ActionScript 3.0 :: Jpgencoder/urlloader Not Firing Any Events After Second Use?
Nov 5, 2009
I'm using the jpgencoder to save a few thumbnails out from flash. The first time I save an image it works just fine, but the second time I try, the image saves but I get absolutely no events fired off from the URLLoader that I'm using with it. If I refresh and try it again, then again it will work once, but not twice. Here is some sample code of what I'm doing:
Code:
var jpgURLRequest:URLRequest = new URLRequest("JPEGEncoder.php?path="+path);
var loader: URLLoader = new URLLoader();
jpgURLRequest.contentType = 'application/octet-stream';[code]....
View 2 Replies
Similar Posts:
Feb 14, 2010
I am having a problem with my ProgressEvent.PROGRESS handler. It looks like this:
Code:
function handleProgress( event:ProgressEvent ):void {
var percent:Number = Math.round( event.bytesLoaded / event.bytesTotal * 100 );
trace("Uploading %" + percent);
}
It just traces "Uploading %100" every time
I am using a big file so I know its taking several seconds between calling URLLoader.load and complete. There just doesn't seem to be a report in between 0-100..
View 12 Replies
Mar 19, 2011
I�m getting Error #2032 when my URLLoader complete event finishes firing. What I can�t figure out is why. The complete event fires successful (I ran a number of trace statements to make sure it made it all the way to the end of the method with no error) and I�m not getting any helpful output when I trap the IOError. Here is the error message:
[IOErrorEvent type=�ioError� bubbles=false cancelable=false eventPhase=2 text=�Error #2032: Stream Error. URL: file:////Volumes/Macintosh HD/Users/shanemcgarry/Documents/School/DGM 6122/Final Project/�]
here is my code:
Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.utils.getDefinitionByName;
[code]....
View 0 Replies
Nov 18, 2009
I keep running into problems where I want to add an event listener onto a class instance RIGHT after it's instantiated, like this:
Code:
storiesXML = new XML(XMLdata);
storyBook = new vStories(XML(storiesXML.stories));
storyBook.addEventListener("storyBookLoaded", storyBookLoaded);
. . .
But by the time we arrive at the third line, the "storyBookLoaded" event has very often (inconsistent) already been dispatched from my class instance:
Code:
var evt:Event = new Event("storyBookLoaded", true, false);
dispatchEvent( evt );
...
(Even though quite a lot has happened in the class before that.) To be clear, I don't want to add storyBook as a display child, and even if I did, the addChild() method would have to be called after instantiation of storyBook, so we'd have the same problem. I know I could set a timer in the vStories class to artificially delay the dispatching of the event, but that seems really hack-ish, and would have a real compounding problem if I have to do it too often as everything builds up. How to make sure custom communication events happen after their listeners are set?
View 4 Replies
Sep 18, 2011
I'm writing a SWF that I'd like to communicate with a Java process via Sockets. This is usually quite easy with standard Sockets, but for some reason the events described in the Socket documentation aren't firing when all signs say they should be.
On the Java side, I've set up a ServerSocket that's listening on port 8080. Using netcat I've confirmed it works as designed.[code]...
When I run the resulting SWF, all I get is "Called connect!" on the stage, and none of the events ever fire. Even more strangely, when I investigate the communication from the ServerSocket on the Java end, it receives and accepts a connection. When I close the SWF the code calling my Server completes as normal -- meaning it was hanging on a connection made with my SWF.
I'm left with a few questions...
With the exception of the event handlers, this is the end of control for my code (after the connection is established, we just wait for events and render them appropriately). Could the entire program be "terminating," and I'm just misunderstood about the Runtime model?Are there visibilty/naming requirements for the callbacks for them to be called? They're all public, but could it be that the Runtime isn't seeing them?Are there any gotchas with AS3 Socket programming? I kept thinking this was an issue of sandboxing, etc., but the SECURITY_ERROR didn't fire either.
View 2 Replies
Oct 19, 2004
whats the easiest way to code tooltip methods to my different classes I currently have working. for example mylabel.setTooltip("text to show",true); mylabel.removeTooltip();so that any event anywhere could call a tooltip. The tooltip follows your mouse movement basically. If the method was called from an MC and the second parameter which is a boolean is set to true: mylabel.setTooltip("text to show",true);
Then the tooltip would only show while the mouse was over that label, componet or MC. If it moved away it would automatically fire the event to remove it. Due to the urgency of this help im willing to pay a small fee for anyone who can write a quick tooltip .as that does just that.
View 4 Replies
Apr 1, 2010
This simple code:
var loa:Loader = new Loader();
loa.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loa.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
loa.loadBytes(someByteArray);
Sometimes works, but mostly doesn't. Neither 'onLoaderInit' nor 'onLoaderComplete' fire.
'someByteArray' is always a valid ByteArray, stored in a local SharedObject
View 1 Replies
Aug 22, 2011
Can anyone tell me why I would not be getting Netconnection.NetworkChange and Netconnection.Closed events would not be getting fired when I am working on Flash CS5?
I get the Success event, but when I am attempting to test my reconnection code I pull out my network cabled and I never get the closed event.
Interestingly, I do get the Closed and NetworkChange events when I am debugging, but not when I just run the movie.
View 7 Replies
May 14, 2007
This is problem is cropping up in Flash CS3 rather than Flex, but it's Actionscript 3.If you paste the code below into the main timeline on frame 1 and test it in Flash, the COMPLETE and INIT events both fire. And in Firefox and Safari it works too. INIT and COMPLETE both fire. But in IE (6 and 7, both with the latest flash player) on a PC only the INIT event fires.
