ActionScript 2.0 :: Movieclip OnRelease - Cursor Doesn't Even Change Into A Hand
Nov 5, 2005
I have a movieclip and I load a png file into it. then I want to put an onRelease on it and this won't work.. my cursor doesn't even change into a hand... Am I missing somthing here?
[Code]...
View 3 Replies
Similar Posts:
Feb 6, 2010
I using the SSP component, and I scripted a custom event for clicking on loaded images to go to the next image.This is working very fine except for that the hand-cursor won't show up on roll-over on the image.I'd like this to happen, but dont't know how to.This is ths scrip I use now:
listenerObject = new Object();
listenerObject.onImageClick = function(eventObject):Void {
my_ssp.nextImage();
[code].....
View 4 Replies
Jun 21, 2010
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 Replies
Aug 9, 2010
I'm using Windows 7, Flash CS5, Flash Player 9, ActionScript 3.0 I created a slideshow with links on a few of the slides. My problem is that the Hand Cursor doesn't always appear on the slide with a link, and sometimes appears on a slide without a link. I'm not sure what I'm doing wrong. Here's the code I have in one of the slides with a link that doesn't show the hand cursor:
[Code]...
Here's the slideshow on my client's website:[URL] You'll see that the 1st slide should have a hand cursor since it has a link to it. The second slide (beading 101 ad) has a hand cursor but shouldn't since there's no code on it - no url on this one.
View 13 Replies
Aug 9, 2010
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
Code:
package br.com.dialetto.nav
{
import flash.display.*;[code]..........
View 1 Replies
Jul 10, 2009
I have added a button from the Components Menu. When I rollover the button, it changes color slightly but I would also like the cursor to turn to the traditional hand. I have tried buttonMode = true and that doesn't seem to work.
View 2 Replies
Feb 5, 2010
Can you just confirm for me that the only way to change the cursor to a "Grab Hand" (ie an open hand rather than a pointy finger) is to make a custom cursor?
View 3 Replies
Nov 26, 2005
on this [URL] excellent site you can grab and throw each book.. how does he change the cursor to a grab hand?
View 7 Replies
Dec 22, 2010
I have done custom MC based buttons with over and out stages as well as a click stage.What would be a code for cursor to change into a hand when it is over the button.
View 1 Replies
Aug 14, 2010
I have movieclips as buttons, so I dont get the hand when hovering over the mc's.
View 1 Replies
Jun 29, 2009
I have a movie clip which has onRelease, onRollOver and on onRollOut functions associated with it. Within that movieclip I also have a checkbox, but the checkbox does not check when I click on it. When i disable the "on" functions, the checkbox is then working as normal.
Is there a way I could have the "on" functions and the checkbox working simultaniously?
View 1 Replies
Nov 12, 2009
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
[Code]...
View 4 Replies
Jan 18, 2005
I've just stumbled upon a tiny but annoying problem concerning the mouse hand symbol that appears to indicate if a movie is clickable or not. I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg.mc.onRelease=null)However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:
mc1.onRelease = function() {trace('mc1');}
mc2.onRelease = function() {mc1.onRelease=null;}
Note: The same thing happens when removing an onRollover handler.
View 2 Replies
Jan 18, 2005
I have a movie with a onRelease handler attached to it. Now I dynamically want to remove this handler (eg. mc.onRelease=null). However, when hovering over the movie, flash keeps on changing the mouse pointer into a hand symbol. Thus wrongly telling the user something will happen when clicking. example code to trigger the problem:
mc1.onRelease = function() {trace('mc1');}
mc2.onRelease = function() {mc1.onRelease=null;}
Note: The same thing happens when removing an onRollover handler.
View 2 Replies
Nov 19, 2011
I'm trying to make a movieclip move with my cursor when the startGame button is clicked, however the movieclip that i'm going to parent to my cursor is in the second frame of mainMc....
there is no error generate in my code when tested but the movieclip that i;m going to parent stuck on the left side and refuses to follow my cursor? why is that happening? It would normally work if i just use it without thanks click event.....
below is my code:
////////////////////////////////////////////////////////////////////// /
stop();
mainMc.startGame.addEventListener(MouseEvent.CLICK,start_Game);
function start_Game(e:MouseEvent):void{
[Code]....
View 4 Replies
Sep 8, 2009
I am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
The code am using:
Code:
Stage.scaleMode = "noScale";
var dewsliderpath = _root._url.substring(0, _root._url.lastIndexOf("/")) + "/dewslider_ori.swf?xml=" + xml;
DewSlider.loadMovie(dewsliderpath);
[code]....
View 11 Replies
May 31, 2010
I write the code:
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOve r);
function myMcOver (e:MouseEvent):void {
myMc.buttonMode = true;
myMc.useHandCursor = true;
}
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
View 4 Replies
Aug 12, 2011
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:components="com.dn2k.components.*" >
[code]....
View 4 Replies
Aug 7, 2009
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code:
function xmlLoaded(event:Event):void
{
xml = XML(event.target.data);
[code]....
View 2 Replies
Jan 15, 2010
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
View 8 Replies
Jun 16, 2011
I have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!
View 7 Replies
Oct 8, 2008
I have a MovieAssetMaterial and i apply it to a plane..
but I cant get the hand cursor to work. if i set the viewport to buttonMode = true .. it makes the whole thing have a hand cursor.
I read bunch of examples on the net and couldnt get it to work because either they were using older version of pv3d.
View 7 Replies
Feb 10, 2010
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
View 1 Replies
May 17, 2011
I would like a function to run when a user clicks anywhere on stage. But this function should not run when the click is on buttons & on url:s inside a dynamic html-formated textfield. How can I detect this? I do realise that the cursor turns to a hand when you hoover over a url inside a textfield & you can set the hand to appear on buttons as well (which i always set it to do). So is there a way in realtime to detect when the cursor is & is not a hand? I've tried the following:
Code:
btn_mc.buttonMode = true;
stage.addEventListener(MouseEvent.MOUSE_DOWN,down)
function down(E:MouseEvent)
[Code]....
View 2 Replies
Jun 15, 2009
I developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
View 1 Replies
Jan 6, 2010
I have 2 movie clips. One its tree and sedond its toy. Now i playing with removeEventListener.. and try to make drag and drop. All must looks like i drag toy and drop to the tree. But when i drag my toy i don't see hand like when i move cursor on the html link. How i can create hand when i ower or drag my toy? Interesting make it with as3.[code]
View 2 Replies
Jan 11, 2010
Looking to emulate what flash and browsers do for buttons, switch from the cursor to the pointer hand. It seems to happen to everything seen as a button but I need it to do that on all links. This is for an exe. presentation.
View 4 Replies
Nov 20, 2010
I want to disable the hand cursor throughout my entire movie. in my movie, I have a lot of buttons, all have an eventListener, and no MovieClips.I'm not an expert on code but I've built a simple navigation site using code..I changed the code to:SimpleButton.prototype. useHandCursor=false;with this the movie runs fine but the hand cursor remains.
View 5 Replies
Apr 26, 2011
I need hand cursor to appear on roll over spark Label. I've tried useHandCursor + buttonMode properties, but no result. And is there anything like htmlText property for spark Label (I need underline)?
View 1 Replies
May 9, 2011
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0);
mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
View 3 Replies