ActionScript 3.0 :: ENTER_FRAME Event Produces Choppy Video Scrubbing
Mar 25, 2010
This code works fine if the timeline is moving forward through the .flv file. However, the going in reverse produces choppy results. The choppyness seems uniform, as in, it's always choppy and always the same intensity. [code]...
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Oct 29, 2009
Lets say we have a movieclip "Enemy" in the Flash library and a class "Enemy.as" is associated with it which listens to ENTER_FRAME event as follows,
public function Enemy():void
{
//constructor of this "Enemy.as" class
[code]....
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Jun 21, 2011
Basically, I have a custom "scrub bar" graphic in which the user can drag a slider forward or backward in time to scrub/seek to a certain point in an external F4V.I have my slider constrained by a rectangle of 1 pixel in height. But when I click with mouse to scrub, my mouse cursor tends to move off of the slider graphic, causing problems with my MOUSE_UP event. (It can't trigger when my mouse is not over the target object).Is there a way like "new Rectangle(32,713,944.1)" to keep the mouse from moving in the Y-axis as the user drags the slider left and right to scrub video?
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Nov 23, 2009
I was having a go at a tutorial which worked fine but then I started seeing how it would work in an external file. Object Oriented Flash. On line 27 it picks up the following error... 1046: Type was not found or was not a compile-time constant: Event. //function enterFrames(e:Event) I've tried this for myself but what are the function parameters I need to mimic the same motion of the bouncing ball?
[Code]...
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Jul 23, 2009
I'm new to the streaming video world but I do have FMS 3.5 up and running and have encoded some wmv and mp4 videos to flv using adobe encoder CS4. I followed the tutorials and have created the swf files in flash CS4 and the videos are streaming as expected.
The primary issue I am having is the videos tend to be choppy at times. They pause, run slowly, audio pops and just overall; glitchy. Typically at the beginning but some times throughout. The test files at the FMS admin page stream fine without issue from the same server. We have tested the site/streams from multiple providers all at cable modem speed or above.
We are running FMS 3.5 developer version and wish to purchase the full version but I really need to fix this issue to prove it's value.As a bit of background we are running/testing FMS 3.5 from a server with the following specs:Redhat EL 4.6-32 SuperMicro X7DBU Intel Xeon QuadCore DualProc Sata [2Proc] Intel Xeon-Harpertown 5420-Quadcore [2.5GHz] OEM 4GB ECC FB-DIMM DDR2 Mainboard Onboard SATAII Controller (2) Western Digital WD Caviar RE 16 WD2500YS Uplink speed 10 (Mbps) Bandwidth allotment 2000 GB(Virtual Private Rack)
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Aug 31, 2011
Lets say we have a movieclip "Enemy" in the Flash library and a class "Enemy.as" is associated with it which listens to ENTER_FRAME event as follows,
public function Enemy():void
{
//constructor of this "Enemy.as" class
addEventListener(Event.ENTER_FRAME, move);
}
private function move(evt:Event):voidnot use this approach at all?
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Apr 26, 2010
I have a little problem while trying to get a URL on a Enter_Frame event using Flash AS3.I would like to trigger the URL request on the last frame of the movieclip.Everything works fine except that instead of getting the URL once, it keeps loading it all the time.
Result: I get hundreds of web pages opening in my browser.
Here is the code I use:
stop();
addEventListener(Event.ENTER_FRAME,my_function);
function my_function(e:Event):void{
var homeLink:URLRequest= new URLRequest("http://www.myurl.com");
navigateToURL(homeLink, "_self");
}
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May 3, 2011
I have multimoduled application and I need to monitor when the mouse is moving or not moving on a protion of my swf file.The app is consisted of video player , text part and video list on the right.So I want monitor when the mouse is moving just over the video player not the whole swf application.I have this function
Code:
vidPlayer_mc.addEventListener(Event.ENTER_FRAME, checkMouse);
function checkMouse(e:Event):void {
if (sw==0) {
[code]....
I use vidPlayer_mc.mouseX/Y; property but i doenst seem to work.I need the functionality when mouse moves over video player the playbar on the bottom shows up and vice versa.
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Apr 15, 2009
I am facing a problem where I have a listener listening to Event.ENTER_FRAME:
Code:
public function showAnimation():void {
var character:MovieClip = new Character();
[code]....
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Nov 6, 2008
What is best practice for buffering video playback? To prevent choppy playback? Using NetStream etc...
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Aug 15, 2010
I just got a new laptop that is running Windows 7 (64 bit) and has Intel HD Graphics (driver version 8.15.10.2182) built in to the CPU (Intel p6000). The laptop came with Flash version 10.0.45.2. When I play HD video with this version of Flash on Youtube and on HULU, everything is fine, I can play 480p and 1080p videos at 30fps with no noticible problems (although there are occasional frame drops according to the right click menu option "Show Video Info" on Youtube, but nothing major.) Then the other day, flash told me there was a new version available, so I upgraded to 10.1.82.76.
