ActionScript 3.0 :: Condition - If The Variable Change Condition Don't Change

Sep 12, 2009

I have a BD return by PHP without problem : I have "all_good" and "no_good" If the variable change my condition don't change ..... why

[Code]....

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I am doing a simple combobox example. Now my requirement was, i want to differentiate the combobox values with some colors. I dont know how to do this. can you guys pls help me out on this. Suppose for ex: if my combobox data value exceeds 200 i want to display the items in "red" else i want to display in "green".

<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the Halo ComboBox control. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

[code]....

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am doing a simple combobox example. Now my requirement was, i want to differentiate the combobox values with some colors based on a condition. Suppose for ex: if my combobox data value exceeds 200 i want to display the items in "red" else i want to display in "green". i need solutions for this requirment.

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[code]....

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I'm working under as2 with variables in a web site navigation, i want to create a condition, a simple condition, for frame controling but i'm not sure how to code it.I have the content_fade_out variable, whenever a user clicks a navigation button, the variable should be checked to see wich movie clip to play. I know i can do it with an if but, if i do it with a "if" I would need add 5 ifs to each button, while i think somethin like this can be done:

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ActionScript 2.0 :: Listen Or Watch For Variable Condition?

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i have 5 submit buttons for example. When each submit button is clicked, a portion of the application is done. When all 5 portions are completed(or when 5 variables == true) I want something to happen.As of right now, on my submit buttons I am checking to see if all variables are true like so...

Code:
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Is there a way to "watch" these variables, and when all are true do something, instead of having these conditions on my submit buttons?

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ActionScript 2.0 :: Listen Or Watch For Variable Condition

Feb 24, 2005

Lets say i have 5 submit buttons for example. When each submit button is clicked, a portion of the application is done. When all 5 portions are completed(or when 5 variables == true) I want something to happen. As of right now, on my submit buttons I am checking to see if all variables are true like so...

[Code]....

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Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.

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I'm making a simple animation in flash, but I need to make an OR statement:

if (xxxxx or yyyyy){
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ive tried with this script (as2)

on (press) {
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[code].....

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for i know that i often fail when it comes to syntax, i thought i might ask how the syntax would be if i'd want to ask if two variables are set. say i'd want to let things happen if the variables _root.move==1 and at the same time _root.window==0.

in this piece of code:

onClipEvent (enterFrame) {
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[Code].....

my problem is, that i let something scroll in front of a button on mouse release, and flash now thinks that i left the button and thinks it should fire up stuff that should happen on rollout, which shouldn't when i mouse release on the button.

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Just I want to write a condition in a Function stating If condition. The following is the situation.

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So, what I'm trying to do can't really be that hard, I still can't get it to work properly...

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ActionScript 2.0 :: For Loop WITHIN An If Condition Statement?

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Is it possible to use a for loop within an if condtional statement? I have been trying but just get errors no matter what I do. I have a series of buttons that pop up in a window and I want to make it so a click anywhere outside of the buttons will close the pop up window. I have been doing this by running a hitTest that checks if any of the buttons are being touched one at a time. It works, but it seems overly tedious, especially since there are a lot of buttons. I do not want to put the hitTest on the background of the window because it will cause the mouse cursor to turn into a hand even when it is not over one of the actual buttons.

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[Code]....

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Dec 22, 2008

It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:

if (proAlign == true) {
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[code].....

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I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user. The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop(). how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?

[Code]....

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I've a problem with calling the movieclip from the library with the if else case.If I take out the if else condition, the code runs normally but when I do I can't. I tried numerous attempts to fix the code but it still failed.What I wanted to do is, when I click one button out of 3 buttons at the 1st frame, it will pass the string (either red, blue or orange) to answer textbox. Then I store the string into a var called tarotno to go through a if else condition to call the MovieClip according to the string passed.[code]

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package {
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;
import flash.net.FileReferenceList;
public class FileReferenceListExample extends Sprite {
[Code] .....

Code like the above will get executed as soon as loaded, how can I make it run under certain condition? Pretty much this in this answer:
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Look at this code:

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The book I am reading says: "In this example, the test would evaluate to true, because one of the two conditions (the first) is true. As a result, "option a or b" would be traced."Isn't the above statement incorrect? this if statement to me reads as "if a is 1 and b is goodbye THEN output it"

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C# :: Multiplayer Whiteboard Race Condition?

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Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?

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Another idea was to have a "request control" button, which asks the serverside extension for control.... same idea as before, but now they aren't frustrated by the initial delay of pen drawing. This is also not so good though since they must hit that button till they can do anything, and this whiteboard is really meant for kids..

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Actionscript 3 :: Loops - Not Check Condition The First Run?

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I want to start my for loop at a certain number, and make it loop. Like this: 5, 6, 7, 8, 9, 10, 0, 1, 2, 3, 4

If the maximum number is 10 and it starts at 5. The reason is because I want to loop through every tile in my game in a certain order (top to down, then go right).

[Code]...

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ActionScript 3.0 :: While() Loop With Condition For Each Value In An Array?

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Just wondering...s it possible to create a while() loop with as condition comparing a value against all items in array?e.g.

ActionScript Code:
while(myValue == for each(var i in myArray)) {
//Do Something

[code]........

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This segment creates the MCs for a preloaded slideshow. I want it to skip the creation of the MC and loader at the current index in the loop if a variable at that index is false, and then decrement the index and slideshow_length variable by one.Looking at the code now, I suspect I need to pass si to another variable at each trip through the loop, and decrement that instead. But that still doesn't seem to explain why the else condition isn't tripping. Does it?[code].....

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Nov 11, 2010

I am developing a small game in flash and decided to use AS3 for it! Now the problem that has happened to me is that the condition within an if statement is executed!!!

Here is my code:

ActionScript Code:
if (y > 850 && splodeCount == 0)
{
play('Sploding');
splodeCount++;
}

Now instead of trying if the conditions (y > 850 && splodeCount == 0) are true it simply follows them as if they were orders. For example it places the object at y 850 and makes the splodeCount 0!

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i tried to use setInterval() and Timer function, but it doesn't work

Code:
for(i:Number=0; i<100; i++){
if(i%2 ==0 ){
trace("--------");

[code]....

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