I'm trying to seperate my projects along a horizontal and vertical row, for every project the images are shown vertically one after the other, then when the </project> closes and a new one opens a new column is created (creating the horizontal row).
i am almost there with it, i think i just need an if or for each piece of code to separate out the projects but i cannot figure it out.Here is the important part of my code:
I'm not sure what I'm doing wrong for this simple task. I have a sheet and right now I only want to use a small portion of the sheet. I try to click on the sheet and it moves around. I lock it, and I can't select any part of it. How do I separate it?
BTW does it matter if it's a symbol or just a PNG sheet?
I recently began a project and soon felt that it would be useful for me to have my users put a code into a TLF text field, such as 0123456. The user then clicks a button and each character of the text field are put into several variables.
For example:
Code: variable1_var = "first character in text field" variable2_var = "second character in text field" /* This would be repeated up to variable7_var */ variable1_var would equal 0 and variable2_var would equal 1, so on and so forth.
well i have this string im receiving from an URL: "245500" All I need to do is separate all of the characters, so it would gimme back an array just like
PHP Code:
Array = ["2", "4", "5", "5", "0", "0"]
I've tried using .split(), but since it does not have an index (like a comma or dot), it won't do..
I Have been working on a collision detector based on the seperating axis theroem as explained here .[URL]..
And i am working on a polygon vs polygon collision example. I have put together a Veronoi Regions Test in flash but i dont kno whte correct way to find if a the closest point or axis inside on of my regions or even to determine if it is in these areas. Can someone please help me.
Right now I have an array with a bunch of different file and folder names in it. I want to separate the files and folders in to two separate arrays. How would I check the arrays to see if the elements have a "." in them, and then if they do have a "." in them, put them into files array.
i have an xml file .... i have imported it into flash mx 2004, tutorial i have even applied css properties to it ( i know thats prop easy for most of you guys but im happy ) my question is this ... i would like to rotate messages on some kind of timer ... ie xml file - ( im guessing at this point cos its worked so far ... )
<message> <caption1>this is caption 1</caption1> <caption2>this is caption 2</caption2> <caption3>this is caption 3</caption3> </message>
flash action script ... what i would like to achieve... the flash file to import the xml file into a dynamic text box which i have done, but at the moment it is showing all the captions in one go .. i would like to show.. caption1 .... wait X amount of time ( a variable in seconds ? - how would i do that ? ) a motion tween to get rid of the message ( not sure what yet but i understand the basic principles so will experiment and be creative ) caption2 .... etc.
I've got some dynamic text (from coldfusion) coming in to my flash movie and I need to turn what's coming in into a bulleted list. right now it's a list of features delimited by commas like this: Anodized aluminum deck construction, anodized aluminum t-rail, extra heavy vinyl, Nextwave electrical system, etc., etc. Is this possible with actionscript?
Is it possible to call different data from a same text file? In the tutorial about the dynamically loaded text, the example was "kirupatext=" and the text was loaded from after that in the txt file. Is it possible to make it stop loading after a certain point?
For example, " kirupatext= Hello There! I am an example of text that has been loaded from a separate location on kirupa's server. Best of all, notice that you can scroll the contents of the text up and down by clicking on the arrows. This is a nice, useful feature that you can use on your site."
How can I make it load only up to "Best of all"? Is it possible to break up the text into 2 parts so that they are loaded by different text boxes? i tried adding another marker like "kirupatext2=" at another point, but it just gets loaded along with the first "kirupatext=".
What I want: The thumbnails for the gallery (but not the larger image) must be visible on all pages. When one of them is clicked, you will go to the corresponding larger image in the photo gallery.
What I've been able to get is this; [URL] (note: there are no pages other than the initial page and the photo album, its still a WIP)
It's close to what I want it to behave like, the only problem is that each thumbnail simply links to the full gallery .swf, which always starts at the first photo in the list.
I have thought of using a single .swlf and resizing the stage when a thumb is clicked, but thats not a very elegant solution. Besides, it might not even be possible.
Is there a way to make it so that when you click a link in the 'thumbnails only' swf, it will link to the corresponding large image in the 'full album' swf? Or is there maybe another way to approach this whole ordeal?
I have a series of buttons on a page that I want the user to be able to re-arrange. To do this, I have a MOUSE_DOWN event listener that triggers a startDrag. However, these buttons are also essentially menu items so when user clicks on them, they should load the appropriate URL. I don't want them to act as menu buttons when a user is trying to move them about. I have three event listeners on each button, one for the MOUSE_DOWN and one for the CLICK event and one for MOUSE_UP but the function associated to the CLICK event also fires on the MOUSE_UP.
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
I want to separate the data from the PHP call to Different CollectionArrays So that I can use the data for a bar-graph;
I created a static version of the bar-graph and separated the Collection array manually I don't want this done manually I need to do it dynamically. So what I am trying to understand is where to put the event-listener how to add to a collectionArray then once the collection array(s) are built. use that information to build the bar graphs...
I have an advanced data grid. The data provider for this ADG is an ArrayCollection. There is a grouping collection on an ID field of this AC. Example of a couple items within this AC the AC var name is "arcTemplates":
(mx.collections::ArrayCollection)#0 filterFunction = (null) length = 69 list = (mx.collections::ArrayList)#1
[code]....
Problem: In my AC example there are a few items, items 0, 32 and 56 properly sort and group to their templateTypeID, but item 55 does something weird. It seems to sort/group on the numeric 5 instead of the string "5". Gets stranger. If I change the name property to contain text (so 1234x) it then correctly sorts/groups to the string "5"
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf", "thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ]; function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
Is there anyway of changing an integer of 100, into a 1, 0 and another 0?In context, I've got game with a score. Every time you pick up a coin, it adds 10 to the score, there's 20 coins (so a max score of 200 possible). I've got numbers 0-9 as seperate images. The score currently is a single three digit integer, and I need it to be represented as three single digit integers so I can assign those to an image.
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am reading up on 3d and wonder what new elements did they add in cs4 to 3d?? or nothing special.basically write 3d pre cs4 method or there something new to know?
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I would like to know if flash can allow the user to arrange elements (in a published swf) on the stage and "lock" their positions so that if the swf is reopened or reset, it will retain the new arrangement. How would you describe this feature?
How would I make only some elements of my movie resize to fit the screen?For instance: I have a 2000 px wide movie and inside it a centered 1000px wide MC which will aways fit the screen while other elements (the background for examle) won't resize.
I'd like to ask the following question: for instance, I have a scene in 3ds max with 10000 textured cubes. Is it possible to export this .max scene to Flash and create a .swf application, in which user will be able to rotate, zoom the scene and also select a particular cube and all this done without visible PC slowdown? After some googling I found that Papervision3D is a good tool for working with 3D in Flash.
I have one .swf containing an image.I also have a .swf containing elements such as a logo, all in movieclips.I need a way to load the image .swf into the second .swf, but have the image placed underneath all other elements.
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field