ActionScript 3.0 :: Flash - Can`t Stop AddEventListener Event.ENTER_FRAME?
Feb 6, 2012
I am a newbie in ActionScript 3.0. I want to make flash application that will zoom in object when on mouse over and write same text on the screen and zoom out object a clear text when the mouse is roll out.I have a probelm, when I roll over the object it zoom in the text appers and when I roll out the object returns to the default position. But when I roll over then I rool out and roll over again (not wait until zooming out is completed) the addEventListener does not stop and text is mixed (part pf the text is from first zooming in a nd part of the text ist from second zooming in)
This is my code:
//import the tweenlite packages.
import com.greensock.TweenLite;
[code]......
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Oct 11, 2010
I'm using TweenLite class (AS3), I have very big project, should I removelistener of timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); in Tweenlite.as file, after my animation is complete? i'm affraid that ENTER_FRAME causes memory leak for my project.
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Jan 27, 2011
when I try to make a addEventListener I get an error: Line 20 1046: Type was not found or was not a compile-time constant: Event.
[Code].....
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Sep 27, 2011
I have an ENTER_FRAME event on one of my pages to create a progress bar for an audio track. It is working great, but I when I click on a button to goto the next frame, it continues to run the ENTER_FRAME event continuously. I have many audio tracks in this project and need a progress bar for each. however, once a second one starts, it really begins to bog down the player. Is there a way to stop an ENTER_FRAME event from continuing after you leave a page? Here is the code i have:
Code:
import flash.events.Event;
tb_mc.scaleX = 0;
[code].....
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Aug 23, 2010
I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:
ActionScript Code:
private function loadHouseRoom(e:MouseEvent):void
{
view.addEventListener(Event.ENTER_FRAME,loadStuff);
[Code]....
I also tried setting the addEventListener to use a weak reference, but the Event never gets fired in the first place.
Note: I have to use a method like this. I removed a bunch of code irrelevant to this question to make this more readable, but the user needs to be able to change his mind and click another button before the loadStuff function is called.
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Oct 29, 2009
Lets say we have a movieclip "Enemy" in the Flash library and a class "Enemy.as" is associated with it which listens to ENTER_FRAME event as follows,
public function Enemy():void
{
//constructor of this "Enemy.as" class
[code]....
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Apr 26, 2010
I have a little problem while trying to get a URL on a Enter_Frame event using Flash AS3.I would like to trigger the URL request on the last frame of the movieclip.Everything works fine except that instead of getting the URL once, it keeps loading it all the time.
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Here is the code I use:
stop();
addEventListener(Event.ENTER_FRAME,my_function);
function my_function(e:Event):void{
var homeLink:URLRequest= new URLRequest("http://www.myurl.com");
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Aug 20, 2010
I want to create an endless loop, 8 items moving in a circular shape. When you roll over of each item, it will stop the moving, and you should be able to click it.
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Oh ya, I code everything in AS3, including the movement, objects etc. Something like a new class
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Nov 23, 2009
I was having a go at a tutorial which worked fine but then I started seeing how it would work in an external file. Object Oriented Flash. On line 27 it picks up the following error... 1046: Type was not found or was not a compile-time constant: Event. //function enterFrames(e:Event) I've tried this for myself but what are the function parameters I need to mimic the same motion of the bouncing ball?
[Code]...
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Jan 27, 2010
I have narrowed this error down to the following code, but i cant see the problem...
Code:
ReferenceError: Error #1069: Property ENTER_FRAME not found on flash.events.Event and there is no default value.
at sample_fla::MainTimeline/frameEventHandler()
ActionScript Code:
addEventListener(Event.ENTER_FRAME,frameEventHandler)
function frameEventHandler(Event){
var collisions:Array = collisionList.checkCollisions();
[code].....
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Feb 6, 2010
I have a one-frame .fla with script on one layer and a movie clip on another. The movie clip has an instance name of "titleBar," which moves from left to right using dynamic tweening.The tween code moves it from an X position of 200 to a X position of 820.Then I have a function called "xChange," which waits for titleBar's X value to be 820. Once it does, I'd eventually want to load an external swf but I'm just running a trace for now.Again, Here's the code.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]....
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Aug 4, 2011
I want to make a clicked function that recognized the item being click
Here is my try, but It didn't work:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class main extends MovieClip {
[Code]....
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Aug 18, 2010
I have an array and want to add event listener to these. I have cards on stage and define their name using "event.target.name"HP Code:trace(event.target.name)returns the clicked objetc's instance name. But When I want to add event listener to these, some problems occur.I try to use it in so many places like;
PHP Code:
mainsTimeline2.insert(new TweenMax(event.target.name, {x:stage.stageWidth y:(stage.stageHeigh /
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Jan 9, 2012
I have a FLV video that I need to stop when my flash video reaches a certain frame. I named my video "SMB3video" Using AS3.
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Code:
this.addEventListener(Event.ENTER_FRAME,ent_frame);
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Aug 31, 2011
Lets say we have a movieclip "Enemy" in the Flash library and a class "Enemy.as" is associated with it which listens to ENTER_FRAME event as follows,
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private function move(evt:Event):voidnot use this approach at all?
