ActionScript 3.0 :: Call A Server Function By A Button?
Dec 17, 2009I need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI have a question... Can I use the same server side function to send to all lients 3 different swfURL depending on which button pressed from one of them? If the answer is positive...how can I do it?
View 6 RepliesHow create baseurl function in flash and how i call that function in button script
View 1 RepliesI'm using this code to call a actionscript 3 function through javascript
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and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
how to detect the call of a function in the plugin Auth.Is there something like getNotifyAction?The idea is to read the username and password of the connection. Serverscript already did but I need to do it with a SQL database so I use the Plugin. helpvar connection: NetConnection = new Conecction ();connection.connect ( "rtmp: / / 127.0.0.1", "username", "password");
View 3 RepliesI have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
View 2 RepliesI have created a quiz app using XML.
My XML code:
[Code]...
How can I access the current radio button to validate this answer?
Let's say I have a Widget class that extends MovieClip:
[Code]...
How would I call doWidget(i:int) from the specific widgetRay[] instance clicked, using onClick from the main?
I click on a button (or any object where I can write Action Script) and It should call a javascript function which I wrote in my functions.js
View 1 RepliesI have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
View 3 Replieson frame 1 : I define a function
exemple : function exemple(){
a=1;
}//end function
on frame 2 : line0 :exemple()
line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
I have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
View 2 RepliesI have a bunch of buttons. That when pressed call a seperate function. I do this so that if I wanted to play a video, I can put a command at the end telling it to launch to a new page automatically. Sooooo, I'd do this:
[AS]btn1.onPress = function() {
page1();
};
function page1() {
//dosomething
};[/AS]
Is there a way to give an onPress/onRelease function a command that can be called, without having to write two separate functions?
on frame 1 : I define a function
[Code]...
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
View 13 RepliesIs it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesHow would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
View 2 Repliesi am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
[Code]....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
I have a function defined in JavaScript like so:
function fadeBack() {
alert("fadeBack called");
};
I call that function from my Flash file like so:
import flash.external.*;
flash.external.ExternalInterface.call("fadeBack");
This works in both Safari and Chrome, but for some reason Firefox won't ever call the function. Still, I can't figure this out. How can I fix it?
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
View 2 Replieshave a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
View 1 RepliesI'm pretty new to AS3 and am getting my feet wet as fast as I can. Currently I have a fairly simple thing I'm trying wherein I will have a button_mc that on ROLL_OVER, it triggers a function that will make another MC move. That part I can do- my question though is how can I have multiple button/movieclip "sets" that are able to call the same function? As an example, I'd have "button1_mc" trigger "shape1_mc", "button2_mc" trigger "shape2_mc", and so on. I want to avoid having to have separate sets of functions for each button/movieclip pair. I hope that makes sense.
Here's where I'm currently at with the first eventListener and corresponding function. You can see how in the function I have a specific MC (shape1_mc) named, which of course I'm trying to avoid, as I will likely have 5-10 similar buton/mc pairs like below. Is there a way to call the movieclip (shape1_mc) in the event handler itself without having to name it in the function?
[Code]...
Somebody I know can't watch because they have a proxy server.The nc.connect() call to get the live stream fails because it goes direct from AS3 to FMS and doesn't go through the proxy server.
View 1 Replies