ActionScript 2.0 :: [MX] Loops - To Restart And To Break Them - Check Elements Of A Data Object For Duplicates
Oct 13, 2003
I'm working on a small validation script, to check elements of a data object for duplicates... it goes a little something like this (hit it!):
[Code]....
and continued my loop, it would work, but instead, it would catch the first duplicate, but miss the rest after that. Basically what I'd like to do is simple: If this record[i] is equal to record[i+1], skip record[i+1] and go through it again... I just can't seem to figure it out
I have 6 buttons [btn0, btn1 ... btn5] I want to redirect the user that clicks on one of the buttons [btn4]. I want to send them to nextFrame(); when they click on btn4.
I've created a short animation which contains various text and graphic elements. The first frame contains a label called "start" and on the last frame I've placed the code:
stop();gotoAndPlay("start");
When previewed the SWF loops and plays perfectly, however when I email the file on or when it's embedded into an HTML file or previewed on another machine, the SWF plays the first loop fine but then progressively gets worse with each loop - elements disappearing and/or animations not rendering properly.I've also tried this with a "published" version and it too does not playback correctl(except when I'm viewing in Flash, as opposed to Flash Player).
I want to start my for loop at a certain number, and make it loop. Like this: 5, 6, 7, 8, 9, 10, 0, 1, 2, 3, 4
If the maximum number is 10 and it starts at 5. The reason is because I want to loop through every tile in my game in a certain order (top to down, then go right).
I am making a drag and drop game using AS2 in Flash CS5 where mc items are duplicated and enlarged from a menu and can be placed anywhere on the stage to create a custom robot. Each part (arms, head, feet, etc.) is it's own mc with unique instance names. I have the drag and drop part all figured out, and I even have the duplicateMovieClip part working...
HOWEVER... Whenever I move from the current frame that an object was duplicated in, to another frame and then back, the clips dissapear one by one if you try to create a new one. Each list of menu items are in their own frames (heads, torsos, arms, etc.). As the duplicates are made, they remain on stage no matter what frame you go to and can still be dagged around, which is good, but as I said previously, they dissappear when you create a new duplicate. Not all disappear at once, only older created duplicates disappear as you bring in new duplicates.
Inside each dataInput is a button that sets the var "varSumNum" to 1 or 2, retain or dismiss respectively. If I set varSumNum to 2 the retain button will hide the corresponding circleMC, but the circles need to toggle visible/invisible individually. This works fine on circleMC1, but I can't get it to check the rest of the dataInputs and toggle their circles. To clarify further, it needs to check each dataInput and if 2 & 4 are set to 1 circle 2 & 4 are removed.
I am trying to make a game like the escape game you might have seen on the internet. I have got all the movement pretty much sorted its just I cannot get the game to restart. I am relatively new the AS3 so bear with me on this. I have a Main class, an enemy class, a player class and a button class. The button class creates the restart button and from the main class, when certain conditions are met, an event listener is added to this button instance to say "on click... do this...". I do not no what to put to make it reset the game however. I have tried to clear all the objects when the game is over but I cannot get the game to restart on click. I figured if I can just add a new Main class instance then the game would be reset but I cannot seem to do it...
This is where I figured I needed to create a new instance of the main class but it just won't work. It comes up with an invalid data error in the output panel. By this point in the program, practically every object has been removed from the stage and display list and the game is over and is ready to be reset...
I make a XML connector component parse a XML document.In a node, there is a "<br />" (return to line in HTML)
<book> <page>
Here some text and a <br /> here ! the code s broken up here
</page> </book>
My XML connector considere the <br /> as the beginning or the end of a node !...How to avoid this <br /> or other any HTML element when parsing some XML ?
I would like to store a FileReference object somehow and load it when the SWF loads again. I tried to use the SharedObject class but it does not seem to work. I suspect that what I want to do is not doable due to security issues (not using Adobe AIR), but I wanted to check. Any way to store a FileReference object please and load it when the SWF is restarted?
i'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound(); song1.onSoundComplete = function(){ song1.start(0,1); }; song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
I am almost done my short AS3 "Flight of the Conchords" game I just want to attempt to do one last thing...to successfully restart the game without getting a bunch of null object errors. The way it restarts now is that if you die or win the game then a screen pops up and a button takes you to the previous scene (menu), the problem is that once it goes to the previous scene all these null object errors occur.
P.S. This is my second time working with AS3, and I was able to do this following a YouTube tutorial by Borris123psn.