Running this version, all HD videos on Youtube and HULU are choppy and unwatchable, according to "Show Video Info" on Youtube, I am getting only 8 fps, and the frame drops increment constantly. I unchecked "Enable hardware acceleration" in the Flash settings, but it has no effect. The only other people I can find who are having a similar problem are Mac users who are also using CPUs with Intel HD Graphics and Flash 10.1, I couldn't find anyone else complaining about this issue on Windows 7. Is anyone aware of any issues with Flash 10.1 and Intel HD Graphics on Windows 7? Will there be a future release of 10.1 that fixes this issue? Is there any workaround for this problem other then downgrading to 10.0 (which is what I am running now)?
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Aug 20, 2010
I want to create an endless loop, 8 items moving in a circular shape. When you roll over of each item, it will stop the moving, and you should be able to click it.
I dont know what should I use, should I use Event.ENTER_FRAME or the circular shape should be in movie clip, so that when there is a mouse over event, it will stop moving?
Oh ya, I code everything in AS3, including the movement, objects etc. Something like a new class
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Apr 2, 2011
I wanna apply a glow filter to a button. What I want to happen is that if for a media player the currentFrame = totalFrame i.e, if the seekBar reaches last frame, I want the next_btn to animate,...like Glow In and Glow Out.
I dont want a mouse_over / mouse_out event to handle the animation.
Possibly I think that I'll have to use a Enter_Frame event, but I cant think of a function to do so.
my glow filter is like this...
var myGlow:GlowFilter = new GlowFilter(0xFE4110, 4, 2, 2, 4,2, false, false);
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Jun 12, 2009
Variable called "switch" has a boolean value of "false".Event.ENTER_FRAME event listener method fires, and calls method "onEnter()".Within the "onEnter()" method, the "switch" variable is set to boolean "true".My question: What is the best way to make sure "switch" variable is called, and set, only once during the ENTER_FRAME event?
Is it as simple as checking if "switch" is false, and then setting it to true... Does it matter that I would be doing the if() for every frame of the Event.ENTER_FRAME?
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Sep 27, 2011
I have an ENTER_FRAME event on one of my pages to create a progress bar for an audio track. It is working great, but I when I click on a button to goto the next frame, it continues to run the ENTER_FRAME event continuously. I have many audio tracks in this project and need a progress bar for each. however, once a second one starts, it really begins to bog down the player. Is there a way to stop an ENTER_FRAME event from continuing after you leave a page? Here is the code i have:
Code:
import flash.events.Event;
tb_mc.scaleX = 0;
[code].....
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May 27, 2010
we just set up FMS and basically what's happening is im using the standard run-of-the mill FLVplayback component and I try to run a video (an MP4) file which is streamed through FMS. The video plays, but intermittently chops.
Next test:
Akamai SMIL file with sthe same player plays totally smoothe, no problems.
Next test:
Put new video on FMS server (video chops intermittently) - we then go right next to the server, with literally a 300K second download speed. Still chops.
Next test:
Try different media, same thing.
So essentially the FMS server CANNOT stream any videos properly. Its not a bandwidth issue, and it makes no sense.
I try different video players, tried changing the bufferTime properties, same thing. The FMS server is running at 0% cpu and is a fast machien.
FMS settings I can do to get optimal performance?
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May 7, 2010
I'm working on a custom tween class. Everything work good, instead of sound volume.I'm using the following code:
Code:
package {
import flash.events.Event;
import flash.media.SoundTransform;[code]....
It seems that if I use the ENTER_FRAME event for transformation nothing happens.
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Sep 9, 2009
I'm struggling to move from AS2 to AS3 and trying to mimic an old AS2 trick. When the playhead hits a frame on my mc's timeline with this code:
_root.gotoAndPlay("3");
the main/root/parent timeline would go to frame 3. Clean, short, simple. How can I do this in AS3?I've tried this code but it didn't work:
this.addEventListener(Event.ENTER_FRAME, proceedNow);
function proceedNow(event:Event){
//parent.nextFrame();
parent.gotoAndPlay("3");
}
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May 7, 2011
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
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Jul 6, 2011
I have a script that relies on ENTER_FRAME event to run every time. I have noticed on some slower computers there can be some lag when a flash movie is playing. Does ENTER_FRAME run on every frame, even if its on a slow computer? If the flash movie lags, does the ENTER_FRAME event still run and the rendering just try to catch up? Is running code on ENTER_FRAME a reliable way to execute code every time a frame is entered?
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Aug 23, 2010
I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:
ActionScript Code:
private function loadHouseRoom(e:MouseEvent):void
{
view.addEventListener(Event.ENTER_FRAME,loadStuff);
[Code]....
I also tried setting the addEventListener to use a weak reference, but the Event never gets fired in the first place.
Note: I have to use a method like this. I removed a bunch of code irrelevant to this question to make this more readable, but the user needs to be able to change his mind and click another button before the loadStuff function is called.
