Is it possible to create an EventListener about some event, and also sending some variable to the function that's called when the EventListener = true?
add an event listener to a button so you can see when it's been clicked but can you add one to a variable to perform an action when the variable changes or do i just have to use an onEnterFrame function to check the value and act on it if it's changed?
I want to pass a variable to a function called by an addEventListener, but when i try to do it, it doesnt pass the event itself to the function. For example, i have
Here is what I am trying to do. Make a dynamic number of buttons on the stage. Place a BtnNum variable in each button so that when the button is clicked it will pass that BtnNum to a function. Here is my code so far
[Code]...
I know that if I use something like this["Btn"+i].addEventListener(MouseEvent.CLICK, function(e:MouseEvent){SayNumber(e, "Hello")}); it will pass a variable but I want to make the variable dynamic and I am lost. I am new to as3 since a week ago.
I have a boolean variable, projectsLoaded that is set to false when my application loads. As i'm sure you can imagine, when the final project module loads, I set the variable to be true. Is there a way I can trigger a series of functions to run once that variable is set to true?
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
I'm creating a board game which has 3 variables, p1Move, p2Move and activePlayer. p1Move and p2Move store the p1 and p2 location on a game board. activePlayer stored who's turn it is at the moment.
I am loading a value in from a text file which changes the value of move. This all works fine when i designate a player directly:
so that flash changes the value of p1Move (or p2Move depending on who's turn it is) to varAmount. varAmount is the variable being read from the textfile.
Hopefully that all makes sense. Basically i want flash to change the variable associated with the active player only.
I have an flash movie with on the main timeline a movieclip "MC1". In this movieclip I have another movieclip "MC2". On the first frame of MC1 I have declared a variable x and I want to give this variable a new value when I click on MC2 but it doesn't work?!
I am attempting to make a remoddled clone of the game at [url]...so far i have some blobs that slowly move down through a door, then when they're off the screen they jump back above the screen to come back down.my problem is that the door is user controlled using this code on a butten[code]...
I'm working on a game were your health variable will add 1 hp automatically every second if the health variable is not equal to 100. How would you do that?
I have one swf file that containes a mc using an easing function to move an arrow around. That mc has the instance named myruler. The arrow moves based on the value of a variable named "y". This swf also has a mc that I use as a container to load movies into. The movies that are loaded into the container mc have buttons that I would like to use to change the value of the variable "y" in the movie clip named myruler found in my base swf. Did that make sense? [code]...
What is the best way to listen for and trigger a function when a string stored in a variable changes? I have a variable named source which is a string. When its value changes I need to run a function newVideo. What's the most efficient way to detect the string has changed?
I have a flash movie being loaded inside a parent movie. Inside the loaded movie is a variable called lvl, and its refered to as loadedmovie.lvl in the parent movie.
So if i'm wondering what the lvl is in the loaded movie, I just use loadedmovie.lvl to get the variable.
But I want to know when this variable CHANGES. How am I able to detect when this lvl variable changes? Inside the loaded movie, it's been set to change almost every frame in the movie, but I'm not going to call a function inside every frame of that movie to find out when it changes.
how do I detect a variable change and then make it call a function?
Can I detect a change to a variable (a data string)?
I am making a AS2 SWF (player level 7) with a combobox page navigation. I have a page name variable that I am changing from outside of the SWF with Director and Authorware using (I believe) FlashVars. The variable (internally) is set by default during SWF initialization. The external variables values allowed are always one of the combobox's data field values. The combobox default variable is not always index positon 0 (zero). Or the order of the data either. The variable can get changed internally by the nav combobox used for navigation independent of the external variable. - this works When the shared nav var is changed from the external source, the combobox needs to change to the match the corresponding combobox's data variable. This is what I am trying to do. I can change the combobox setting programatically (index) but not get it to recognize it as a change event. Or tell it programatically
Can the combobox be selected by the data variable or is the only option to use the index (and loop through index values to match variable to data field)?
And update the combobox selection (and as a result the nav page) by triggering a change event programatically?
Detecting the var change cleanly without the OnEnterFrame trick is my goal - if it even works in the version I have to use (flash palyer 7).
I need to change one variable at the click of a button the problem is that when I enter the first frame i declared a _global var _global.conteudo =null;
In the second frame: this equal a _global to : _global.conteudo = "enterprise.swf";
But when I click a button , i need change my _global var for example:
on (release){_global.conteudo="my variable declared";}
I've done a search on this and I can't find anything that makes sense
Its the first time I've created a document class and an object class that extends a movieclip. I've tried endless functions and properties to access the public function within the object class, but I'm getting lots of different errors. Both classes are within the same folder as the .fla file. I don't know what I'm doing wrong.[code]...