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May 3, 2011
I have multimoduled application and I need to monitor when the mouse is moving or not moving on a protion of my swf file.The app is consisted of video player , text part and video list on the right.So I want monitor when the mouse is moving just over the video player not the whole swf application.I have this function
Code:
vidPlayer_mc.addEventListener(Event.ENTER_FRAME, checkMouse);
function checkMouse(e:Event):void {
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[code]....
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Apr 15, 2009
I am facing a problem where I have a listener listening to Event.ENTER_FRAME:
Code:
public function showAnimation():void {
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Apr 2, 2011
I wanna apply a glow filter to a button. What I want to happen is that if for a media player the currentFrame = totalFrame i.e, if the seekBar reaches last frame, I want the next_btn to animate,...like Glow In and Glow Out.
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my glow filter is like this...
var myGlow:GlowFilter = new GlowFilter(0xFE4110, 4, 2, 2, 4,2, false, false);
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Jun 12, 2009
Variable called "switch" has a boolean value of "false".Event.ENTER_FRAME event listener method fires, and calls method "onEnter()".Within the "onEnter()" method, the "switch" variable is set to boolean "true".My question: What is the best way to make sure "switch" variable is called, and set, only once during the ENTER_FRAME event?
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May 7, 2010
I'm working on a custom tween class. Everything work good, instead of sound volume.I'm using the following code:
Code:
package {
import flash.events.Event;
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It seems that if I use the ENTER_FRAME event for transformation nothing happens.
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Sep 9, 2009
I'm struggling to move from AS2 to AS3 and trying to mimic an old AS2 trick. When the playhead hits a frame on my mc's timeline with this code:
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May 7, 2011
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
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Jul 6, 2011
I have a script that relies on ENTER_FRAME event to run every time. I have noticed on some slower computers there can be some lag when a flash movie is playing. Does ENTER_FRAME run on every frame, even if its on a slow computer? If the flash movie lags, does the ENTER_FRAME event still run and the rendering just try to catch up? Is running code on ENTER_FRAME a reliable way to execute code every time a frame is entered?
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May 14, 2009
No matter where the EnterFrame event is registered, the frame would not be rendered after the EnterFrame event handler done in each frame.For example, I have two unrelated MovieClips:
Code:
oneMC.addEventListener(Event.ENTER_FRAME, tick);
function tick(event:Event):void {
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otherMC.gotoAndPlay(5);
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}
The frame #20 of "otherMC" will never be rendered on the stage, right?
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Jul 10, 2011
I use 2 options when i comes to animationg objects with Action Script
1. Timer based animation
PHP Code:
initTimer = new Timer(1000/fps);
initTimer.addEventListener(TimerEvent.TIMER, moveItem);
[code]....
2. ENTER_FRAME event based animation
PHP Code:
var time:int = getTimer();
addEventListener(Event.ENTER_FRAME, moveItem);
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[code]....
Both of this options work ideal for my needs and they produce smooth animation. My question is witch one is better and why? And is there more ways to animate objects with action script?
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Mar 25, 2010
This code works fine if the timeline is moving forward through the .flv file. However, the going in reverse produces choppy results. The choppyness seems uniform, as in, it's always choppy and always the same intensity. [code]...
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Aug 1, 2011
I am creating game which involves some billiard-like balls to bounce on the screen. I created a MovieClip with only one frame which represented the ball, exported it to the class, extended it to my needs and animated it using Event.ENTER_FRAME. It works fine, but there is something that confuses me -- both, the stage and the ball have only one frame each, so I don't quite understand how Event.ENTER_FRAME works... I mean, if there are no keyframes, how is done the animation? If I used already animated MovieClip, I would have to add keyframes, right?
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Nov 7, 2010
I am trying to use the ENTER_FRAME event with a number of dynamically created movieclips and it is not working.The swf features a series of five clock faces that the user will select by hitting the appropriate button. Each clock has five unique movieclips to that season including a second hand, a minute hand, a main character, a seasonal clock face and a back ground, again, each of these MovieClips are different on each of the five clocks. So I have a series of five listeners for each of the buttons:
spring_btn.addEventListener(MouseEvent.CLICK, startSpring, false, 0, true);
winter_btn.addEventListener(MouseEvent.CLICK, startWinter, false, 0, true);
...
then the associated functions to the mouse event looks like this.
function startSpring(){
var mBack:springback = new springback();
var mFace:springface = new springface();
var mChar:springchar = new springchar();
[code]....
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Jan 19, 2010
I have set up a scene,
ActionScript Code:
stop();
stage.addEventListener(MouseEvent.CLICK, onNextFrame);
[code].....
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Jun 28, 2010
I built a custom designed checkBox. The movieclip is in the libary and dragged onto the timeline of my .swf. I'm using CS4 & AS3. I'm using procedural AS3 instead of OO AS3.The checkbox movieclip has a child movieclip inside of it so I can apply a drop shadow filter to some of the graphics .When I put an eventlistener on the custom checkbox it works fine but when I try to reference the checkbox movieclip inside the eventlistener function, the event.target.name is referring to the child movieclip (just a graphic with a drop shadow filter).From my reading it looks like the function propogates down to the child movieclip but I don't want it to do that.How do I reference the parent movieclip? or
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step3_mc.cbEmail_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick);step3_mc.cbAgree_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick);
function fnc_cbClick(event:MouseEvent):void {[code]....
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