I am trying to read a XML file and check a parameter for duplicates of that parameter in the file. There could be up to 200 entries with this parameter which is a number. How can I check to see if there are any duplicates?
I'm trying to build a musicians site. I'm populating menus, the musicians page, and some other stuff with XML. getting all the attributes (of the artists CD) for each artist. Here's one artist entry in my XML file:
Code: <ARTISTS> <ARTIST> <NAME>AP.9 FED-X</NAME>
[Code]....
Yeah, I don't know how to handle several CDs for each artist. I can see I need a nested loop, but do I store those CD attributes in an array, or create a variable like some_mc["CDLIST"+j] ???
Then I gotta think about building the discography movieclip. I'll worry about that later. What I got working so far is at [URL]
I'm making something like a dynamic Picture Viewer, wich should display Pictures named by photo1, photo2, etc. dynamically from an url I give the viewer as a parameter. Thats not my problem by now, my problem is that I try to give the viewer few "parameters" through a text-file
NumberOfPictuers=12
I load this file like this
loadNumber = new loadVars(); loadNumer.onLoad = function() {
I'm making something like a dynamic Picture Viewer, wich should display Pictures named by photo1, photo2, etc. dynamically from an url I give the viewer as a parameter. Thats not my problem by now, my problem is that I try to give the viewer few "parameters" through a text-file
NumberOfPictuers=12
I load this file like this
loadNumber = new loadVars(); loadNumer.onLoad = function() {
I'm trying to figure out how I can fade out a sound object after it has looped twice. Right now the sound fades 5 seconds before the end of the first loop (since the fade code is based on the duration of the sound clip).Seems like there needs to be a way to count when the duration has been reached two times and then the fade code is executed. Note: the linkage identifier of the sound clip is "mainPageLoop".[code]...
Is there any way to attach custom data to elements? Kind of like the $.data() function in jQuery?I know you can subclass and element and add custom parameters, but it would be an overkill to create custom class just to add a single custom parameter.
. I heard that there's a 128 character limit for links in Flash. Is there any way around this?
What about forms? PayPal has the option of doing a form for a shopping cart. Flash won't even begin to recognize it when I just drop the form code in there.
I have an object, myObj, that has no key/value pairs, only elements. When i trace it out i get the elements listed inbetween curly braces {item1, item2, item3, item4} I can access the first element by calling myObj.first( ) and I guess there are other methods I could try to call on the object - such as myObj.last( ) - but I can't seem to access the other elements in the object. I would like to be able to do something like:
I am trying to save a component as a JPG file and I can't seem to get the BitmapData.draw() to give me the pixels I'm expecting and instead I am seeing a plain white rectangle when I open the resulting JPG file. I am first creating an object which contains an image and a caption (the MultigraphCanvas below) and when I display the object as a pop up it looks perfect -- however when I try to draw it as a bitmap and then encode and save it as a JPG I don't end up with the same image I can display on the screen. [code]...
Finally, i have some buttons there, both will be used to trigger the movie clip to change it's alpa value. Now here is the problem, when i click on button1, it will search in Array1, and those elements match the object name will be triggered.For example, i click on button1, and it search Array1, which contains elements A, B. With these elements, it only match movie clip object named A and B only. So as a result, only these two objects are triggered.
Can you let me know what is the concept to run this? The requirement must use the elements in an array to trigger an object. For more information, i actually need this concept to create a Search Algorithm, such as breath first search and depth first search method. So after it find a solution path from A to B and C, which these similar to array1={"A","B","C"}, so only the node A, B and C will be highlighted, and a line from A to B and B to C is drawn to visually show the path.
This will parse child elements of the <text-block> but will not work with <ul> as it has its own child elements <li>. I guess this could be accomplished with yet another loop but I wanted to check to see if there was another simpler way.
I'm trying to send some variables to a php script, and I don't know how to figure out if I'm successful or not. Here's the AS 3 code I have now (the code snippet assumes that myArray was defined earlier)[code]...
I have a MC that pulls in XML data. The data it calls is content and a link. To make the MC launch the link I'm using the "onRelease" function. The MC pulls in the data from the content node and the data from the link node just fine. The problem is when my client just wants content without a URL the MC still keeps the "onRelease" function, so the content (that shouldn't be linkable) is still clickable and launches a "error" page.I'm trying to disable the "onRelease" function by checking if the URL node has data in it but I can't figure out a way to do this?THIS SCRIPT IS WITH IN THE MC:
function loadXML(loaded) { if (loaded) { _root.linkName = this.firstChild.childNodes[0].firstChild.nodeValue;