currentFrame * 100;
The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes. So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties).
Code:
planePoints = Airplane.currentFrame * 100;
Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'
I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root. Am I getting something basic mucked up here or should I be importing something in the package to get it to recognize the class?
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Jun 5, 2007
Alright, so I've tried quite a few things with no luck. I have a scrollbar that works in the swf fine, but when loaded into my mainmovie container I get this error...
Target not found: Target = "/scrolling text " Base = "_levelO.swf container"
Basically I understand this to mean that the externally loaded movie cannot find the instance name /scrolling text. The code is as follows that I have set to the scrollbar button in the externally loaded swf....
on (rollOver) {
tellTarget ("/scrollingtext") {
nextFrame();
} gotoAndStop("down1");
}
I tried changing the target to _root.scrollingtext with no luck. Also tried _parent.
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Jul 16, 2004
I'm trying to figure out how to use AS to access frames of a movie clip within a button symbol (using Flash MX 2004), and I seem to be stuck. I drafted a small test version of the FLA I'm working on, and it is attached to this message.
Specifically, my intention is to have a two-state button that goes into "selected mode" after the first mouse click, and then goes back to normal after a 2nd click. I can already handle the functional aspect of this using a global boolean like the one in the attached file. The problem is that I want to represent the current status of the button with a visual change; in the attached example FLA, the intention was to change the color of the text label on this button from grey to red when the button is in its "selected" state.
In this forum I found a similar question where someone had provided a "menu.fla" that had a row of buttons that acted more or less like a radio set, which is somewhat similar to my need. I've been trying to use the same sort of method, having converted the "up" state of the button text into a movie clip symbol with two frames (one for each state), and then trying to use AS to do a "gotoAndStop()" on the desired frame of the up label animation. The problem is that I cannot figure out how to actually make this work ... no matter what sort of path I try to use to get to the movie clip animation within the button, I cannot seem to set the text animation to jump to the "selected" frame (2).
I think my problem is that I've been unable to glean any understanding from the Flash MX docs about the differences between an object name and a symbol name and an identifier and an instance name and a blah blah blah, or about which of them (if any) actually is an ID that can be accessed via ActionScript. Also, MX 2004 seems to provide almost no compile-time error checking on the validity of a target path either, so I've been reduced to just throwing every combination at it that I can think of. None have worked, so I'm at a loss.
If anyone can explain to me why the attached FLA doesn't cause the text to stay red after a mouse click, no matter which of the commented out lines I try, it would undoubtedly be a big help to me.
(Please note that the button in this FLA uses a basic flashing animation for mouseovers ... it was just something quick to implement to emulate the mouseover animation in my full file, so please don't be distracted by it. Also note that I haven't tried to implement any code to return the button to a non-selected status yet. One thing at a time.)
RESOLVED: It was apparently the nesting of a movieclip inside of a button that prevented the original target path from working (and one of the tutorials at this website seems to support that). Once I knew what the proper path syntax was and didn't have to worry about that part anymore, eventually the rest fell into place pretty easily once I started using a movieclip for the button rather than an actual button.
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Apr 15, 2006
I need to feed the path of a target to a function and it needs to rewrite to set a value to it. example below
[Code].....
Basically it works if it's only one target name with no previous/subsequent targets like path1 works but not path1.box is there any way to fix this?
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Oct 5, 2009
I'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work
Code:
menu.nosotros.addEventListener(MouseEvent.CLICK, subSeccion);
function subSeccion(e:MouseEvent){
trace(""+e.target.name+"boton clicked");
this.nosotrosmc.gotoAndStop("historia");
}
The output window show this:
nosotrosboton clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at HomeSonny_fla::MainTimeline/subSeccion()
I need to made a simple navigation, I'm a designer, not a programmer.
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