Code:
var debugText:TextField = new TextField()
addChild(debugText)
var onRootLoaderInit = function (event:Event):void{
debugText.text += "INITIATED." + " "
} var onRootLoaderComplete = function (event:Event):void{
debugText.text += "COMPLETE." + " "
} loaderInfo.addEventListener(Event.INIT, onRootLoaderInit);
loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete);
View 9 Replies
Jun 15, 2011
What I want is to play a swf file in my site. And when that swf animation file ends that is fully watched by the User, I want to call a PHP page.
View 1 Replies
Jun 24, 2011
I'm taking my first stab at writing a custom flex 4 component by extending the UIComponent class. Unfortunately, I cannot get the component to respond to any sort of mouse events.I've tried setting mouseEnabled to true is the component, as well as setting mouseChildren to true in the parent (the stage object). It seems whatever I do, my click events can be detected from the stage, but not with the component.Here is my component class:
package components {
import mx.core.UIComponent;
public class DrawCanvas extends UIComponent {
[code]......
View 1 Replies
Oct 10, 2011
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
View 1 Replies
Apr 1, 2009
I have a pretty elaborate class that extends Socket and performs some serialization and data protocol stuff. It works pretty well when I send small messages. However, when I send anything over about 132KB at once, the SOCKET_DATA progress events stop firing -- or at least the function I've got listening for them does. My class is called RPCSocket and I assign the socketDataHandler function like this in my constructor:
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
My socketDataHandler function (with lots of comments) is attached. Is there some limit to how much data can be sent over a socket at once? Is there something wrong with my code? Here's the trace output:
Code:
socketdatahandler
bytesAvail:4380
buffer length:0
reading bytes into buffer for concat
buffer length after concat:4380
buffer state:0
[Code] .....
View 6 Replies
Nov 24, 2010
I am creating an Action Script .as file and I want to be able to respond to events from a URLLoader.
[Code]...
When I try to run the FLA which calls it it get an error against line 18 1046: Type was not found or was not a compile-time constant:Event.
What extra line(s) of code do I need?
View 1 Replies
Mar 28, 2011
I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;
package com.game.scripts.menu
{
import flash.display.MovieClip;
[code].....
View 2 Replies
Aug 10, 2010
I have an instance of URLLoader that works perfectly on my machine and a number of other machines, but in a few rare cases, regardless of the browser or the flash player version, URLLoader never comes back with any of my callbacks and so the load() method is fired off into the stratosphere and nothing happens beyond that.Curious if anyone else has encountered this and if so how they got around it.[EDIT]Ok... never mind on the "no callbacks are fired". In fact it is firing the SecurityError.SECURITY_ERROR. However, I'm at a total loss as to why it would only fire this on some machines and not on others. Does it have something to do with the user's admin privileges or the browser's security settings? The error is 2170, phaseTwo (whatever that means)
View 3 Replies
May 29, 2009
In Adobe AIR 1.5, I'm using URLLoader to upload a video in 1 MB chunks. It uploads 1 MB, waits for the Event.COMPLETE event, and then uploads the next chunk. The server-side code knows how to construct the video from these chunks.
Usually, it works fine. However, sometimes it just stops without throwing any errors or dispatching any events. This is an example of what is shown in a log that I create:
Uploading chunk of size: 1000000
HTTP_RESPONSE_STATUS dispatched: 200
HTTP_STATUS dispatched: 200
Completed chunk 1 of 108
[Code]....
View 3 Replies
Jul 2, 2010
var jpgEncoder:JPGEncoder = new JPGEncoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(bmpData);
The above is reporting error:Type was not found or was not a compile-time constant: JPGEncoder. Call to a possibly undefined method JPGEncoder.
View 1 Replies
Feb 2, 2012
Im using the as3CoreLib JPGEncoder class to save a jpg of my swf from flash.Right now I have the quality of the jpg set to 60 like this:ActionScript Code:var jpgEncoder:JPGEncoder = new JPGEncoder(60);I'm trying to set the quality number to a variable to be defined a function that will calculate the compression value needed to get the jpg to 20k.
View 2 Replies
Jul 5, 2009
I'm using the jpgEncoder for a webcam snapshot app, my script was running right when my code was into my FLA on a layer, BUT I wanted to take it away in a document class, and now I'm having 2 issues :
a) when I shot a picture, the image doesnt stay frozen even with the line [attachCamera(null)]
b) I get a white image saved on my server.[code]
View 4 Replies
Jun 14, 2010
Is it a way to use jpgencoder/pngencoder classes from adobe in AS2 projects?
View 2 Replies
Feb 11, 2010
i am trying to save a movieclip as jpg image using JPGEncoder using following code,
[Code]....
View 2 Replies
Jul 25, 2011
I'm trying to encode and upload two (or more) images from Flash using JPGEncoder. I can upload a single image with no problem, but have never needed to upload two or more encoded images. This is the code I'm using to encode and upload a single image.
[Code]...
View 1 Replies
Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
View 3 Replies
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Feb 24, 2011
I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?
View 1 Replies
Dec 26, 2011
I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)
This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3
View 2 Replies
Aug 25, 2010
LinkeSetFx has its own CollectionEvent, but I don't know how to map the LinkedSetFx event to mx.events.collectionEvent(I want use it in ComboBox). LinkedSetFx is in AS3Commons-collection framework.Here is the url, choose the as3commons-collections-1.0.0.zip, you'll find LinkedSetFx in srcorgas3commonscollectionsfx
View 1 Replies
Mar 27, 2012
iam making a game and i almost finish except one error i couln.t get it
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
View 4 Replies
Jul 1, 2011
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
[Code]...
View 1 Replies