ActionScript 2.0 :: Change The Function From OnPress To OnRelease?

Aug 22, 2009

I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.

this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;

[Code]....

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my code is listed below. basically, i wrote this code to generate a rectangle that surrounds the movie clip called 'SELECTED' along with a small square that appears at the bottom left corner of the new rectangle.this new rectangle + tiny square are supposed to act as resizing tool for the movie clip 'SELECTED'. hence, if i press and drag the small square, the mc SELECTED should get resized accordingly. that is happening to some extent, except that when i release the mouse button, neither the onRelease nor onReleaseOutside function gets called.

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[code]....

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Have you ever noticed that problems arise when you use movie clips as buttons, script their functions with AS and then, rather than simply clicking on one of them, you click and hold down. The main problem is that rollOut animations are not played.

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[Code].....

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[code]....

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I think this is a scope issue, but can't be sure. I am using FlashDevelop, Actionscript 2.0 to create my movie. I call the sendAndLoad() function to display data from a database. I also have "Previous" and "Next" buttons to move through different data.

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example code:

class Main
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[Code]....

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ActionScript 2.0 :: Function Invoke Before OnPress

Apr 1, 2005

[Code]...

when the movie loads, flash immediately 'getURL' BEFORE i press my button1. how come the code execute even before i press it 1st? what's wrong with my code?

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Jan 10, 2010

I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.

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[Code] .....

I have created an event as follows:
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Code:
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my problem is that my onPress function doesn't want to work. Here�s the script: PHP Code:

[Code]...

the hilite function should let the buttons disable or not, but it just will not work.....

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I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).

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[Code]...

I need to be able to pass variables to my onpress function.

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Code:
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I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.

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ratio = Math.round(this._x*100/line._width);
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ActionScript 2.0 :: OnPress Function For Multiple MovieClips In Loop

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I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:

var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
l19_mc, l20_mc, l21_mc, l22_mc, l23_mc, l24_mc, l25_mc, l26_mc, l27_mc,
l28_mc, l29_mc, l30_mc, l31_mc, l32_mc, l33_mc, l34_mc, l35_mc, l36_mc];
[Code] .....

DebugText outputs:
Pressed movieclip nr: 36 36 36 36 36 36
No matter what clip i press, i get the same output: 36. why?

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I am currently working on the Slider Bars tutorial at [URL]. I got dragger to work, I just want to better understand the dragger.onPress=function() part. With a normal function you have:
function hello(){
trace("hello");
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Then when I wanted to run the function, I would use:
hello();
Ok so if dragger is pressed (onPress) then it creates a function, right? So how do you run the function? Or is the function running as I'm pressing dragger?

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I'm loading pictures from an array, each picture gets his own onPress function[code]...

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I am trying to use the code in one of the tutorials which loads a movieclip.I need to load about 10 clips using the method below, but I can only get one to load. I will also need to make each of them draggable.

Code:

but.onPress = function ()
{
_root.createEmptyMovieClip("container", 1);
loadMovie("square.swf", "container");

[code]....

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im trying to make a Inventory Btn that when clicked will open up the inventory ive tryed adding the actual inventory inside the Btn and its fail horribley so now im trying to have it that when the Inventory Btn is Clicked to change my Inventory MC from Frame 1 (Nothing) to Frame 2 (The Inventory)
 
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Data Integration :: XML Link - Calling Function To GetURL OnPress

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I am creating a gallery type site, I am loading xml data externally creating duplicate movie clips and it all works fine, my only problem is I want them to go to a URL, I have one of the nodes with the URL and in my actionscript I am calling a function to getURL on press, the problem is on each separate movieclip it links to the URL of the last movieclip in the stack.

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ActionScript 2.0 :: OnPress GetURL - How To Prevent OnRollout Function Running

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When I use:
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this.play();
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ActionScript 2.0 :: Movieclip OnRelease - Cursor Doesn't Even Change Into A Hand

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I have a movieclip and I load a png file into it. then I want to put an onRelease on it and this won't work.. my cursor doesn't even change into a hand... Am I missing somthing here?

[Code]...

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ActionScript 2.0 :: OnRelease After Using LoadMovieClip Function

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I need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]

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ActionScript 2.0 :: For Loop OnRelease Function?

Jul 14, 2010

I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:

ActionScript Code:
for (i=1;i<(_root.noofmenuitems+1);i++){
duplicateMovieClip("mc", "mc"+i, i);

[code]...

Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.

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