ActionScript 3.0 :: Access The Value Of A Variable Of Which Only Have The Name As String In A Function
Dec 29, 2009
my goal is to keep my output window organized so i can follow all my traces more easily. so i wrote a couple of custom functions to achieve that. one of them would be: to more easily trace the following variable for example
It's too complicate to explain but I'll give you an example
I have an AS3 ResultEvent Object and this object has several propeties which can be accessed by this like:event.result.name or event.result.age and, I have this String variable: eventProperty:String that contains "name" or "age" How do I access to event.result. with the variable?
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World"; function testing(msg) { var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
I'm trying to make children of a tile and put them in their respective locations. To do that, I need to know what kind of tile is to be created, but if I just use my old method:[code]I will have to use a chunk of code like this for every single imaginable tile. Obviously, that is not efficient! So I'm trying to optimize it by having what tile type is to be posted saved in a string, then using the string to refer to what child is to be created, something like below:[code]how to make the above code work. Surely, there is a way to do this?
I have 5 links that exist as one large font and four small fonts. The large one dictates the current page and the smaller ones are links to other pages, which become the large font if they are clicked to dictate they are now the new page. When a link is small font link is clicked, it activates 3 tween animations for presentations sake, all dont in actionscript 2. The small font ._y is placed at the bottom of the page and swoops back up. The current large font ._y swoops down and, over this, the newly selected page large font swoops up to replace the previous large font.
I have tried specifying what the current page is in a new object variable so that is is remembered for when a new link (small font) is clicked. However, whenever a new function is started it seems to wipe out the current value of the object, so it cannot pass on what the current page is. Here is the code (I posted this earlier in the newbies section but think it's more suited to this forum, please delete the earlier post if necessary, sorry):
Is there a way to test a string, such as the one below to see if it's an actual number value? var theStr:String = '05'; I want to differentiate between the string value above and one such as this: var theStr2:String = 'asdfl';
function loadHandler only runs one time .. since it runs only once it makes it very difficult for me to do anything with.I can only access the variable "myClip" inside of the function.... if I could access it outside of the function I would be able to write some if statements.Basically what I am trying to do ... is the first time this script runs ... I don't want "myClip.gotoAndPlay(2);" to run. Every other time this frame of code runs .. it wont run the function a second time. So I need to somehow tell it every time it runs after the first time to run the code myClip.gotoAndPlay(2);
I have an array index problem. I have an Array that holds some strings. I am trying to write a function that receives a string variable (user input)and searches for that string in the array. for that i tried to use "ArrayName.indexOf(input_variable)" but this always returns -1 even if the string which the variable holds is in the Array.
This is the script: public static function ValidName(inputName:String = ""):Boolean { trace(validNames.indexOf(inputName)); if (validNames.indexOf(inputName) > -1) { return true; } else { return false; }}
I have a problem accessing a variable which is to store a frame label. Code has been shortened to relevant parts. The following is on the main timeline.
I have a movieclip called "sections" which loads different sections of the website.When the first section is clicked thencontainerCenter is true and the evt.target.name is loaded in to the nextSection variable.Now if a 2nd section is clicked then containerCenter is false. It plays the sections movieclip. Within that movieclip it will eventually play and come to the following script:
PHP Code:
gotoAndPlay(nextSection);
For some reason it won't pick up the variable "nextSection" within the movieclip. I'm getting the error message "Access of undefined property nextSection". It has no problem when it is in the main timeline.I know you can't access a variable declared inside a function, but I have it declared outside the function as you can see above. I've just amended the variable from within the function.
Strangely enough I can't access the variable i in the onRelease function below. I guess it must have something to do with the position where I declared it. But I also tried to declare it outside of the functions but it didn't work either.. how to solve this problem?
I want to load an XML file and access one node value. I decided to store it in a variable(var addedNumber).
The problem is I want to access this variable in a new function (loadURL)"outside" of the scope. Is there a clearer way to do this instead of using nested function?
PHP Code:
var XMLLoader:URLLoader; var XMLPath:URLRequest; var XMLDoc:XMLDocument = new XMLDocument();
It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.
function loadMovie(){ my_mc.addChild(my_Loader); addChild(my_mc);[code].........
When i test, I get "error: access to undefined property myVariable.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I have a String variable in my flex (flash builder 4) application containing CSV data. I need to allow the user to download this data to a local file. For example, giving them a "csv" button to click and it might present them with a save file dialog (and I would be sending the contents of my string variable).Is this possible / how ?I am using the ResuableFX component for the datagrid to csv. This the code I ended up with that works to save the string to a text file for the user (in a web browser):
var dg2CSV:DataGrid2CSV = new DataGrid2CSV(); dg2CSV.includeHeader=true; dg2CSV.target=adgEncounters;
Trying to replace a portion of a string with a "-" if it matches a string variable in AS3.
var re:RegExp = new RegExp(imageArray[j][1],"gi"); trace(imageArray[jTemp][2].replace(re,"-"));
imageArray[jTemp][2] is a string imageArray[j][1] is a string as well I'm not getting the result I expect. I would like trace above to return 'permanentContainer-' Here are the traces for the above variables
i'm getting a value from a class that gives me e.g "icon1" as data. i want to use this within a function to control the visibility of an item nested in a movieclip on the stage. the nested movie has the same name as the data being sent.
// here's what i want it to do: mymenu.icon1.visible = true; // but i cant append the 2 together as flash will see it as a string not read it as path.
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
Scenario: 4 areas on 1 stage which are quite similar (eg webcamconference, each area has the same functions)
Buttonobjects are numbered(eg area 1 has playbutton1,mutebutton1,namebutton1,namelabel1, etc)
every area gets a close-Button which closes/shuts down the area.(close1,close2,close3...)i want to archive the following:
if(close1.isPressed){ function invisall(1); }[code]....
this should do the trick via dynamic Nr at the end of each default button(eg playbutton) but ofc
"playbutton1"._visible=false;
doesnt work because playbutton1 is still a String.how can i take the String as a Buttonname /ButtonObject? do i need to write an new function? this would destroy the purpose of less code. for now i will split the area into frames that i put on the stage.