Actionscript 3 :: Call Function Or Object Name In String Variable?
Mar 15, 2012I need to call an object or function name with string variable.[code]it's working but, if I do something like below its not working [code]
View 2 RepliesI need to call an object or function name with string variable.[code]it's working but, if I do something like below its not working [code]
View 2 RepliesI'm working on a function that replaces an existing movie clip with a symbol from the library and then designates an "updater" function for the new instance. I have the first part working as intended, but I'm not sure how to approach creating the "updater" function.I've considered using event listeners, but I'm not sure if that is my best option.The following is a excerpt from my code. This code is on the timeline of a movie clip. The movie clip is on the main timeline with an instance name of slideUpPanel_mc.
ActionScript Code:
var window_mc:MovieClip = window_mc; //window_mc as it exists on the timeline
var windowUpdateFunc:Function; //reference to updater function in window_mc
[code].....
If i have an ASP page that is returning variables (and I can see them in the debugger) how do i consentrate a string to call that variable?
ie:
variables being returned are named:
"res1", "res2", "res3"...etc
for (var i = 0; i < 10; i++) {
[Code]...
Is it possibile to call a field of a object using a variable? Something like:
[Code]....
How do i go about this,
Lets say i have a variable _a:Number=5 and _b:String="_a"
I want to call a variable whose name is contained in _b
It is possible to call variables using this[ "stringname" ] for instance, to refer to a variable called "stringname".
However, when referencing a static variable by the name "stringname", the "this" attribute no longer works if applied.
Is it possible to use this technique with statics?
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World";
function testing(msg) {
var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
Is it possible to call a function from a string? such as if I passed the name of a function to this function, is there a command to convert the string to a function call? :
function CallSpecific(passedFunctionName:String)
I used String, but it was just a guess...
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
View 1 RepliesI have a class that has a timer function built into it. When this timed function is called, I would like to be able to call another function when the timer is finished (which I would do in the TIMER_COMPLETE handler).
If I pass the name of the function to my class function, could I use that string(?) to call the function at the end of my timer?
I've got different functions in actionscript 3, one function generates random numbers each time there's a button click. But with another button I want to call the random number which is generated at that moment. I have to call the random number from another function then, but these are two different functions so it just considers it as an undefined property.
[Code]...
But I can't call randomnummer1 because it's inside another function. So I get the property undefined error.
I'm wondering if its possible in flash to be able to call a static class function via its name as a string. I know for you're usual case you can do this to call the function 'func'
Code:
this["func"]();
func():void
{
trace("I'm a function");
}
However I'm wanting to do this from another static function and in a static function you obviously can't use the 'this' keyword. I've tried just omitting it, or replacing it with the class name but neither work.
I'm using the Gaia Framework to develop a website, I'm still getting used to it but it's been great so far. There's a part in a page class where I want to call certain functions to initialize some effects on every deeplink. I'm doing good, but I need to call a function through concatenating some strings. Please have a look at some code of my class and read the comments for a better understanding:
Code:
private function FUNC_que():Void{
SEC_que.b1._width = 0
stringTyper(SEC_que.t1, st1, 15, 8)
var ts2 = new TextShuffle(SEC_que.t2, st2,SEC_que.b1);
[code]....
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I worked out a way to call a function whose name is in a String variable. That is:
function myFunction()
{
trace("Hello!");
}
[Code]....
I have taken variable in one function and want to use that value in another function.
View 2 RepliesI'm trying to do a test on the length of a string and then call a function depending on the result. This is the pertinent excerpt from the fla file:
Code:
_loc4._comment = candles[_loc3].comment;
// I want to find out the length of _comment and call differently depending
_loc4.onRollOver = function () {
if (_loc4._comment.length > 0 && _loc4._comment.length < 60) {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 50);
} else {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 100);
}};
Basically I want to check the length (in characters) of _loc4.comment and if its under 60 call with an offset of 50 and if its not call with an offset of 100.
i want to call a function from within a function using a variable representing its name...
[Code]...
i've been tryin to figure this out for quite some time now since FLASH MX , i just kept abandoning a solution.. and now i'm once again in need of this , still cant solve it so im postin...
I'm just getting the hang of AS2 OOP, after avoiding it for all this time, and I have set up my first couple of classes.
One class generates an array, and the other class takes this array, and uses it it to place MC's on the screen, and gives each mc an onEnterFrame function. I have a stack of these onEnterFrame functions, named 'avoidIt1()-avoidIt11()'[code]...
Is there any way that you can pass a string to a function and use its value as the variable name you wish to change. For example.
Code:
var text:String = "Goodbye World";
function myfunction ( varToChange)
{
varToChange = "Hello World";
}
myfunction("text")
Is there any way that you can pass a string to a function and use its value as the variable name you wish to change. For example.
[Code]...
I'm trying to format a variable into the middle of an object so that I can pass the entire thing as a parameter to a javascript function via ExternalInterface, but I cannot figure out how to format the data correctly.
I need it to end up looking like this:
Code:
{gallery:'myvar'}
braces and apostrophes included. myvar would be my variable data, which is a string. I tried connecting it all together as a big string, but the javascript function didnt like that. It did accept it if I typed the entire thing staticly as an object variable and passed that. Is there any way I can format it all into a string and then convert the string data to an object? or is there another way to try and accomplish something like this?
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory);
function goToCategory(e:MouseEvent) {
trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
I need a way to call a function from a function. It's not that hard, I know, but the name of the nested function is a variable passed into the first function. Like in setTimer() and other functions in flash, where you have the name of a variable to call. I'm going to have a lot, so doing some cheap if(funcname == blabla){blabla();} won't work.
View 1 Repliesmy goal is to keep my output window organized so i can follow all my traces more easily. so i wrote a couple of custom functions to achieve that. one of them would be: to more easily trace the following variable for example
[Code]....
I'm trying to make children of a tile and put them in their respective locations. To do that, I need to know what kind of tile is to be created, but if I just use my old method:[code]I will have to use a chunk of code like this for every single imaginable tile. Obviously, that is not efficient! So I'm trying to optimize it by having what tile type is to be posted saved in a string, then using the string to refer to what child is to be created, something like below:[code]how to make the above code work. Surely, there is a way to do this?
View 14 RepliesI am developing an application in AS3 for Android devices and I am choosing to use XML for setting storage...
Unfortunately I have been able to test using the contains method whether there is the correct text in the XML file I have tried to use this...
Code:
var updates:Boolean = true;
var k:Number = 0
for(k = 0; k < 6; k++){
if(localXML.Party[k]){
[Code].....
How could I use string content to define new object in variable. Instead of[code]...
View 4 RepliesI just need to call a variable or function from a movie clip to main timeline. In AS2 I would use something like:
_root.myvar = "Hola";
or
_parent.myfunc(4,2);
But this doesn't works on AC3. I tried to remove the "_" but its the same.