Actionscript 3 :: Loops - Not Check Condition The First Run?
Oct 19, 2011
I want to start my for loop at a certain number, and make it loop. Like this: 5, 6, 7, 8, 9, 10, 0, 1, 2, 3, 4
If the maximum number is 10 and it starts at 5. The reason is because I want to loop through every tile in my game in a certain order (top to down, then go right).
I have this function that has a loop in it.[code]How do i get it to hold until col_mc[name] has reached frame 80 in its timeline?So it loops then waits for the movie to get to frame 80 before carrying on.
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
I have created a listener for stage in a function. The same function is called by another function. Now I need to check with a condition that whether the stage listener is present or not.
I am newer in FLEX and currently i am using FLEX 3.0 I want to develop a Tic Tac Toe game in FLEX. At first i think this one is the easiest for me but now its going to be very tough for me. I have searched on Internet but not a single link that much so please give me proper Idea with proper code. Here i am giving you the sample code. its a bit of complex so sorry for that.
[Code]...
I have check the winning condition on btn_click() function but you can give me the idea to change it when the one row is completed. I want to know how to handle the array of TicTacToe Game.
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
Inside each dataInput is a button that sets the var "varSumNum" to 1 or 2, retain or dismiss respectively. If I set varSumNum to 2 the retain button will hide the corresponding circleMC, but the circles need to toggle visible/invisible individually. This works fine on circleMC1, but I can't get it to check the rest of the dataInputs and toggle their circles. To clarify further, it needs to check each dataInput and if 2 & 4 are set to 1 circle 2 & 4 are removed.
I'm working on a small validation script, to check elements of a data object for duplicates... it goes a little something like this (hit it!):
[Code]....
and continued my loop, it would work, but instead, it would catch the first duplicate, but miss the rest after that. Basically what I'd like to do is simple: If this record[i] is equal to record[i+1], skip record[i+1] and go through it again... I just can't seem to figure it out
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
I'm working under as2 with variables in a web site navigation, i want to create a condition, a simple condition, for frame controling but i'm not sure how to code it.I have the content_fade_out variable, whenever a user clicks a navigation button, the variable should be checked to see wich movie clip to play. I know i can do it with an if but, if i do it with a "if" I would need add 5 ifs to each button, while i think somethin like this can be done:
variable value = Y y = 0 _root.home_mc.gotoandplay y = 1 _root.galery_mc.gotoandplay....
and so on, I'm just not sure how to set the variable value condition.
Is it possible to have more than one condition on an if statement?eg. if something is black and if it is 40cm then do the following..both conditions must be fulfilled before the action can occur.
I need to specify more than one condition for visibiltyvisible="{data.allow && data.open}"However, this gives the error "The entity name must immediately follow the '&' in the entity reference."I could use a function, but I'd like to know if it is possible to do this directly with different syntax.
for i know that i often fail when it comes to syntax, i thought i might ask how the syntax would be if i'd want to ask if two variables are set. say i'd want to let things happen if the variables _root.move==1 and at the same time _root.window==0.
in this piece of code:
onClipEvent (enterFrame) { if (_root.move == 1) { if (_root.mainVarX == 0) {
[Code].....
my problem is, that i let something scroll in front of a button on mouse release, and flash now thinks that i left the button and thinks it should fire up stuff that should happen on rollout, which shouldn't when i mouse release on the button.
I have 5 movie clips on stage made invisible. Each time only 1 movie clip appear randomly. The next movie clip appear on condition that the previous movie clip must disappear by pressing of a button. Example: mc - A,B,C,D,E
If B appear, a button must be pressed to make B disppear in order for the next button to appear randomly.
So, what I'm trying to do can't really be that hard, I still can't get it to work properly...
So, I have two textfields and one button. Whenever I type a set message into one of the textfields and then press the button, I want the other textfield to return another set message. Probably the trickier part: this should work both ways.
Is it possible to use a for loop within an if condtional statement? I have been trying but just get errors no matter what I do. I have a series of buttons that pop up in a window and I want to make it so a click anywhere outside of the buttons will close the pop up window. I have been doing this by running a hitTest that checks if any of the buttons are being touched one at a time. It works, but it seems overly tedious, especially since there are a lot of buttons. I do not want to put the hitTest on the background of the window because it will cause the mouse cursor to turn into a hand even when it is not over one of the actual buttons.
If the for loop can't be within an if condition, then maybe there is a better way to use the hitTest code, but I couldn't figure that out either. Here's a simplified version of what I have now (it works, but is too much code..):
It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:
if (proAlign == true) { trace("align Option = " + proAlign + " -- " + "this is true part");
I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user. The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop(). how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?
I've a problem with calling the movieclip from the library with the if else case.If I take out the if else condition, the code runs normally but when I do I can't. I tried numerous attempts to fix the code but it still failed.What I wanted to do is, when I click one button out of 3 buttons at the 1st frame, it will pass the string (either red, blue or orange) to answer textbox. Then I store the string into a var called tarotno to go through a if else condition to call the MovieClip according to the string passed.[code]
package { import flash.display.Sprite; import flash.events.*; import flash.net.FileReference; import flash.net.FileReferenceList; public class FileReferenceListExample extends Sprite { [Code] .....
Code like the above will get executed as soon as loaded, how can I make it run under certain condition? Pretty much this in this answer: function keyEvent(code:String):void { // do something with the "code" parameter, that looks like "alt+ctrl+D", may use .split('+'), etc }
var a:Number = 1; var b:String = "hello"; if (a == 1 && b == "goodbye") { trace("options a and b"); }
The book I am reading says: "In this example, the test would evaluate to true, because one of the two conditions (the first) is true. As a result, "option a or b" would be traced."Isn't the above statement incorrect? this if statement to me reads as "if a is 1 and b is goodbye THEN output it"
Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?
Right now- in just letting the messages go through, it gets all out of whack.One idea was to have a serverside control which resolves who has control of the object, and nothing is allowed to happen clientside until that conflict is resolved. Conflict resolution can be based on a first-come, first-serve basis.Even though this can happen very fast, the small delay (~50-300ms) is unacceptable since movement must be instantaneous on the client side. For example, instead of manipulating objects, think of a pen. For there to be a delay till they've already started drawing... not good!
Another idea was to have a "request control" button, which asks the serverside extension for control.... same idea as before, but now they aren't frustrated by the initial delay of pen drawing. This is also not so good though since they must hit that button till they can do anything, and this whiteboard is really meant for kids..
i have my hGroups as like [code]and i m trying to hide the hgroups on a condition when this bean tagInfoData have a value "notworking" otherwise it will shown..should i need to write code in the creation complete as all this is in a pop up window of the button click event.[code]
This segment creates the MCs for a preloaded slideshow. I want it to skip the creation of the MC and loader at the current index in the loop if a variable at that index is false, and then decrement the index and slideshow_length variable by one.Looking at the code now, I suspect I need to pass si to another variable at each trip through the loop, and decrement that instead. But that still doesn't seem to explain why the else condition isn't tripping. Does it?[code].....