ActionScript 3.0 :: Flash's Library Path And .swc Files
Apr 1, 2011
Does Flash look for .swc files only through library path or can I put .swc file to the .fla directory too? I tried that but It seems that Flash does not look for .swc files there, I guess only for .as files.
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
I've downloaded the tweener.swc from their google project page I create my fla file put it in a folder and put in the same folder the tweener.swc file.
I go to ActionScript settings > Library path > hit the + button > I type the relative path which should be just tweener.swc or not sure but just a dot (.) or / to get all the classes and libraries from the same folder in which the fla is located.
But it says it can't load the swc or my imports don't find the classes.
When I drag and drop images in flash library, the path is sometimes relative (./somefolder/someimage.png), and sometimes it is absolute (D:lahsomefoldersomeimage.png).
How can I use only relative paths in flash library in order to be able to update all images from any computer and/or from any folder ?
I know how to use Source Path ( which is just an another source folder). But could never figure out how to make use of library path.I know using SWCs too.. but how can i use a bunch of classes which are not in SWC form, in my library path ?
- I link a MyClip class with a simple trace in the constructor;
- I export the whole file as MyClip.SWC;
In the Second File:
- I go to Edit > Preferences > ActionScript > ActionScript 3 settings and I add
-in the Library Path- the file MyClip.SWC;
- on the first frame of this swf I write var myClip:MyClip = new MyClip(); addChild(myClip);
I don't know what I'm doing wrong but when I compile (export swf) the class gets loaded (I see the trace in the output window) BUT I can't see the graphics associated to MyClip. It seems MyClip.SWC only contains the code of that clip.
I would like to do something like this URl...but have the individual lines animate and show progress along a route. It needs to be a 'real' map so that I can feed in LAT/Longs for for the polylines. This is also a similar effect URL... but I don't need the map panning.I am aware of the google maps api for Flash but there doesn't seem to be any animation other than panning.
I'm using Flash Builder 4.6 and in one of my ActionScript projects, I have a referenced .swc library file.The way I added it was Project > Properties > Flex Library Build Path > Library Path tab > Add SWC...Here a popup occurs and I must select a .swc file by browsing through my machine and selecting one. Once I do that, it'll display the added library like this:
I am trying to create a class library in the documents folder on my mac to save reusable .as classes. I tried following the tutorial on gotoandlearn about this, but it doesn't seem to be working out. I set the path in the prefs in flash using the browse button, and then set up the import line in my .fla. When I test, I get errors that say that flash can't find the dir that I am trying to use. Here are some details...
This is the dir structure that I am trying to use to store my classes.
This is how I am trying to link up to the classes using import in flash.
Here is the preference settings that I am using to get flash to look in the dir structure above to find classes to import.
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package { [Embed(source = 'Library.swc')] // This line won't work, of course... import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
Is there a way to add paths to the Flash runtime search path for loading files? Say I want to load myXML.xml and its down in /myDir1/myDir2/myXML.xml. Is there any way I can add "/myDir1/myDir2" to the search path so I can just load using the string "myXML.xml" INSTEAD of loading by the full path "/myDir1/myDir2/myXML.xml"? My directory structure will be changing on a semi-regular basis so I can't hard-code the direct path to the file.
import or load a library of .as3 files into flash.I found a library that has many .as3 files in folders and subdirectories.How do I use these in a flash as3 project?Do I just stick the folder into the same folder as my project?
import myfolder.filename
Or is there a formal process for importing an entire folder with subdirectories of as3 files.
I was wondering if there is any Python library out there which would allow me to generate Flash files (a simple slide show of a bunch of images). I tried installing Ming but was running into some problems, so was wondering if there is any other library out there with better documentation.
I am one of a team of designers/coders and the team are a mix of PC and Mac users. The Flash version we work in is 8. We all take on each others Jobs from time to time and it's becoming a problem when we need to update media in the Library as the FLA can't find them. Is there a preference or system file that we need to change etc etc? I know we can manually locate the files but at present we are designing a JSFL that automatically updates, sizes our media within the FLA and the path issue is causing a problem.
