ActionScript 2.0 :: Can't Access The Variable I In The OnRelease Function?
Sep 23, 2006
Strangely enough I can't access the variable i in the onRelease function below. I guess it must have something to do with the position where I declared it. But I also tried to declare it outside of the functions but it didn't work either.. how to solve this problem?
function loadHandler only runs one time .. since it runs only once it makes it very difficult for me to do anything with.I can only access the variable "myClip" inside of the function.... if I could access it outside of the function I would be able to write some if statements.Basically what I am trying to do ... is the first time this script runs ... I don't want "myClip.gotoAndPlay(2);" to run. Every other time this frame of code runs .. it wont run the function a second time. So I need to somehow tell it every time it runs after the first time to run the code myClip.gotoAndPlay(2);
my goal is to keep my output window organized so i can follow all my traces more easily. so i wrote a couple of custom functions to achieve that. one of them would be: to more easily trace the following variable for example
I have a problem accessing a variable which is to store a frame label. Code has been shortened to relevant parts. The following is on the main timeline.
I have a movieclip called "sections" which loads different sections of the website.When the first section is clicked thencontainerCenter is true and the evt.target.name is loaded in to the nextSection variable.Now if a 2nd section is clicked then containerCenter is false. It plays the sections movieclip. Within that movieclip it will eventually play and come to the following script:
PHP Code:
gotoAndPlay(nextSection);
For some reason it won't pick up the variable "nextSection" within the movieclip. I'm getting the error message "Access of undefined property nextSection". It has no problem when it is in the main timeline.I know you can't access a variable declared inside a function, but I have it declared outside the function as you can see above. I've just amended the variable from within the function.
I want to load an XML file and access one node value. I decided to store it in a variable(var addedNumber).
The problem is I want to access this variable in a new function (loadURL)"outside" of the scope. Is there a clearer way to do this instead of using nested function?
PHP Code:
var XMLLoader:URLLoader; var XMLPath:URLRequest; var XMLDoc:XMLDocument = new XMLDocument();
It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.
function loadMovie(){ my_mc.addChild(my_Loader); addChild(my_mc);[code].........
When i test, I get "error: access to undefined property myVariable.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I have a simple navigation, and each item is declared in the array below. The corrresponding movie clips also have the same instance name, and when each nav item is clicked, the movie should go to and play a frame that has a label containing the same name.
// names changed for client privacy var navItems = ["foo", "bar", "hot", "chocolate", "w00t"]; for (i=0; i < navItems.length; i++) {
[Code]...
Everytime I click a menu item the trace returns as undefined. How do I get the value of navItems as it passes through the array attached/pushed to the onRelease function?
and I want these targetpath rewritten with the new variable of positieMC everytime I click the button. But somehow this doesn't work. I have the idea that theze targetpath are not rewritten when I click the button.
I need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]
I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
ActionScript Code: for (i=1;i<(_root.noofmenuitems+1);i++){ duplicateMovieClip("mc", "mc"+i, i);
[code]...
Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
myButton_btn.onRelease = function() { tweenBall(mx.transitions.easing.Strong.easeOut); }; function tweenBall(easeType) {
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
i have a movieclip on the main timeline, and inside that mc I have 1 button on first frame and 1 button of second frame...From the main timeline i run this script for frame 1 button...
And this works fine.. however, i run the exact same script for the button on frame 2, ofcourse changing the path and gotoAndStop(1) instead... And this isnt working.. The button's over frame works so its activated...
Just getting up to speed on looping and incrementing variables. A real time saver.I have a onRelease function that I would like to apply to several button objects:
I need the p variable as well as the target but1 to increment. This is my first attempt:
for (n=1; n<=23; n++) { phase1a.but[n].onRelease = function() { p=[n+1];[code].......
I get a good trace on n showing that the incrementing is successful but nothing on p when the button is clicked and no execution of the function thisImage(). Not getting any errors either. Can you not loop an onRelease statement?
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I can't get my getURL to work. It works when I use "_blank" but not when I use "_self" or "_parent" or "_top" or leave it empty. I've got it right off the main timeline. I've also tried putting it within an onRelease function.
So, this doesn't work: Code: getURL("images/aboutus.jpg", "_self"); But this does: Code: getURL("images/aboutus.jpg", "_blank");
I have the following code that lists 5 buttons with dynamic texts... when pressing each button a popUp_mc window will appear with some content show in dynamic text. Only one of these 5 buttons have some images that will have symbols_mc appear... in this case I just alpha this symbol to 100 only for this button, but for the rest alpha = 0. The button the I want to show the symbol is the third one. I'm a bit confused on how to show this symbol according to the following code below.
I have this function on "mc".And I would like to call the function on ''mc" without clicking on "mc". How can I create the state where this "mc" is being pressed by script on a frame or another button?
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.