Actionscript 3 :: Call Value Of Variable Which Is In One Function To Another Function?
Feb 18, 2010I have taken variable in one function and want to use that value in another function.
View 2 RepliesI have taken variable in one function and want to use that value in another function.
View 2 RepliesI want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
View 1 Repliesi want to call a function from within a function using a variable representing its name...
[Code]...
i've been tryin to figure this out for quite some time now since FLASH MX , i just kept abandoning a solution.. and now i'm once again in need of this , still cant solve it so im postin...
I'm just getting the hang of AS2 OOP, after avoiding it for all this time, and I have set up my first couple of classes.
One class generates an array, and the other class takes this array, and uses it it to place MC's on the screen, and gives each mc an onEnterFrame function. I have a stack of these onEnterFrame functions, named 'avoidIt1()-avoidIt11()'[code]...
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory);
function goToCategory(e:MouseEvent) {
trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
I need a way to call a function from a function. It's not that hard, I know, but the name of the nested function is a variable passed into the first function. Like in setTimer() and other functions in flash, where you have the name of a variable to call. I'm going to have a lot, so doing some cheap if(funcname == blabla){blabla();} won't work.
View 1 RepliesI just need to call a variable or function from a movie clip to main timeline. In AS2 I would use something like:
_root.myvar = "Hola";
or
_parent.myfunc(4,2);
But this doesn't works on AC3. I tried to remove the "_" but its the same.
Let's Say I Have This Class:
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
trace(getAverage(1,2,3));
trace(getAverage(1,2,3,4));
[Code]...
I need to call an object or function name with string variable.[code]it's working but, if I do something like below its not working [code]
View 2 RepliesI COMPLETELY MESSED UP MY CODE AND DID NOT CHANGE THE MOVIECLIP NAMES WHEN COPING IT INTO STACKOVERFLOW. SO IT MADE NO SENSE.
I am wondering if there is a better way to accomplish the following as3:
//THREE EVENT LISTENERS
shoe_icon.addEventListener(MouseEvent.MOUSE_DOWN, shoeApp);
top_icon.addEventListener(MouseEvent.MOUSE_DOWN, topApp);
[Code].....
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
How could i call the same function within a function AND when listening for an event?
would something likt this:
[Code]...
I have a public variable and I am trying to set it, then read it from a different function:
public var str:String;
public function DailyVerse()
{
function create() {
[Code]....
My trace results says null. Why does it not give me "hello"?
let's say I have 3 functions like this.
ActionScript Code:
function function1(e:event):void{
//code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
how can i can call a function only when i enter 1 determineted function?
View 2 RepliesI am trying to create a payment calculator and my final calculation is returning this error code. This is my code...
ActionScript Code:
onEnterFrame = function(){
pay2 = (1+(number3/12));
[code].....
I have a question: How i make (if it's possible to do this) to call a function after another function is finished. I have 4 function:
Code:
function tween1 () {
//some tweens
[code].....
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code:
function loadIt() {
if (var1 == "1") {[code]....
How can i can call a function only when i enter 1 determineted function?
View 7 Replies
I have this class where I have a dynamic function name, but I don't understand how to call it, I'm getting all kinds or errors, but most the Incompatible Override and Duplicate function definition.Here's the class:
PHP Code:[code].....
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.