1) Place symbols on the stage manually in loaded.fla
2) Exclude these symbols from the swf because they will already be in loading.swf
So I:
1) Created a component.fla
2) Created a "comp" symbol in the fla
3) Turned that symbol into a component via Component Definition
4) Exported the comp.swz into Configuration/Components/MyComps
5) Opened up loaded.fla
6) Pulled the comp component onto the stage
7) Went to file AS settings and added Configuration/Components/MyComps to the External Library Paths
8) Compiled loaded.swf and played it
BUT the swf includes the comp component on the stage...which is NOT what I wanted. I only want the swf to work and have a reference to comp when it it loaded into loading.swf.Why haven't the classes in comp been excluded?Obviously this is a workaround for runtime shared libraries, which is unpredictable, time-wasting and generally painful. Is there a better way to retain WYSIWYG and share symbols? I don't want to do dynamic placing.
I am having problems with building my webpage with Flash. I have imported the the swf files I want in my library but when I try to put them into folders my computer seems to seize up and takes a few minutes to do the job and can be very slow and I am unable to anything on PC while it is doing this. I have not incounted this problem before on my PC but I have had it for over 5 years now and I am due to buy a new PC in spring next year when Windows 7 is released on all new PCs. I am using windows XP with all the updates available plus upgraded to 1GB memory last year. Is my PC to old to work with FLASH CS3 or is it another problem entirely?
Is there any AS3/Air library for Zip files with password protection support? Previously i check FZip, it was great but it doesn't support encryption! Also another library that works good, but it not support encryption too.
What I have is some actionscript that displays an image from an external folder. All I have to do is specify the location of the folder, e.g, Code: var path = "icons/"
However, this is going to be used as a widget that people can embed on their site, I can specify the full URL to the icons folder and the app works, but to save bandwidth I've imported the images into the flash library under the folder "icons". All I need to do is set the path variable to the icons folder in library and it should work by the loading the images from the library rather than loading the images from my site.
In an IDE project what is the difference between choosing "library path" and "external library path" Is this how you would add greensock.swc to a project?
I'm trying to use the Shared Library process for the first time with audio files and I'm not sure why it's not working. I've followed both processes from here:[URL] and have a library file called libTestAudio.swf with all the audio files set up right (see Flash file here [URL] My question is should the testAudio.swf ever grow in file size? When it has no content it is at 4Kb but when it has the shared library file added to the timeline it becomes 8Kb. Now this might sound small but I've tried this with much longer pieces of audio and the file size does get bigger for testAudio.swf . I was thinking that only the libTestAudio.swf file would increase in file size and testAudio.swf would remain at it's 4Kb size. Am i wrong there?
I recently switched a Flex project over to using RSLs. It built fine for quite a while but has recently dug its heels in and is giving me this error:configuration variable 'runtime-shared-library-path' requires a value for 'rsl-url'I went through all the flex XML files I could find and either this value doesn't exist or there are entries available for it. Nowhere did I see a <rs-url></rs-url> with no value.
I'm trying to compile a project using compc from command line.[code]Any ideas why adding to the library path a folder with the swc I want to use generates an error?
I am converting a speexdecoder code to C in alchemy. The problem is that i am importing a header file #include <speex/speex.h>. Alchemy gcc gives an error that speex.h not found. I have placed the speex directory where my C code is.
I'm building a site that loads in various swfs for each section, which in turn load in videos, sounds, xml etc. Lets call these 'third level stuff'. Does anyone know how I can load the third level stuff into their swfs without having to put full paths in from the Main swf file? I hope that makes sense?! for example. A loaded swf pulls in a video from its own directory, so would look something like:
I'm trying to get this xml 'image_loader' (similar to kde wipes) rotation thing working for this page i'm working on. i have to make some adjustments with the path to the files according to how it is going to work on this site i'm working on. i'm not sure how or where to change the path in the actionscript to get to the path.
i've included a folder called '- example working without paths' which is to show how it is supposed to look. this works when everything is in one folder. but, when i setup the site structure the swf can't find the xml or the images to load...so i'm not really sure how to fix it. the 'root.hml' in the root folder represents the main html file that i'm using for the site.
I have done some coding in the past in .asp .aspx, but it is not my primary forte. I am working on a site that has a page for project photo galleries, and have been following a lot of the tutorials from this site. I have a directory structure as follows:
For testing purposes, in projects.fla, and resulting projects.swf, I have:
xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML;
[Code]....
how to code projects.fla with the correct path to the .xml file in the <root>projectsproject1 directory, and ideally, a way to make it dynamic so I can pass the path to the projects.swf file using a variable, and be able to direct the movie to use the intended xml file, thumbnails, and images based on the press of a button contained in a projects menu. Unless I have missed something, all of the tutorials I saw had the images and .xml file in the same directory as the .swf.