ActionScript 3.0 :: Stacking Elements Under FLA Elements?
Jul 10, 2009
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
I am reading up on 3d and wonder what new elements did they add in cs4 to 3d?? or nothing special.basically write 3d pre cs4 method or there something new to know?
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I would like to know if flash can allow the user to arrange elements (in a published swf) on the stage and "lock" their positions so that if the swf is reopened or reset, it will retain the new arrangement. How would you describe this feature?
How would I make only some elements of my movie resize to fit the screen?For instance: I have a 2000 px wide movie and inside it a centered 1000px wide MC which will aways fit the screen while other elements (the background for examle) won't resize.
I'd like to ask the following question: for instance, I have a scene in 3ds max with 10000 textured cubes. Is it possible to export this .max scene to Flash and create a .swf application, in which user will be able to rotate, zoom the scene and also select a particular cube and all this done without visible PC slowdown? After some googling I found that Papervision3D is a good tool for working with 3D in Flash.
I have one .swf containing an image.I also have a .swf containing elements such as a logo, all in movieclips.I need a way to load the image .swf into the second .swf, but have the image placed underneath all other elements.
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field
I'm fairly new at flash development but here goes: is it possible to use xml to drive the layout of a flash website in CS3? Perhaps using ActionScript 2 or 3? In particular, I'm looking to be able to for e.g. create a news ticker where changing the XML allows you to 1) change the text and appearance, 2) framerate can be controlled, 3) interpolations between key frames can be specified (e.g. linear interpolation)
I had no problem working with xml in cumbersome AS2, but apparently it's menat to be easier in ASŁ, however I'm having a problem getting the data from this piece.
Basically I need to be able to access the id & src.
At the moment I can only parse a certain depth of XML elements, and I was wondering how you could get the deepest XML element, because at the moment I have a series of for each loops that loop through xmlElem.children() but this only allows me to parse to a certain depth, so it's rather limited.
I want to get all xml elements (xml descendents) which have some attributes like: <books> <book concept="rr" author="xx"/> <book concept="tt" /> <book concept="yy" /> <book concept="uu" author="xx"/> </books>
I need to perform a xml descendent search for xml nodes with author attribute containing results should be: <book concept="rr" author="xx"/> <book concept="uu" author="xx"/>
I got a Flash AS2 website and I need to get all the buttons inside an instancied movieclip (to define an specific property for each one). I've been searching for an hour or more, but I just got solutions for AS3
I have a MenuBar, which is using a XMLListCollection object as a dataProvider.I wish to add and remove elements from this collection at runtime.How to add / remove elements from XMLListCollection ?
I would like to know if its possible, to use a string in order to create a UI element.I think many people have this kind of problem, they want an easy setup in flash to generate a dynamic UI, through code.It should look like this (pseudo code):
addToStage("Button","add"); addToStage("TextInput","name"); private function addToStage ( o : Object, str : String ) : void {
I'm having a bit of a problem loading in xml into my flash document. Current my file loads in thumbnails and if you click on those thumbnails the full size version of that loads on the screen - you save it - and it writes to the database. If you come back to this application - I want it to load the photos that you saved to the stage last onto the stage again. There are 5 photos that should be loaded - but for some reason only the first one is loading. The xml looks like this:
I'm working on a site which is loading different swf to a main file. For that i have a script which is calling my six swf from six button. I'm also having a basic sliding animation in actionscript when I change page.
Everything works find but now for this project i want to place 3 element which are going to stay on top of the swf. This is the tricky part for me as i'm a novice to AS3. I searched for few days and i find maybe 2 ways to do this.
the first one would be to upload the external swf to an empty movie clip which would be place under the other elements. So i try to use an addChild(); on the button action but it just duplicate the swf (one on top same as before and one into the movieclip) and the animation is not working within the movieclip.
after i try to place the swf to load on the lowest level with a movieClip(root) but i don't know where to place it within the script to make it work correctly.
This is the script i'm using:
import fl.transitions.*; import fl.transitions.easing.*; //Assign CLICK listeners for each menu button btn1.addEventListener (MouseEvent.CLICK, buttonClicked); btn2.addEventListener (MouseEvent.CLICK, buttonClicked);
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
what i want to do is get the tag names of all the XML elements with the attribute name="fantasy" for example:[code]i.e. i would like to trace "book2" and "book3".
I have created an as3 loader with fixed text on the left then the loaded images in the middle and the buttons on the right. I then created another loader with several buttons to load the original loader. it works but the different elements from the original loader are out of place.
Here is the coding for the second loader the coding for the first loader is below: this.stop() var myrequest9:URLRequest=new URLRequest("bolly.jpg"); var myloader2:Loader=new Loader(); myloader2.load(myrequest9); stage.addChild(myloader2); [Code] ......
I'm trying to seperate my projects along a horizontal and vertical row, for every project the images are shown vertically one after the other, then when the </project> closes and a new one opens a new column is created (creating the horizontal row).
i am almost there with it, i think i just need an if or for each piece of code to separate out the projects but i cannot figure it out.Here is the important part of my code: