ActionScript 3.0 :: Check With A Condition That Whether The Stage Listener Is Present Or Not
Apr 21, 2011
I have created a listener for stage in a function. The same function is called by another function. Now I need to check with a condition that whether the stage listener is present or not.
well both if(xyz) and try{} catch (){} did not work. Both will cause compiler error "Access of undefined property xyz". Inept, what does getChildAt return? Does it return the textField object itself? If so, how do we test if its name is xyz?
I want to start my for loop at a certain number, and make it loop. Like this: 5, 6, 7, 8, 9, 10, 0, 1, 2, 3, 4
If the maximum number is 10 and it starts at 5. The reason is because I want to loop through every tile in my game in a certain order (top to down, then go right).
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
I am newer in FLEX and currently i am using FLEX 3.0 I want to develop a Tic Tac Toe game in FLEX. At first i think this one is the easiest for me but now its going to be very tough for me. I have searched on Internet but not a single link that much so please give me proper Idea with proper code. Here i am giving you the sample code. its a bit of complex so sorry for that.
[Code]...
I have check the winning condition on btn_click() function but you can give me the idea to change it when the one row is completed. I want to know how to handle the array of TicTacToe Game.
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
three nav buttons which add movieclips to the stage using the addChild method bascially each new movieclip should remove the last one present on the stage. My code so far which is not working is the following:-
Why do I get this error saying parent does not exist when I try to remove a movieclip. In the first case, the movieclip cannot exist either on screen/memory if it was not 'contained' by either a movieclip or stage. How can this happen, can somebody explain how this "movieclip" loses its parent reference to the stage or container mc. The debugger stack shows the value of movieclip.parent as null.
There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :
var abc:A = new A(param1,param2)
But what if my movieclip is already present on the stage. I notice it gives out error, that the parameters are null.
Is their any way to insert constructor parameters for movieclips already on stage.
I am trying to create an event listener to check that a function has completed before the next action is run. In simple terms I have a module that is opened and closed via two functions... module_open() and module_close().Each function has tween elements that must complete before the next element is processed... i.e the next function, etc.This is the code I have ( have attempted to create an event listener but I seem doing something wrong. I am not even sure that it is possible to create an event listener that checks for a function finishing before calling the next function.
Code: function onAbout(event:Event):void { module_close() module_close.addEventListener(Event.COMPLETE, onClose_Complete);
I have a strange issue where a dynamic text field will not show a bold version of a font (Gerstner BQ) if the regular version is on the stage in a static text field.Remove the static text field and the dynamic text field displays the bold font correctlyI have created a test FLA to reproduce this and by turning the layer with the static text field on and off (Publish settings -> Flash -> include hidden layers [unchecked]), the issue is quite clearhis issue is so big for me that I have had to abandon a project in CS5 and start again in CS4 just to work around this.
Is their a way to check if an event listener already exists to remove it? stage.addEventListener(MouseEvent.CLICK, clickdownfunction); Basically, I want to remove the listener, but sometimes it has already been removed, so I want to check if it exists and if it does, then remove it.
i'm trying to check if a movieclip has an event listener with a sepecific function bound to it. The hasEventListener function only accepts one parameter (the listener). What i would need would be an hasEventListener that accepts a second parameter, namely the function that is bound to it.
Code: if (!mc.hasEventListener(MouseEvent.ROLL_OVER) { mc.addEventListener(MouseEvent.ROLL_OVER, overHandler); }
but what i would need is:
Code: if (!mc.hasEventListener(MouseEvent.ROLL_OVER, overHandler) { mc.addEventListener(MouseEvent.ROLL_OVER, overHandler); }
because i bind more than one ROLL_OVER listeners to that mc.
I want to add a key listener to my stage, but from an object 2 depths below the stage. How would I do this?
I thought about adding the listener from my doc class, but the listener function is in the object that is two depths below the stage, which would mean I would have to pass the key values to the next movie clip, then when that one is loaded, pass it to the one with the listener function. It seems very complicated, is there an easier way which keeps with the principle of OOP?
I have a document class called "RheDocClass.as". This document class instantiates a class called "LiquidGui.as".What I want to do is have the LiquidGui class listen for stage RESIZE events and the act on those events. But when I try to add a stage listener to the LiquidGui constructor I get errors. ( the error depends on how I experiment with the syntax) So I have put the listener in the RheDocClass instead, and then pass the stage properties to the LiquidGui class. But, I'd really like to keep the stage resizing code all in the LiquidGui class so that I can reuse it with other projects.how I can attach a listener to the stage from the LiquidGui class?
I have a Enter_Frame listener to blend in a clip. The event is still running when my clip isn't on timeline anymore. How do I check that or how would I remove the Listener the best way?
I need to add an event listener to the stage of this code.. this is for a scrolling slider.. and if your mouse is not over the scroll bar area when you release.. the slider gets "stuck" to the cursor and it won't release. I believe I need to add a listener to the stage for the mouse up state so that if your cursor is elsewhere on the stage and you release the mouse, it will release the slider.[code]...
I have been playing with OOP concept... is it possible to add stage event listener from a custom class... I tried to access, stage.addEventListener(MouseEvent.Mouse_Move, mouseHL); in the constructor.. It shows error!
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?