Code:
var cityArray:Array = new Array();
cityArray[0] = "southland";
cityArray[1] = "otago";
cityArray[2] = "westland";
[code]....
What have I done wrong? I'm trying to give each mc it's own number based on the name position in the array etc etc - It returns 18 for all of them when I click them one at a time.
I am using Flash CS4 and AS3. Can anyone advise me why my links work perfectly well when I use "Test Movie" - and yet don´t function when posted on-line via Dreamweaver 4?
I've got the following code, I am trying to appendText to the same text Field (instance name = info). Problem is it seems to be ignoring the if statements and just outputs the last else string only.
I tried to create a simple progress bar by adding the ProgressBar component to my library, renaming it to "progressBar" and giving it an instance name of "progressBar" as well as adding the following code to my main class:
My XML isn't exactly doing what I want. It's putting a lot of 'undefined' entries in my Flash file and it's not updating correctly and I don't know why it's doing that.Top square is add entry to XML, button square returns to the 'room'.
This is my Script:
ActionScript Code: package { //Import Stuff public class AddQuestionMenu extends MovieClip
I built this site about a year ago for a photographer. I am on a Mac, and she just recently started complaining that the site doesnt work on her PC. She says that after the home page, and page that she goes to gives her an error message? I dont have a PC to look at. Could it be something with IE7 and my Flash detection script? URL...
I am having an issue in getting flash to call my PHP script and then get the variables back into flash once the PHP script has queried a mysql database. I have tried to chop things in the php script down to their bare essentials. I am new to AS3 so I am having some trouble integrating the two. I know that my DB info and querying works so it must be something with passing data between flash and PHP.
I have a TLF Read-Only Textbox. I have given the text box an instance name and attached a MOUSE_OVER and MOUSE_OUT listener to it.
On mouse over: Displays a value with the .text property. On mouse out: Sets the .text property to ""
The textbox functions correcty as I move the mouse onto the textbox area; a value is displayed. However, if I hover the mouse over the actual value, the mouse over and mouse out listeners get activated repeatedly in sequence. Is this a bug with AS3/cs5? Is there a way around this?
I had the buttoms working but as soon as i converted them into movie clips to spice them up they don't seem to excecute the button anymore, im using the code from voetsjoba tutorial transitions between external swf's
I have a flash file with a MC "wmc" which contains the following script to randomize labels on load as well as for next and prev buttons to function. I used the prev/next btn scipt in a previous file but for some reason the buttons are no longer functioning in this one. I must be missing something elementary. The actual file is available via the following link (see the "workmc" MovieClip in layer "wimages"):URL...[code]
I am making my website by loading each of the external pages in to the main swf file. I've used a tutorial and it manages to load all of the correct pages when the corresponding button is pressed, however I can tell that the Unload isn't working because each page has audio and I can hear them playing over the top of each other when I navigate through the pages.
Here's the code.
Code: var Xpos:Number = 0; var Ypos:Number = 102; var pageSWF:MovieClip;
When I embed a swf it does not function the way it does when not embeded. I don�t no what the problem could be. Here are the links and source code below. The scroll bar on the bottom does not function and the 360 click and drag of the photos does not work.
Code: //******************* Scroll Functions for Large Images ******************************* var maxSpeed:uint=50;
I have created flash buttons for one of my websites but they do not work properly. Unless there is a (www) in the URL the buttons do not work. For example,If my address reads [url]...the buttons do not send you to the page when you click on them. However, if you go to [url]... the buttons when clicked send you to the pages.I have set all the links to [url]... but that does not stop a user to navigate to the site using [url].... instead of [url]....
new to this and need a very basic push in the right direction.I have FMS 3.5 installed on my server and I am ready to begin testing with it.My website has a page with descriptions of videos and links to those videos.When a link is selected, I want a new page to open and the video to play in the FMS player.I have absolutely no idea how to go about this. I need some meaty information here. I read tom Green's tutorials, and although I found that they were informative, they are also quite general.
I use the AS3.0 stated below to control a simple Flash play/stop button to play/stop a mp3 on a webpage. Since I am using about 15 of those players on one page and a lot of visitors are to lazy or unaware to press 'stop' before clicking 'play' on a next player, a 'stopallsounds' would be great: so, whenever a play-button is clicked all the 'earlier' sounds will stop playing.
