ActionScript 2.0 :: Create Base Url Function And Button Link To Call That Function?
Jun 16, 2010How create baseurl function in flash and how i call that function in button script
View 1 RepliesHow create baseurl function in flash and how i call that function in button script
View 1 RepliesIs it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesI'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
So, I have tons o' buttons that each need to link to unique URLs, and I'd like to minimize coding as much as possible. The code below works, but I will have to do this about 50 times.Can I associate the URLs with the instance names of the buttons and then reuse the same function?In the event you didn't already guess, I'm a newbie to AS3
cap_mc.CapTeam_btn.addEventListener(MouseEvent.CLICK, capPage);
function capPage (evtObj:MouseEvent) { trace("clicked") var url:String = "http://www.mydomain.com"; var request:URLRequest = new URLRequest(url);
[code].....
I have a problem: I'm trying to have a dynamic text box (htmlText) with a number of links (all dynamically generated themselves) within. I need some way that the html link can detect the user mousing over/off of it and fire off a function (to bring up a tooltip elsewhere on the interface, specifically). Is this at all possible in ActionScript 1.0?
View 1 RepliesHow to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?
I reworked a script that creates a menu from XML. Works great, it creates the menu items by attaching a button I have in my library, each button gets the proper data passed to it in the process. Each button has an onRelease tied to it by the script. When the menu item is clicked (onRelease) it loads an image and proper data into the movie (into movie clips & dynamic text boxes).My hangup is that I want the first menu item to be called when the menu is created. In other words, i want to call the function that the onRelease is calling with the first menu items data but i can't figure out how to do it.All i can figure is having the button call the function itself [i.e.if(this.name =="button1"){] but that doesn't work.[code]
View 1 Replieshow to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?
I have researched actionscript buttons for a project and came across a really nice one, which uses XML. However, the action generated by releasing the button opens a webpage, which is not what I want. I want it to run a function.I have tried several different things to no avail..The actionscript is this:
Code:
import flash.filters.DropShadowFilter;
import mx.transitions.Tween;
[code].......
I am trying to create a public function, i have a decument class with all of my variables in it, I have worked out how to bring in external .swf files, now I need a way to have an even trigger something on a separate .swf So at the moment I have a flunction that works on the parent
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
function mousePosition(event:MouseEvent) {
if(mouseX>=125)
[Code]....
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
I need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
How could i call the same function within a function AND when listening for an event?
would something likt this:
[Code]...
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
View 2 RepliesI have created a quiz app using XML.
My XML code:
[Code]...
How can I access the current radio button to validate this answer?
I have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 RepliesLet's say I have a Widget class that extends MovieClip:
[Code]...
How would I call doWidget(i:int) from the specific widgetRay[] instance clicked, using onClick from the main?
I click on a button (or any object where I can write Action Script) and It should call a javascript function which I wrote in my functions.js
View 1 RepliesI have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
View 3 Replieson frame 1 : I define a function
exemple : function exemple(){
a=1;
}//end function
on frame 2 : line0 :exemple()
line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
I have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
View 2 RepliesI have a bunch of buttons. That when pressed call a seperate function. I do this so that if I wanted to play a video, I can put a command at the end telling it to launch to a new page automatically. Sooooo, I'd do this:
[AS]btn1.onPress = function() {
page1();
};
function page1() {
//dosomething
};[/AS]
Is there a way to give an onPress/onRelease function a command that can be called, without having to write two separate functions?
on frame 1 : I define a function
[Code]...
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I have taken variable in one function and want to use that value in another function.
View 2 Replies