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May 14, 2009
No matter where the EnterFrame event is registered, the frame would not be rendered after the EnterFrame event handler done in each frame.For example, I have two unrelated MovieClips:
Code:
oneMC.addEventListener(Event.ENTER_FRAME, tick);
function tick(event:Event):void {
if (otherMC.currentFrame == 20) {
otherMC.gotoAndPlay(5);
}
}
The frame #20 of "otherMC" will never be rendered on the stage, right?
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Jul 10, 2011
I use 2 options when i comes to animationg objects with Action Script
1. Timer based animation
PHP Code:
initTimer = new Timer(1000/fps);
initTimer.addEventListener(TimerEvent.TIMER, moveItem);
[code]....
2. ENTER_FRAME event based animation
PHP Code:
var time:int = getTimer();
addEventListener(Event.ENTER_FRAME, moveItem);
function moveItem(event:Event){
[code]....
Both of this options work ideal for my needs and they produce smooth animation. My question is witch one is better and why? And is there more ways to animate objects with action script?
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Feb 6, 2012
I am a newbie in ActionScript 3.0. I want to make flash application that will zoom in object when on mouse over and write same text on the screen and zoom out object a clear text when the mouse is roll out.I have a probelm, when I roll over the object it zoom in the text appers and when I roll out the object returns to the default position. But when I roll over then I rool out and roll over again (not wait until zooming out is completed) the addEventListener does not stop and text is mixed (part pf the text is from first zooming in a nd part of the text ist from second zooming in)
This is my code:
//import the tweenlite packages.
import com.greensock.TweenLite;
[code]......
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Aug 6, 2009
We have installed FMS on our godaddy server to work with and used live video streaming services. We are having problems with the video quality being choppy, slow and pauses continuously during live broadcast and motion. We can't figure what is wrong; video needs to be flawless and in high quality. The godaddy server is running:
Red Hat Fedora Core 7
Intel Core 2 Duo - 2.13 GHzRAM
2 GB RAM
250 GB Total Disk Space
I am facing below mentioned problem regarding video broadcasting with adobe flash media interactive server (Developers version). I am using DVRCAST for recording video from a webcam and broadcasting the same live. Please find video settings below.
width:320
height:240
fps:15
quality:90
bandwidth:150
buffer time:0.01
Our problem is that videos are not playing smoothly in application. The motion is getting paused and interrupted in time of broadcast live. I downloaded and checked the recorded flv files from server and found the recorded file also has same problem. So this problem is appearing in time of streaming the video from client computer to fms server. This problem is not appearing when I am testing the application in my localhost.
My code for live streaming mentioned below:
private function publishCamera():void {
cam = Camera.getCamera();
cam.setMode(cameraSettings.width,cameraSettings.height,cameraSettings .fps);
cam.setQuality(cameraSettings.bandwidth,0);
cam.setQuality(cameraSettings.bandwidth,cameraSettings.quality);
[Code] .....
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Dec 10, 2010
Server conf:
2 x Intel(R) Xeon(R) CPU L5410 @ 2.33GHz
16Gb RAM
2 Gbit ethernet channel
OS - Linux CentOS 5.5 x86_64
FMS4 Interactive
Live stream parameters:
320Ń…240 qua_=87 bw_=200000 kf_=5 fps_=18
So, after approximately 600 connections to one stream video becomes choppy (periodically freeze, slow motions). CPU-usage at this time is 100-120% (maximum is 800%, 100% per each core), network usage is 500 Mbit/sec.But second live stream(with few connections) at this server looks fine simultaneously with 600 connections at first stream.Experiments with recommendation in "Configuring performance features" documentation chapter(enabling/disabling aggregate messages and configure the size of stream chunks) do not help.
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Apr 30, 2010
I have an *.flv file on a FMS. When I play it on the client side the video plays just fine, but when I call Stream.play(filename, 0, -1, false) on the server side the video turns out really choppy. I both cases I use NetConnection to connect to an rtmp and NetStream to play the stream, but in one case I connect to a stream and request the server to play my file on that stream.
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Aug 17, 2011
I have made a application that plays videos that are stored in a assets folder of the air application but when ever I run it on an hp slate the videos are really choppy. Is there a way to preload the video or does it have to do with the processing power? the videos are 1.72mb or smaller. They are flv format and they auto play when that application is started. I am using flash builder.
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Jan 9, 2012
I have a FLV video that I need to stop when my flash video reaches a certain frame. I named my video "SMB3video" Using AS3.
I don't want something super advanced, just keep it as simple as possible.
I tried to create a script which gave me no errors until it reached the frame for the timeline.
Code:
this.addEventListener(Event.ENTER_FRAME,ent_frame);
function ent_frame() {
SMB3video.stop();
}
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Aug 1, 2011
I am creating game which involves some billiard-like balls to bounce on the screen. I created a MovieClip with only one frame which represented the ball, exported it to the class, extended it to my needs and animated it using Event.ENTER_FRAME. It works fine, but there is something that confuses me -- both, the stage and the ball have only one frame each, so I don't quite understand how Event.ENTER_FRAME works... I mean, if there are no keyframes, how is done the animation? If I used already animated MovieClip, I would have to add keyframes, right?
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