So, the buttons seem to work fine but the line "SoundMixer.stopAll();" in the playfunction paragraph is not doing what i want it to do; other/earlier sounds just keep playing.
I have the following code for a text input box. I want it so if you type in a specific word it does one thing, if you type in something that doesn't have its own action it brings up a message.
I had this working fine when I had just the one correct word but since I added the second correct option, "option2" when I type in "option1" it both does what its supposed to do AND runs the "else" script. "Option2" works fine.
The reset button on this file doesn't work. In fact I was puzzled about why it had disappeared and it is there but the wrong size (see large navy blue shape in the lower right hand corner of the stage?) When you click this shape you get this error:
ArgumentError: Error #1063: Argument count mismatch on AddATree2/onReset(). Expected 0, got 1.Not sure what that means because I can't find any arguments in this function.This should work so that the text and polygons disappear when the reset button is clicked so you can do this again.Here is the code and the fla is attached. (There are three files inline: Reset.as Tree.as and AddATree.as. See attached .fla AddATreePrototype.fla)
The list items also have buttons so that when you click on them, they do some things... but when you mouse onto them, the "rollOut" button is triggered and it goes away.
So, is there a way to have two buttons functioning with one on top of the other?
I have 2 (vector roundtangle) movieclips on the stage both with scale9 enabled. When I tween them, scale9 only applies to one clip and not the other. I'm using mcTween but this shouldn't make a difference.
I have an onLoadProgress function (AS2) which is working locally but not when uploaded to the server.
[Code]...
the p_text.text is being updated(as expected) when tested locally in simulate download mode, but when I test the same swf from the server, I am getting a blank instead of the percentage updated number, then when the code gets to listener.onLoadComplete, everything is going back to normal.
I have the file which plays my need smoothly as i wish but only in publish settings of Flash player 5 in AS1.But in same i didn't have the option like Text (Anti-alias for readability) and the quality of the output also low. If i change the publish settings to Flash Player 8 and same AS1 the seek are not functioning. I have attached the source file.
Is it possible to have two buttons functioning at the same time? For instance, let's say you've got a dynamically generated list, with clickable items, that you want to disappear when the user mouses off of it...
The way I have it set up now, the list exists on top of a large invisible button with something like
The list items also have buttons so that when you click on them, they do some things... but when you mouse onto them, the "rollOut" button is triggered and it goes away.
I have a series of MC's (ultimately about 55) which I'm performing some actions on when a user hovers over the MC.
Code: var items:Array = [ UnitedStates, Brazil,
[Code].....
All my variables and paths test correctly; but, when I test the swf, if I hover over _level0.item_0, _level0.item_2 is the MC that received the actions. As I add more MC's, it's always the last MC that receives the behavior. To clarify though, the _visibility and _alpha values do set themselves for all of the MC's. It's just when a user hovers over _0 and _1 that nothing happens to the clip being hovered and _2 receives the order to execute the tween.
////////////////////////////////////////// //http://forums.adobe.com/message/3450898#3450898 //square_mc.y property edited by kglad AND NedMurphy both // but kglad introduced the yGap variable, allowing for
[Code]....
The bold entries are where the Tween class is declared and I expect it to behave smoothly but it is lagging in its response to the mouseOver event and mouseOut event.
Can anyone test this out on their system and see if they are having problems as I am? Basically as the mouse hovers over an active target the scale of the active target in X is supposed to change from 1 to 1.2 times the original scale in X and vice versa when the mouse goes out of the active target.
I'm creating WebView that opens html with an embeded swf file. The WebView loads the swf game, but I cannot play unless I opened it in full screen mode. How can I set it to open in full screen mode automatically?
I have a set up whereby I have a shell AS3 swf which loads in an as2 swf to a movieclip. The two swf's don't need to communicate with each other. This works fine, and the AS2 swf contains its own code for the user to interact with it. However, I'm using a simple setInterval in the AS2 swf to fire a few animations in sequence if the user doesn't interact with it for a few seconds. This works fine when I publish the AS2 swf on its own, but won't work when its loaded into the AS3 swf.
I am writing a large elearning course using flash.As a break for the student, I want to include a breakout game on one frame. I tried loading the game (game01.swf) into an MC container. The game loaded but did not function correctly.Then, using the Timeline Select All Frames, Timeline Copy, and Timeline Paste functions, I copy/pasted the game layers into an inserted MC symbol. Then I pasted the MC symbol onto the desired course frame. The game still did not run correctly.