ActionScript 1/2 :: Single Out One Of The For Loops Elements?
Jan 14, 2010
I have 6 buttons [btn0, btn1 ... btn5] I want to redirect the user that clicks on one of the buttons [btn4]. I want to send them to nextFrame(); when they click on btn4.
[Code].....
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Similar Posts:
Feb 24, 2012
This seems like it should be the easiest thing in the world, but for some reason i can't get it to work.I have 4 frames with code as follows
//frame one
stop();
gotoAndPlay(4);
trace("frame 1");[code].............
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Jun 20, 2011
how can you access elements in a 3D array using for loops?
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Dec 22, 2009
I've created a short animation which contains various text and graphic elements. The first frame contains a label called "start" and on the last frame I've placed the code:
stop();gotoAndPlay("start");
When previewed the SWF loops and plays perfectly, however when I email the file on or when it's embedded into an HTML file or previewed on another machine, the SWF plays the first loop fine but then progressively gets worse with each loop - elements disappearing and/or animations not rendering properly.I've also tried this with a "published" version and it too does not playback correctl(except when I'm viewing in Flash, as opposed to Flash Player).
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Oct 13, 2003
I'm working on a small validation script, to check elements of a data object for duplicates... it goes a little something like this (hit it!):
[Code]....
and continued my loop, it would work, but instead, it would catch the first duplicate, but miss the rest after that. Basically what I'd like to do is simple: If this record[i] is equal to record[i+1], skip record[i+1] and go through it again... I just can't seem to figure it out
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Jan 20, 2006
I'm trying to create a loop which generates a single series of sine results ranging from 0 to 1 based on 100 loops ( ie 0 ,0.011 ,0.1111........up to 1 in a single run)The results I want start at 0 and increment in a series up to 1 and then stop. I suppose this would be one half of a sine wave I have tried the following but it goes from 0 to 1 ,1 to 0 , 0 to 1 etc whereas I want a single straight run of 100 values from 0 to 1
I tried :
for(var i:Number=0;i<=100;i++){
trace((0.5*Math.sin(i)) + 0.5);
}
This does not work.
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Oct 4, 2010
Specifically Im trying to make good use of some error messages by populating them to a TextField.
What I've done is to collect all the error messages in an array. I've been working on this for the better part of a day but I can't seem to get it to post as I'd like it. Im seeing the results but each result is in its own TextField. I really want them in one TextField that expands as they get added, each line being separated by a return ''.
I feel like Im close. here is what I've got:
Code:
var errorHolder:Sprite;
var errorArray:Array = ["Errors: "];
function extSoundError(e:IOErrorEvent):void {
[Code].....
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Jan 26, 2010
Is it generally to position elements relative to other elements or in absolute values?
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Oct 1, 2009
does anyone know how to shift all the array elements by one or more without deleting the array itself?
Something like rotating the array:
1,2,3,4,5,6,7,8,9,10
10,1,2,3,4,5,6,7,8,9
9,10,1,2,3,4,5,6,7,8
8,9,10,1,2,3,4,5,6,7
7,8,9,10,1,2,3,4,5,6
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Jun 9, 2010
When i create a menu, the dropdowns go behind the flash element. But in some sites, like Digg, it is shown above. z-index is of no use
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Jul 10, 2009
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
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Mar 29, 2009
Shouldn't flash detect these before running the script and crashing and having to force quit and restart (and flash startup takes a while)? Like just give an error: infinite for loop or something? And this happened to me a bunch when working with for loops within for loops, when I accidentally used the same variable for both loops, so of course it never ended and crashed flash.
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Nov 29, 2010
The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.
[Code]....
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Jul 25, 2011
I'm new here and I'm wondering if I can use the Sound Loops for commercial uses?
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Feb 7, 2011
I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....
However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....
TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()
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Apr 1, 2011
I'm pulling data from an xml doc and created 4 XMLLists to hold the children of the 4 different elements. Inside the onLoad function, I created a series of for loops to go through each list. But Flash stops after going through the first two. I'm very puzzled by this. I got around it by creating a 2nd onLoad function for the last 2 lists, but should I be using a different loop? Curious.. I inserted a break after the first 2 and then the 3rd loaded up...
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Jun 8, 2011
I've got the following code and i would like to add an delay of 200 ms after each trace statement
for (var x_pos:uint = 0; x_pos <= 12; x_pos++){
for (var y_pos:uint = 0; y_pos <=12; y_pos++){
trace("hello world " +"("x_pos+","+y_pos+")");
[Code].....
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Jul 25, 2004
i am new to flash and i was wondering if there is a way to slow down for loops.Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:[code]
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Aug 11, 2004
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller!)
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Nov 24, 2004
why this code dosent work at the same time in the timeline, and why only envent put inside the attacHMovies or duplicated Movies work, if i put them in the forr loops they don work.
Code:
img01 = new Array();
img01 = ["001.jpg", "002.jpg", "003.jpg", "004.jpg", "005.jpg", "006.jpg", "007.jpg",
[code].....
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Jun 28, 2005
are there loops in flash like Do while loops, or for next loops?
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Sep 14, 2005
I would've thought of a better title but I honestly have no idea what's going on. I have this code on the main timeline:
Code:
dots = new Array();
for (i = 0; i < 10; i++) {
[Code]...
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Apr 9, 2006
I want to attach a MC dynamically so that I have 12 rows and 12 columns of _mc box on the main stage:[code]I think it can be done only with a nested loop but so far, well, my head's in a loop!
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Feb 26, 2007
Code:
var cityArray:Array = new Array();
cityArray[0] = "southland";
cityArray[1] = "otago";
cityArray[2] = "westland";
[code]....
What have I done wrong? I'm trying to give each mc it's own number based on the name position in the array etc etc - It returns 18 for all of them when I click them one at a time.
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Aug 17, 2002
Why nested loops must be used. I have this code that I took from the Training from the source book:
v = 0;
i = -1;
while(++i < 2){
j = -1;
while(++j < 2){
[Code] .....
What I don't understand is why I have to have this to create two columns couldn't I just change the while (++i < 2){ to
while(++i < 4){ instead.
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Jul 25, 2004
way to slow down for loops. Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:
on (press) {
enemmyX = this._x;
enemmyY = this._y;
[Code]....
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Jun 2, 2004
We have a For Loop that duplicates and movie Clip.
for (counter=2;counter<=15;counter++) {
duplicateMovieClip(enemy,"enemy"+counter,counter+1 00);
}
On a hit test we want to remove all the duplicated movieclips. I acomplished this using a new scene with a frame action contianing another For Loop and a remove movie clip action. Hit test true move to new scene play frame action.
for (counter=2;counter<=15;counter++) {
removeMovieClip("enemy"+counter);
}
This worked.Is there a way to put a stop of the For Loop or Put a stop on the Duplicate movie clip?
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Jun 25, 2008
I am trying to make a sound crossfading between the loops (an example would be: same as in a "Winamp" media player you toggle the Crossfading function in a Modern Skin and select a duration of it). Say I got a loop of 10 seconds, altho it is not perfect as its cut of the song without a proper editing tool. Any way I could accomplish it by using the ActionScript?
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Jun 30, 2009
I'm new to flash, and this is my first post.I'm using Flash MX Pro, 2004 V7.I have this code in the first frame:
________________________________________
for (i = 0; i < 5; i++){
_root.attachMovie("A","A_" + i, i + 10);
[code].....
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Aug 1, 2009
I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.
myArray[0]=0
myArray[1]=1 etc...
I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.
var i:Number;
var aArray:Array = new Array();
for (i=0; i<10; i++) {
[code]....
The output error is 1084: expecting identifier before aArray.
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